Mercurial > sdl-ios-xcode
diff src/audio/SDL_audiomem.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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--- a/src/audio/SDL_audiomem.c Sat Feb 04 22:01:44 2006 +0000 +++ b/src/audio/SDL_audiomem.c Mon Feb 06 08:28:51 2006 +0000 @@ -24,7 +24,6 @@ (necessary because SDL audio emulates threads with fork() */ -#include <stdlib.h> #ifdef FORK_HACK #include <sys/types.h> #include <sys/ipc.h> @@ -33,6 +32,7 @@ #endif #include "SDL_audiomem.h" +#include "SDL_stdlib.h" /* Allocate memory that will be shared between threads (freed on exit) */ void *SDL_AllocAudioMem(int size)