Mercurial > sdl-ios-xcode
diff test/loopwave.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
line wrap: on
line diff
--- a/test/loopwave.c Mon May 29 03:53:21 2006 +0000 +++ b/test/loopwave.c Mon May 29 04:04:35 2006 +0000 @@ -27,15 +27,15 @@ /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void -quit (int rc) +quit(int rc) { - SDL_Quit (); - exit (rc); + SDL_Quit(); + exit(rc); } void SDLCALL -fillerup (void *unused, Uint8 * stream, int len) +fillerup(void *unused, Uint8 * stream, int len) { Uint8 *waveptr; int waveleft; @@ -46,88 +46,87 @@ /* Go! */ while (waveleft <= len) { - SDL_MixAudio (stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); + SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); stream += waveleft; len -= waveleft; waveptr = wave.sound; waveleft = wave.soundlen; wave.soundpos = 0; } - SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME); + SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME); wave.soundpos += len; } static int done = 0; void -poked (int sig) +poked(int sig) { done = 1; } int -main (int argc, char *argv[]) +main(int argc, char *argv[]) { int i, n; /* Print available audio drivers */ - n = SDL_GetNumAudioDrivers (); + n = SDL_GetNumAudioDrivers(); if (n == 0) { - printf ("No built-in audio drivers\n"); + printf("No built-in audio drivers\n"); } else { - printf ("Built-in audio drivers:"); + printf("Built-in audio drivers:"); for (i = 0; i < n; ++i) { if (i > 0) { - printf (","); + printf(","); } - printf (" %s", SDL_GetAudioDriver (i)); + printf(" %s", SDL_GetAudioDriver(i)); } - printf ("\n"); + printf("\n"); } /* Load the SDL library */ - if (SDL_Init (SDL_INIT_AUDIO) < 0) { - fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); + if (SDL_Init(SDL_INIT_AUDIO) < 0) { + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } if (argv[1] == NULL) { argv[1] = "sample.wav"; } /* Load the wave file into memory */ - if (SDL_LoadWAV (argv[1], - &wave.spec, &wave.sound, &wave.soundlen) == NULL) { - fprintf (stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError ()); - quit (1); + if (SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL) { + fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); + quit(1); } wave.spec.callback = fillerup; #if HAVE_SIGNAL_H /* Set the signals */ #ifdef SIGHUP - signal (SIGHUP, poked); + signal(SIGHUP, poked); #endif - signal (SIGINT, poked); + signal(SIGINT, poked); #ifdef SIGQUIT - signal (SIGQUIT, poked); + signal(SIGQUIT, poked); #endif - signal (SIGTERM, poked); + signal(SIGTERM, poked); #endif /* HAVE_SIGNAL_H */ /* Initialize fillerup() variables */ - if (SDL_OpenAudio (&wave.spec, NULL) < 0) { - fprintf (stderr, "Couldn't open audio: %s\n", SDL_GetError ()); - SDL_FreeWAV (wave.sound); - quit (2); + if (SDL_OpenAudio(&wave.spec, NULL) < 0) { + fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); + SDL_FreeWAV(wave.sound); + quit(2); } - SDL_PauseAudio (0); + SDL_PauseAudio(0); /* Let the audio run */ - printf ("Using audio driver: %s\n", SDL_GetCurrentAudioDriver ()); - while (!done && (SDL_GetAudioStatus () == SDL_AUDIO_PLAYING)) - SDL_Delay (1000); + printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); + while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) + SDL_Delay(1000); /* Clean up on signal */ - SDL_CloseAudio (); - SDL_FreeWAV (wave.sound); - SDL_Quit (); + SDL_CloseAudio(); + SDL_FreeWAV(wave.sound); + SDL_Quit(); return (0); }