Mercurial > sdl-ios-xcode
comparison include/SDL_opengl.h @ 932:66761191fc11
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Aug 2004 22:32:05 +0000 |
parents | 748f441d7d9f |
children | 2ab21d9a20da |
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931:abe872771687 | 932:66761191fc11 |
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32 #ifndef NOMINMAX | 32 #ifndef NOMINMAX |
33 #define NOMINMAX /* Don't defined min() and max() */ | 33 #define NOMINMAX /* Don't defined min() and max() */ |
34 #endif | 34 #endif |
35 #include <windows.h> | 35 #include <windows.h> |
36 #endif | 36 #endif |
37 #ifndef NO_SDL_GLEXT | |
38 #define __glext_h_ /* Don't let gl.h include glext.h */ | |
39 #endif | |
37 #if defined(__APPLE__) && defined(__MACH__) | 40 #if defined(__APPLE__) && defined(__MACH__) |
38 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ | 41 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
39 #include <OpenGL/glu.h> /* Header File For The GLU Library */ | 42 #include <OpenGL/glu.h> /* Header File For The GLU Library */ |
40 #else | 43 #else |
41 #ifndef NO_SDL_GLEXT | |
42 #define __glext_h_ /* Don't let gl.h include glext.h */ | |
43 #endif | |
44 #include <GL/gl.h> /* Header File For The OpenGL Library */ | 44 #include <GL/gl.h> /* Header File For The OpenGL Library */ |
45 #include <GL/glu.h> /* Header File For The GLU Library */ | 45 #include <GL/glu.h> /* Header File For The GLU Library */ |
46 #endif | |
46 #ifndef NO_SDL_GLEXT | 47 #ifndef NO_SDL_GLEXT |
47 #undef __glext_h_ | 48 #undef __glext_h_ |
48 #endif | |
49 #endif | 49 #endif |
50 | 50 |
51 /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. | 51 /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. |
52 It is included here because glext.h is not available on some systems. | 52 It is included here because glext.h is not available on some systems. |
53 If you don't want this version included, simply define "NO_SDL_GLEXT" | 53 If you don't want this version included, simply define "NO_SDL_GLEXT" |