Mercurial > sdl-ios-xcode
diff src/video/SDL_glesfuncs.h @ 2949:4eabc35fbb4a
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 01 Jan 2009 23:47:33 +0000 |
parents | 0969758c8809 |
children | 0faae272a372 |
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--- a/src/video/SDL_glesfuncs.h Thu Jan 01 23:01:05 2009 +0000 +++ b/src/video/SDL_glesfuncs.h Thu Jan 01 23:47:33 2009 +0000 @@ -86,7 +86,7 @@ SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) -SDL_PROC_UNUSED(void, glColorPointer, +SDL_PROC(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC_UNUSED(void, glCompressedTexImage2D, @@ -110,7 +110,7 @@ SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) SDL_PROC(void, glDisable, (GLenum cap)) -SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) +SDL_PROC(void, glDisableClientState, (GLenum array)) SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type,