Mercurial > sdl-ios-xcode
diff src/audio/disk/SDL_diskaudio.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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--- a/src/audio/disk/SDL_diskaudio.c Mon May 29 03:53:21 2006 +0000 +++ b/src/audio/disk/SDL_diskaudio.c Mon May 29 04:04:35 2006 +0000 @@ -47,62 +47,62 @@ #define DISKDEFAULT_WRITEDELAY 150 /* Audio driver functions */ -static int DISKAUD_OpenAudio (_THIS, SDL_AudioSpec * spec); -static void DISKAUD_WaitAudio (_THIS); -static void DISKAUD_PlayAudio (_THIS); -static Uint8 *DISKAUD_GetAudioBuf (_THIS); -static void DISKAUD_CloseAudio (_THIS); +static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); +static void DISKAUD_WaitAudio(_THIS); +static void DISKAUD_PlayAudio(_THIS); +static Uint8 *DISKAUD_GetAudioBuf(_THIS); +static void DISKAUD_CloseAudio(_THIS); static const char * -DISKAUD_GetOutputFilename (void) +DISKAUD_GetOutputFilename(void) { - const char *envr = SDL_getenv (DISKENVR_OUTFILE); + const char *envr = SDL_getenv(DISKENVR_OUTFILE); return ((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); } /* Audio driver bootstrap functions */ static int -DISKAUD_Available (void) +DISKAUD_Available(void) { - const char *envr = SDL_getenv ("SDL_AUDIODRIVER"); - if (envr && (SDL_strcmp (envr, DISKAUD_DRIVER_NAME) == 0)) { + const char *envr = SDL_getenv("SDL_AUDIODRIVER"); + if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { return (1); } return (0); } static void -DISKAUD_DeleteDevice (SDL_AudioDevice * device) +DISKAUD_DeleteDevice(SDL_AudioDevice * device) { - SDL_free (device->hidden); - SDL_free (device); + SDL_free(device->hidden); + SDL_free(device); } static SDL_AudioDevice * -DISKAUD_CreateDevice (int devindex) +DISKAUD_CreateDevice(int devindex) { SDL_AudioDevice *this; const char *envr; /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice)); + this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { - SDL_memset (this, 0, (sizeof *this)); + SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc ((sizeof *this->hidden)); + SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory (); + SDL_OutOfMemory(); if (this) { - SDL_free (this); + SDL_free(this); } return (0); } - SDL_memset (this->hidden, 0, (sizeof *this->hidden)); + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - envr = SDL_getenv (DISKENVR_WRITEDELAY); + envr = SDL_getenv(DISKENVR_WRITEDELAY); this->hidden->write_delay = - (envr) ? SDL_atoi (envr) : DISKDEFAULT_WRITEDELAY; + (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; /* Set the function pointers */ this->OpenAudio = DISKAUD_OpenAudio; @@ -123,70 +123,70 @@ /* This function waits until it is possible to write a full sound buffer */ static void -DISKAUD_WaitAudio (_THIS) +DISKAUD_WaitAudio(_THIS) { - SDL_Delay (this->hidden->write_delay); + SDL_Delay(this->hidden->write_delay); } static void -DISKAUD_PlayAudio (_THIS) +DISKAUD_PlayAudio(_THIS) { int written; /* Write the audio data */ - written = SDL_RWwrite (this->hidden->output, - this->hidden->mixbuf, 1, this->hidden->mixlen); + written = SDL_RWwrite(this->hidden->output, + this->hidden->mixbuf, 1, this->hidden->mixlen); /* If we couldn't write, assume fatal error for now */ if ((Uint32) written != this->hidden->mixlen) { this->enabled = 0; } #ifdef DEBUG_AUDIO - fprintf (stderr, "Wrote %d bytes of audio data\n", written); + fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * -DISKAUD_GetAudioBuf (_THIS) +DISKAUD_GetAudioBuf(_THIS) { return (this->hidden->mixbuf); } static void -DISKAUD_CloseAudio (_THIS) +DISKAUD_CloseAudio(_THIS) { if (this->hidden->mixbuf != NULL) { - SDL_FreeAudioMem (this->hidden->mixbuf); + SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->output != NULL) { - SDL_RWclose (this->hidden->output); + SDL_RWclose(this->hidden->output); this->hidden->output = NULL; } } static int -DISKAUD_OpenAudio (_THIS, SDL_AudioSpec * spec) +DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) { - const char *fname = DISKAUD_GetOutputFilename (); + const char *fname = DISKAUD_GetOutputFilename(); /* Open the audio device */ - this->hidden->output = SDL_RWFromFile (fname, "wb"); + this->hidden->output = SDL_RWFromFile(fname, "wb"); if (this->hidden->output == NULL) { return (-1); } #if HAVE_STDIO_H - fprintf (stderr, "WARNING: You are using the SDL disk writer" - " audio driver!\n Writing to file [%s].\n", fname); + fprintf(stderr, "WARNING: You are using the SDL disk writer" + " audio driver!\n Writing to file [%s].\n", fname); #endif /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem (this->hidden->mixlen); + this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { return (-1); } - SDL_memset (this->hidden->mixbuf, spec->silence, spec->size); + SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return (0);