Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32shape.c @ 4848:40b46225e3cf
Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Thu, 12 Aug 2010 18:17:15 -0400 |
parents | c4f5bcaf7572 |
children | 0b918c186938 |
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--- a/src/video/win32/SDL_win32shape.c Tue Aug 10 16:10:26 2010 -0400 +++ b/src/video/win32/SDL_win32shape.c Thu Aug 12 18:17:15 2010 -0400 @@ -105,11 +105,11 @@ /* * Set the new region mask for the window */ - mask_region = CreatePolyPolygonRgn(polygons,polygonVertexNumbers,num_rects,WINDING); + mask_region = CreatePolyPolygonRgn(polygons,polygonVertexNumbers,num_rects,WINDING); SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); - SDL_free(polygons); - SDL_free(polygonVertexNumbers); + SDL_free(polygons); + SDL_free(polygonVertexNumbers); return 0; }