comparison docs/man3/SDL_SetVideoMode.3 @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
1 .TH "SDL_SetVideoMode" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 1 .TH "SDL_SetVideoMode" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&. 3 SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&.
4 .SH "SYNOPSIS" 4 .SH "SYNOPSIS"
5 .PP 5 .PP
6 \fB#include "SDL\&.h" 6 \fB#include "SDL\&.h"
28 .TP 20 28 .TP 20
29 \fBSDL_HWPALETTE\fP 29 \fBSDL_HWPALETTE\fP
30 Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR\&. 30 Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR\&.
31 .TP 20 31 .TP 20
32 \fBSDL_DOUBLEBUF\fP 32 \fBSDL_DOUBLEBUF\fP
33 Enable double buffering\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. 33 Enable double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
34 .TP 20 34 .TP 20
35 \fBSDL_FULLSCREEN\fP 35 \fBSDL_FULLSCREEN\fP
36 SDL will attempt to use a fullscreen mode 36 SDL will attempt to use a fullscreen mode
37 .TP 20 37 .TP 20
38 \fBSDL_OPENGL\fP 38 \fBSDL_OPENGL\fP
56 .PP 56 .PP
57 The framebuffer surface, or \fBNULL\fR if it fails\&. 57 The framebuffer surface, or \fBNULL\fR if it fails\&.
58 .SH "SEE ALSO" 58 .SH "SEE ALSO"
59 .PP 59 .PP
60 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR 60 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR
61 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 61 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42