Mercurial > sdl-ios-xcode
diff src/video/maccommon/SDL_macgl.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
line wrap: on
line diff
--- a/src/video/maccommon/SDL_macgl.c Mon May 29 03:53:21 2006 +0000 +++ b/src/video/maccommon/SDL_macgl.c Mon May 29 04:04:35 2006 +0000 @@ -30,7 +30,7 @@ /* krat: adding OpenGL support */ int -Mac_GL_Init (_THIS) +Mac_GL_Init(_THIS) { #if SDL_VIDEO_OPENGL AGLPixelFormat format; @@ -41,7 +41,7 @@ /* load the gl driver from a default path */ if (!this->gl_config.driver_loaded) { /* no driver has been loaded, use default (ourselves) */ - if (Mac_GL_LoadLibrary (this, NULL) < 0) { + if (Mac_GL_LoadLibrary(this, NULL) < 0) { return (-1); } } @@ -103,44 +103,44 @@ attributes[i++] = AGL_ALL_RENDERERS; attributes[i] = AGL_NONE; - format = aglChoosePixelFormat (NULL, 0, attributes); + format = aglChoosePixelFormat(NULL, 0, attributes); if (format == NULL) { - SDL_SetError ("Couldn't match OpenGL desired format"); + SDL_SetError("Couldn't match OpenGL desired format"); return (-1); } - glContext = aglCreateContext (format, NULL); + glContext = aglCreateContext(format, NULL); if (glContext == NULL) { - SDL_SetError ("Couldn't create OpenGL context"); + SDL_SetError("Couldn't create OpenGL context"); return (-1); } - aglDestroyPixelFormat (format); + aglDestroyPixelFormat(format); #if TARGET_API_MAC_CARBON - noerr = aglSetDrawable (glContext, GetWindowPort (SDL_Window)); + noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); #else - noerr = aglSetDrawable (glContext, (AGLDrawable) SDL_Window); + noerr = aglSetDrawable(glContext, (AGLDrawable) SDL_Window); #endif if (!noerr) { - SDL_SetError ("Unable to bind GL context to window"); + SDL_SetError("Unable to bind GL context to window"); return (-1); } return (0); #else - SDL_SetError ("OpenGL support not configured"); + SDL_SetError("OpenGL support not configured"); return (-1); #endif } void -Mac_GL_Quit (_THIS) +Mac_GL_Quit(_THIS) { #if SDL_VIDEO_OPENGL if (glContext != NULL) { - aglSetCurrentContext (NULL); - aglSetDrawable (glContext, NULL); - aglDestroyContext (glContext); + aglSetCurrentContext(NULL); + aglSetDrawable(glContext, NULL); + aglDestroyContext(glContext); glContext = NULL; } #endif @@ -150,26 +150,26 @@ /* Make the current context active */ int -Mac_GL_MakeCurrent (_THIS) +Mac_GL_MakeCurrent(_THIS) { int retval; retval = 0; - if (!aglSetCurrentContext (glContext)) { - SDL_SetError ("Unable to make GL context current"); + if (!aglSetCurrentContext(glContext)) { + SDL_SetError("Unable to make GL context current"); retval = -1; } return (retval); } void -Mac_GL_SwapBuffers (_THIS) +Mac_GL_SwapBuffers(_THIS) { - aglSwapBuffers (glContext); + aglSwapBuffers(glContext); } int -Mac_GL_LoadLibrary (_THIS, const char *location) +Mac_GL_LoadLibrary(_THIS, const char *location) { if (location == NULL) #if __MACH__ @@ -178,25 +178,25 @@ location = "OpenGLLibrary"; #endif - this->hidden->libraryHandle = SDL_LoadObject (location); + this->hidden->libraryHandle = SDL_LoadObject(location); this->gl_config.driver_loaded = 1; return (this->hidden->libraryHandle != NULL) ? 0 : -1; } void -Mac_GL_UnloadLibrary (_THIS) +Mac_GL_UnloadLibrary(_THIS) { - SDL_UnloadObject (this->hidden->libraryHandle); + SDL_UnloadObject(this->hidden->libraryHandle); this->hidden->libraryHandle = NULL; this->gl_config.driver_loaded = 0; } void * -Mac_GL_GetProcAddress (_THIS, const char *proc) +Mac_GL_GetProcAddress(_THIS, const char *proc) { - return SDL_LoadFunction (this->hidden->libraryHandle, proc); + return SDL_LoadFunction(this->hidden->libraryHandle, proc); } #endif /* SDL_VIDEO_OPENGL */