view src/audio/disk/SDL_diskaudio.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents c439dad53df8
children 4da1ee79c9af
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"

/* Output raw audio data to a file. */

#if HAVE_STDIO_H
#include <stdio.h>
#endif

#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_diskaudio.h"

/* The tag name used by DISK audio */
#define DISKAUD_DRIVER_NAME         "disk"

/* environment variables and defaults. */
#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_WRITEDELAY   150

/* Audio driver functions */
static int DISKAUD_OpenAudio (_THIS, SDL_AudioSpec * spec);
static void DISKAUD_WaitAudio (_THIS);
static void DISKAUD_PlayAudio (_THIS);
static Uint8 *DISKAUD_GetAudioBuf (_THIS);
static void DISKAUD_CloseAudio (_THIS);

static const char *
DISKAUD_GetOutputFilename (void)
{
    const char *envr = SDL_getenv (DISKENVR_OUTFILE);
    return ((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
}

/* Audio driver bootstrap functions */
static int
DISKAUD_Available (void)
{
    const char *envr = SDL_getenv ("SDL_AUDIODRIVER");
    if (envr && (SDL_strcmp (envr, DISKAUD_DRIVER_NAME) == 0)) {
        return (1);
    }
    return (0);
}

static void
DISKAUD_DeleteDevice (SDL_AudioDevice * device)
{
    SDL_free (device->hidden);
    SDL_free (device);
}

static SDL_AudioDevice *
DISKAUD_CreateDevice (int devindex)
{
    SDL_AudioDevice *this;
    const char *envr;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice));
    if (this) {
        SDL_memset (this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc ((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory ();
        if (this) {
            SDL_free (this);
        }
        return (0);
    }
    SDL_memset (this->hidden, 0, (sizeof *this->hidden));

    envr = SDL_getenv (DISKENVR_WRITEDELAY);
    this->hidden->write_delay =
        (envr) ? SDL_atoi (envr) : DISKDEFAULT_WRITEDELAY;

    /* Set the function pointers */
    this->OpenAudio = DISKAUD_OpenAudio;
    this->WaitAudio = DISKAUD_WaitAudio;
    this->PlayAudio = DISKAUD_PlayAudio;
    this->GetAudioBuf = DISKAUD_GetAudioBuf;
    this->CloseAudio = DISKAUD_CloseAudio;

    this->free = DISKAUD_DeleteDevice;

    return this;
}

AudioBootStrap DISKAUD_bootstrap = {
    DISKAUD_DRIVER_NAME, "direct-to-disk audio",
    DISKAUD_Available, DISKAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void
DISKAUD_WaitAudio (_THIS)
{
    SDL_Delay (this->hidden->write_delay);
}

static void
DISKAUD_PlayAudio (_THIS)
{
    int written;

    /* Write the audio data */
    written = SDL_RWwrite (this->hidden->output,
                           this->hidden->mixbuf, 1, this->hidden->mixlen);

    /* If we couldn't write, assume fatal error for now */
    if ((Uint32) written != this->hidden->mixlen) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf (stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *
DISKAUD_GetAudioBuf (_THIS)
{
    return (this->hidden->mixbuf);
}

static void
DISKAUD_CloseAudio (_THIS)
{
    if (this->hidden->mixbuf != NULL) {
        SDL_FreeAudioMem (this->hidden->mixbuf);
        this->hidden->mixbuf = NULL;
    }
    if (this->hidden->output != NULL) {
        SDL_RWclose (this->hidden->output);
        this->hidden->output = NULL;
    }
}

static int
DISKAUD_OpenAudio (_THIS, SDL_AudioSpec * spec)
{
    const char *fname = DISKAUD_GetOutputFilename ();

    /* Open the audio device */
    this->hidden->output = SDL_RWFromFile (fname, "wb");
    if (this->hidden->output == NULL) {
        return (-1);
    }
#if HAVE_STDIO_H
    fprintf (stderr, "WARNING: You are using the SDL disk writer"
             " audio driver!\n Writing to file [%s].\n", fname);
#endif

    /* Allocate mixing buffer */
    this->hidden->mixlen = spec->size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem (this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        return (-1);
    }
    SDL_memset (this->hidden->mixbuf, spec->silence, spec->size);

    /* We're ready to rock and roll. :-) */
    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */