comparison src/audio/SDL_audiomem.c @ 1330:450721ad5436

It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
author Sam Lantinga <slouken@libsdl.org>
date Mon, 06 Feb 2006 08:28:51 +0000
parents c9b51268668f
children 3692456e7b0f
comparison
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1329:bc67bbf87818 1330:450721ad5436
22 22
23 /* Functions to allocate audio buffer memory, shareable across threads 23 /* Functions to allocate audio buffer memory, shareable across threads
24 (necessary because SDL audio emulates threads with fork() 24 (necessary because SDL audio emulates threads with fork()
25 */ 25 */
26 26
27 #include <stdlib.h>
28 #ifdef FORK_HACK 27 #ifdef FORK_HACK
29 #include <sys/types.h> 28 #include <sys/types.h>
30 #include <sys/ipc.h> 29 #include <sys/ipc.h>
31 #include <sys/shm.h> 30 #include <sys/shm.h>
32 #include <stddef.h> 31 #include <stddef.h>
33 #endif 32 #endif
34 33
35 #include "SDL_audiomem.h" 34 #include "SDL_audiomem.h"
35 #include "SDL_stdlib.h"
36 36
37 /* Allocate memory that will be shared between threads (freed on exit) */ 37 /* Allocate memory that will be shared between threads (freed on exit) */
38 void *SDL_AllocAudioMem(int size) 38 void *SDL_AllocAudioMem(int size)
39 { 39 {
40 void *chunk; 40 void *chunk;