Mercurial > sdl-ios-xcode
diff include/SDL_windows.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | |
children | 7f32b9bede06 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_windows.h Mon Feb 06 08:28:51 2006 +0000 @@ -0,0 +1,46 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_windows_h +#define _SDL_windows_h + +#include "SDL_config.h" + +/* This includes only the windows headers needed by SDL, with no C runtime */ +#define WIN32_LEAN_AND_MEAN +#ifndef HAVE_LIBC +#ifdef _MSC_VER +#ifndef __FLTUSED__ +#define __FLTUSED__ +#ifdef __cplusplus + extern "C" +#endif + __declspec(selectany) int _fltused=1; +#endif +#endif /* _MSC_VER */ +#define _INC_STDLIB +#define _INC_STRING +#define __STRALIGN_H_ +#endif/* !HAVE_LIBC */ +#include <windows.h> + +#endif /* _SDL_windows_h */