Mercurial > sdl-ios-xcode
diff docs/man3/SDL_SetVideoMode.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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--- a/docs/man3/SDL_SetVideoMode.3 Sun Jun 10 18:39:47 2001 +0000 +++ b/docs/man3/SDL_SetVideoMode.3 Sun Jun 10 19:31:57 2001 +0000 @@ -1,4 +1,4 @@ -.TH "SDL_SetVideoMode" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.TH "SDL_SetVideoMode" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" .SH "NAME" SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&. .SH "SYNOPSIS" @@ -30,7 +30,7 @@ Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR\&. .TP 20 \fBSDL_DOUBLEBUF\fP -Enable double buffering\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. +Enable double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. .TP 20 \fBSDL_FULLSCREEN\fP SDL will attempt to use a fullscreen mode @@ -58,4 +58,4 @@ .SH "SEE ALSO" .PP \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR -...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 +...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42