Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3video.c @ 3141:3df74541339b gsoc2009_ps3
Added ps3 video driver based on the dummy driver.
Added spulib for copying to framebuffer.
Added SPU managing functions.
Added open/close and taking control of the framebuffer.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Fri, 29 May 2009 09:50:21 +0000 |
parents | |
children | c146645a770e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/ps3/SDL_ps3video.c Fri May 29 09:50:21 2009 +0000 @@ -0,0 +1,381 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* SDL PS3 video driver implementation based on dummy video driver + * + * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. + */ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" +#include "spulibs/spu_common.h" + +#include "SDL_ps3video.h" +#include "SDL_ps3events_c.h" +#include "SDL_ps3render_c.h" + +#include <fcntl.h> +#include <linux/fb.h> +#include <asm/ps3fb.h> +#include <libspe2.h> +#include <sys/mman.h> + +#define PS3VID_DRIVER_NAME "ps3" + +/* Initialization/Query functions */ +static int PS3_VideoInit(_THIS); +static int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode); +static void PS3_VideoQuit(_THIS); + +/* SPU specific functions */ +int SPE_Start(_THIS, spu_data_t * spe_data); +int SPE_Stop(_THIS, spu_data_t * spe_data); +int SPE_Boot(_THIS, spu_data_t * spe_data); +int SPE_Shutdown(_THIS, spu_data_t * spe_data); +int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg); +int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg); +void SPE_RunContext(void *thread_argp); + +/* Stores the SPE executable name of fb_writer_spu */ +extern spe_program_handle_t fb_writer_spu; + +/* PS3 driver bootstrap functions */ + +static int +PS3_Available(void) +{ + deprintf(1, "PS3_Available()\n"); + const char *envr = SDL_getenv("SDL_VIDEODRIVER"); + if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) { + return (1); + } + + return (0); +} + +static void +PS3_DeleteDevice(SDL_VideoDevice * device) +{ + deprintf(1, "PS3_DeleteDevice()\n"); + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +PS3_CreateDevice(int devindex) +{ + deprintf(1, "PS3_CreateDevice()\n"); + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return (0); + } + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (!data) { + SDL_OutOfMemory(); + SDL_free(device); + return (0); + } + device->driverdata = data; + + /* Set the function pointers */ + device->VideoInit = PS3_VideoInit; + device->VideoQuit = PS3_VideoQuit; + device->SetDisplayMode = PS3_SetDisplayMode; + device->PumpEvents = PS3_PumpEvents; + + device->free = PS3_DeleteDevice; + + return device; +} + +VideoBootStrap PS3_bootstrap = { + PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver", + PS3_Available, PS3_CreateDevice +}; + + +int +PS3_VideoInit(_THIS) +{ + deprintf(1, "PS3_VideoInit()\n"); + + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + SDL_DisplayMode mode; + + /* Use a fake 32-bpp desktop mode */ + mode.format = SDL_PIXELFORMAT_RGB888; + //mode.w = 1024; + //mode.h = 768; + mode.w = 1920; + mode.h = 1080; + mode.refresh_rate = 0; + mode.driverdata = NULL; + SDL_AddBasicVideoDisplay(&mode); + SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver); + + SDL_zero(mode); + SDL_AddDisplayMode(0, &mode); + + /* + *PS3 stuff + */ + + /* Create SPU fb_parms and thread structure */ + data->fb_parms = (struct fb_writer_parms_t *) + memalign(16, sizeof(struct fb_writer_parms_t)); + data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); + if (data->fb_parms == NULL || data->fb_thread_data == NULL) { + SDL_OutOfMemory(); + return -1; + } + data->fb_thread_data->program = fb_writer_spu; + data->fb_thread_data->program_name = "fb_writer_spu"; + data->fb_thread_data->argp = (void *)data->fb_parms; + data->fb_thread_data->keepalive = 1; + data->fb_thread_data->booted = 0; + + SPE_Start(_this, data->fb_thread_data); + + /* Open the device */ + data->fbdev = open(PS3DEV, O_RDWR); + if (data->fbdev < 0) { + SDL_SetError("[PS3] Unable to open device %s", PS3DEV); + return -1; + } + + /* Take control of frame buffer from kernel, for details see + * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html + * kernel will no longer flip the screen itself + */ + ioctl(data->fbdev, PS3FB_IOCTL_ON, 0); + + /* Unblank screen */ + ioctl(data->fbdev, FBIOBLANK, 0); + + struct fb_fix_screeninfo fb_finfo; + if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) { + SDL_SetError("[PS3] Can't get fixed screeninfo"); + return (0); + } + + /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */ + if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len, + PROT_READ | PROT_WRITE, MAP_SHARED, + data->fbdev, 0)) == (uint8_t *) - 1) { + SDL_SetError("[PS3] Can't mmap for %s", PS3DEV); + return (0); + } else { + //current->flags |= SDL_DOUBLEBUF; + } + + /* Blank screen */ + memset(data->frame_buffer, 0x00, fb_finfo.smem_len); + + /* We're done! */ + return 0; +} + +static int +PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode) +{ + deprintf(1, "PS3_SetDisplayMode()\n"); + return 0; +} + +void +PS3_VideoQuit(_THIS) +{ + deprintf(1, "PS3_VideoQuit()\n"); + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + if (data->frame_buffer) { + struct fb_fix_screeninfo fb_finfo; + if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) { + munmap(data->frame_buffer, fb_finfo.smem_len); + data->frame_buffer = 0; + } + } + + if (data->fb_parms) + free((void *)data->fb_parms); + if (data->fb_thread_data) { + SPE_Shutdown(_this, data->fb_thread_data); + free((void *)data->fb_thread_data); + } +} + + +/* + * SPE handling + */ + +/* Start the SPE thread */ +int SPE_Start(_THIS, spu_data_t * spe_data) +{ + deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name); + if (!(spe_data->booted)) + SPE_Boot(_this, spe_data); + + /* To allow re-running of context, spe_ctx_entry has to be set before each call */ + spe_data->entry = SPE_DEFAULT_ENTRY; + spe_data->error_code = 0; + + /* Create SPE thread and run */ + deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name); + if (pthread_create + (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) { + deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Could not create pthread for spe"); + return -1; + } + + if (spe_data->keepalive) + SPE_WaitForMsg(_this, spe_data, SPU_READY); +} + + +/* Stop the SPE thread */ +int SPE_Stop(_THIS, spu_data_t * spe_data) +{ + deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name); + /* Wait for SPE thread to complete */ + deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name); + if (pthread_join(spe_data->thread, NULL)) { + deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Failed joining the thread"); + return -1; + } + + return 0; +} + +/* Create SPE context and load program */ +int SPE_Boot(_THIS, spu_data_t * spe_data) +{ + /* Create SPE context */ + deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name); + spe_data->ctx = spe_context_create(0, NULL); + if (spe_data->ctx == NULL) { + deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Failed creating SPE context"); + return -1; + } + + /* Load SPE object into SPE local store */ + deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name); + if (spe_program_load(spe_data->ctx, &spe_data->program)) { + deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name); + SDL_SetError + ("[PS3->SPU] Failed loading program into SPE context"); + return -1; + } + spe_data->booted = 1; + deprintf(2, "[PS3->SPU] SPE boot successful\n"); + + return 0; +} + +/* (Stop and) shutdown the SPE */ +int SPE_Shutdown(_THIS, spu_data_t * spe_data) +{ + if (spe_data->keepalive && spe_data->booted) { + SPE_SendMsg(_this, spe_data, SPU_EXIT); + SPE_Stop(_this, spe_data); + } + + /* Destroy SPE context */ + deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name); + if (spe_context_destroy(spe_data->ctx)) { + deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Failed destroying context"); + return -1; + } + deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name); + return 0; +} + +/* Send message to the SPE via mailboxe */ +int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg) +{ + deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name); + /* Send one message, block until message was sent */ + unsigned int spe_in_mbox_msgs[1]; + spe_in_mbox_msgs[0] = msg; + int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING); + + if (1 > in_mbox_write) { + deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] No message could be written"); + return -1; + } + return 0; +} + + +/* Read 1 message from SPE, block until at least 1 message was received */ +int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg) +{ + deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name); + unsigned int out_messages[1]; + while (!spe_out_mbox_status(spe_data->ctx)); + int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1); + deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]); + if (out_messages[0] == msg) + return 0; + else + return -1; +} + +/* Re-runnable invocation of the spe_context_run call */ +void SPE_RunContext(void *thread_argp) +{ + /* argp is the pointer to argument to be passed to the SPE program */ + spu_data_t *args = (spu_data_t *) thread_argp; + deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp); + + /* Run it.. */ + deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name); + if (spe_context_run + (args->ctx, &args->entry, 0, (void *)args->argp, NULL, + NULL) < 0) { + deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name); + SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name); + exit(1); + } + + pthread_exit(NULL); +} + +/* vi: set ts=4 sw=4 expandtab: */