Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macgl.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* AGL implementation of SDL OpenGL support */ #include "SDL_lowvideo.h" #include "SDL_macgl_c.h" #include "SDL_loadso.h" /* krat: adding OpenGL support */ int Mac_GL_Init (_THIS) { #if SDL_VIDEO_OPENGL AGLPixelFormat format; int i = 0; GLint attributes[26]; /* 26 is max possible in this setup */ GLboolean noerr; /* load the gl driver from a default path */ if (!this->gl_config.driver_loaded) { /* no driver has been loaded, use default (ourselves) */ if (Mac_GL_LoadLibrary (this, NULL) < 0) { return (-1); } } attributes[i++] = AGL_RGBA; if (this->gl_config.red_size != 0 && this->gl_config.blue_size != 0 && this->gl_config.green_size != 0) { attributes[i++] = AGL_RED_SIZE; attributes[i++] = this->gl_config.red_size; attributes[i++] = AGL_GREEN_SIZE; attributes[i++] = this->gl_config.green_size; attributes[i++] = AGL_BLUE_SIZE; attributes[i++] = this->gl_config.blue_size; attributes[i++] = AGL_ALPHA_SIZE; attributes[i++] = this->gl_config.alpha_size; } if (this->gl_config.double_buffer) { attributes[i++] = AGL_DOUBLEBUFFER; } if (this->gl_config.depth_size != 0) { attributes[i++] = AGL_DEPTH_SIZE; attributes[i++] = this->gl_config.depth_size; } if (this->gl_config.stencil_size != 0) { attributes[i++] = AGL_STENCIL_SIZE; attributes[i++] = this->gl_config.stencil_size; } if (this->gl_config.accum_red_size != 0 && this->gl_config.accum_blue_size != 0 && this->gl_config.accum_green_size != 0) { attributes[i++] = AGL_ACCUM_RED_SIZE; attributes[i++] = this->gl_config.accum_red_size; attributes[i++] = AGL_ACCUM_GREEN_SIZE; attributes[i++] = this->gl_config.accum_green_size; attributes[i++] = AGL_ACCUM_BLUE_SIZE; attributes[i++] = this->gl_config.accum_blue_size; attributes[i++] = AGL_ACCUM_ALPHA_SIZE; attributes[i++] = this->gl_config.accum_alpha_size; } if (this->gl_config.stereo) { attributes[i++] = AGL_STEREO; } #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB) if (this->gl_config.multisamplebuffers != 0) { attributes[i++] = AGL_SAMPLE_BUFFERS_ARB; attributes[i++] = this->gl_config.multisamplebuffers; } if (this->gl_config.multisamplesamples != 0) { attributes[i++] = AGL_SAMPLES_ARB; attributes[i++] = this->gl_config.multisamplesamples; } #endif if (this->gl_config.accelerated > 0) { attributes[i++] = AGL_ACCELERATED; attributes[i++] = AGL_NO_RECOVERY; } attributes[i++] = AGL_ALL_RENDERERS; attributes[i] = AGL_NONE; format = aglChoosePixelFormat (NULL, 0, attributes); if (format == NULL) { SDL_SetError ("Couldn't match OpenGL desired format"); return (-1); } glContext = aglCreateContext (format, NULL); if (glContext == NULL) { SDL_SetError ("Couldn't create OpenGL context"); return (-1); } aglDestroyPixelFormat (format); #if TARGET_API_MAC_CARBON noerr = aglSetDrawable (glContext, GetWindowPort (SDL_Window)); #else noerr = aglSetDrawable (glContext, (AGLDrawable) SDL_Window); #endif if (!noerr) { SDL_SetError ("Unable to bind GL context to window"); return (-1); } return (0); #else SDL_SetError ("OpenGL support not configured"); return (-1); #endif } void Mac_GL_Quit (_THIS) { #if SDL_VIDEO_OPENGL if (glContext != NULL) { aglSetCurrentContext (NULL); aglSetDrawable (glContext, NULL); aglDestroyContext (glContext); glContext = NULL; } #endif } #if SDL_VIDEO_OPENGL /* Make the current context active */ int Mac_GL_MakeCurrent (_THIS) { int retval; retval = 0; if (!aglSetCurrentContext (glContext)) { SDL_SetError ("Unable to make GL context current"); retval = -1; } return (retval); } void Mac_GL_SwapBuffers (_THIS) { aglSwapBuffers (glContext); } int Mac_GL_LoadLibrary (_THIS, const char *location) { if (location == NULL) #if __MACH__ location = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; #else location = "OpenGLLibrary"; #endif this->hidden->libraryHandle = SDL_LoadObject (location); this->gl_config.driver_loaded = 1; return (this->hidden->libraryHandle != NULL) ? 0 : -1; } void Mac_GL_UnloadLibrary (_THIS) { SDL_UnloadObject (this->hidden->libraryHandle); this->hidden->libraryHandle = NULL; this->gl_config.driver_loaded = 0; } void * Mac_GL_GetProcAddress (_THIS, const char *proc) { return SDL_LoadFunction (this->hidden->libraryHandle, proc); } #endif /* SDL_VIDEO_OPENGL */ /* vi: set ts=4 sw=4 expandtab: */