Mercurial > sdl-ios-xcode
comparison include/SDL_windows.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | |
children | 7f32b9bede06 |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 #ifndef _SDL_windows_h | |
24 #define _SDL_windows_h | |
25 | |
26 #include "SDL_config.h" | |
27 | |
28 /* This includes only the windows headers needed by SDL, with no C runtime */ | |
29 #define WIN32_LEAN_AND_MEAN | |
30 #ifndef HAVE_LIBC | |
31 #ifdef _MSC_VER | |
32 #ifndef __FLTUSED__ | |
33 #define __FLTUSED__ | |
34 #ifdef __cplusplus | |
35 extern "C" | |
36 #endif | |
37 __declspec(selectany) int _fltused=1; | |
38 #endif | |
39 #endif /* _MSC_VER */ | |
40 #define _INC_STDLIB | |
41 #define _INC_STRING | |
42 #define __STRALIGN_H_ | |
43 #endif/* !HAVE_LIBC */ | |
44 #include <windows.h> | |
45 | |
46 #endif /* _SDL_windows_h */ |