Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 2824:4dba7aa7ea77
Added slow but complete blit fallback
Don't try to RLE encode surfaces that have alpha channel and alpha modulation
Don't turn on blending when converting an RGB surface to RGBA format
Do turn on blending when converting colorkey to alpha channel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Dec 2008 17:14:04 +0000 |
parents | 365fe1a2aad5 |
children | 6258fa7cd300 |
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--- a/src/video/SDL_surface.c Tue Dec 02 17:10:05 2008 +0000 +++ b/src/video/SDL_surface.c Tue Dec 02 17:14:04 2008 +0000 @@ -336,6 +336,7 @@ SDL_UnlockSurface(surface); SDL_SetColorKey(surface, 0, 0); + SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_BLEND); } int @@ -808,7 +809,16 @@ SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ - SDL_SetClipRect(convert, &surface->clip_rect); + convert->map->info.r = surface->map->info.r; + convert->map->info.g = surface->map->info.g; + convert->map->info.b = surface->map->info.b; + convert->map->info.a = surface->map->info.a; + convert->map->info.flags = + (copy_flags & + ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND + | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY | + SDL_COPY_RLE_ALPHAKEY)); + surface->map->info.flags = copy_flags; if (copy_flags & SDL_COPY_COLORKEY) { Uint8 keyR, keyG, keyB, keyA; @@ -816,21 +826,20 @@ &keyG, &keyB, &keyA); SDL_SetColorKey(convert, 1, SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA)); + /* This is needed when converting for 3D texture upload */ SDL_ConvertColorkeyToAlpha(convert); } - convert->map->info.r = surface->map->info.r; - convert->map->info.g = surface->map->info.g; - convert->map->info.b = surface->map->info.b; - convert->map->info.a = surface->map->info.a; - convert->map->info.flags = copy_flags; - surface->map->info.flags = copy_flags; + SDL_SetClipRect(convert, &surface->clip_rect); /* Enable alpha blending by default if the new surface has an * alpha channel or alpha modulation */ - if (format->Amask || (copy_flags & SDL_COPY_MODULATE_ALPHA)) { + if ((surface->format->Amask && format->Amask) || + (copy_flags & SDL_COPY_MODULATE_ALPHA)) { SDL_SetSurfaceBlendMode(convert, SDL_TEXTUREBLENDMODE_BLEND); } - SDL_SetSurfaceRLE(convert, (flags & SDL_RLEACCEL)); + if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) { + SDL_SetSurfaceRLE(convert, SDL_RLEACCEL); + } /* We're ready to go! */ return (convert);