Mercurial > sdl-ios-xcode
view src/audio/disk/SDL_diskaudio.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | c439dad53df8 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output raw audio data to a file. */ #if HAVE_STDIO_H #include <stdio.h> #endif #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_diskaudio.h" /* The tag name used by DISK audio */ #define DISKAUD_DRIVER_NAME "disk" /* environment variables and defaults. */ #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKDEFAULT_OUTFILE "sdlaudio.raw" #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" #define DISKDEFAULT_WRITEDELAY 150 /* Audio driver functions */ static int DISKAUD_OpenAudio (_THIS, SDL_AudioSpec * spec); static void DISKAUD_WaitAudio (_THIS); static void DISKAUD_PlayAudio (_THIS); static Uint8 *DISKAUD_GetAudioBuf (_THIS); static void DISKAUD_CloseAudio (_THIS); static const char * DISKAUD_GetOutputFilename (void) { const char *envr = SDL_getenv (DISKENVR_OUTFILE); return ((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); } /* Audio driver bootstrap functions */ static int DISKAUD_Available (void) { const char *envr = SDL_getenv ("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp (envr, DISKAUD_DRIVER_NAME) == 0)) { return (1); } return (0); } static void DISKAUD_DeleteDevice (SDL_AudioDevice * device) { SDL_free (device->hidden); SDL_free (device); } static SDL_AudioDevice * DISKAUD_CreateDevice (int devindex) { SDL_AudioDevice *this; const char *envr; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice)); if (this) { SDL_memset (this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc ((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory (); if (this) { SDL_free (this); } return (0); } SDL_memset (this->hidden, 0, (sizeof *this->hidden)); envr = SDL_getenv (DISKENVR_WRITEDELAY); this->hidden->write_delay = (envr) ? SDL_atoi (envr) : DISKDEFAULT_WRITEDELAY; /* Set the function pointers */ this->OpenAudio = DISKAUD_OpenAudio; this->WaitAudio = DISKAUD_WaitAudio; this->PlayAudio = DISKAUD_PlayAudio; this->GetAudioBuf = DISKAUD_GetAudioBuf; this->CloseAudio = DISKAUD_CloseAudio; this->free = DISKAUD_DeleteDevice; return this; } AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Available, DISKAUD_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DISKAUD_WaitAudio (_THIS) { SDL_Delay (this->hidden->write_delay); } static void DISKAUD_PlayAudio (_THIS) { int written; /* Write the audio data */ written = SDL_RWwrite (this->hidden->output, this->hidden->mixbuf, 1, this->hidden->mixlen); /* If we couldn't write, assume fatal error for now */ if ((Uint32) written != this->hidden->mixlen) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf (stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * DISKAUD_GetAudioBuf (_THIS) { return (this->hidden->mixbuf); } static void DISKAUD_CloseAudio (_THIS) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem (this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->output != NULL) { SDL_RWclose (this->hidden->output); this->hidden->output = NULL; } } static int DISKAUD_OpenAudio (_THIS, SDL_AudioSpec * spec) { const char *fname = DISKAUD_GetOutputFilename (); /* Open the audio device */ this->hidden->output = SDL_RWFromFile (fname, "wb"); if (this->hidden->output == NULL) { return (-1); } #if HAVE_STDIO_H fprintf (stderr, "WARNING: You are using the SDL disk writer" " audio driver!\n Writing to file [%s].\n", fname); #endif /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem (this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { return (-1); } SDL_memset (this->hidden->mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */