Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 3784:37c9c4590689 SDL-ryan-multiple-audio-device
First batch of heavy lifting on supporting multiple audio devices at once.
This has a long way to go yet, most of the drivers aren't updated for the
new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist
items.
Don't use yet.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Oct 2006 05:24:03 +0000 |
parents | 3a64f57eb3cf |
children | b70f4e9291bb |
line wrap: on
line diff
--- a/src/audio/SDL_audio.c Sun Oct 01 05:21:40 2006 +0000 +++ b/src/audio/SDL_audio.c Sun Oct 01 05:24:03 2006 +0000 @@ -34,6 +34,12 @@ #include <os2.h> #endif +static SDL_AudioDriver current_audio; + +/* !!! FIXME: don't use a static array, but it's Good Enough For Now... */ +static SDL_AudioDevice *open_devices[16]; + + /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { #if SDL_AUDIO_DRIVER_BSD @@ -109,27 +115,38 @@ #endif NULL }; -SDL_AudioDevice *current_audio = NULL; - -/* Various local functions */ -int SDL_AudioInit(const char *driver_name); -void SDL_AudioQuit(void); #if SDL_AUDIO_DRIVER_AHI static int audio_configured = 0; #endif +static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) +{ + id--; + if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { + SDL_SetError("Invalid audio device ID"); + return NULL; + } + + return open_devices[id]; +} + + /* The general mixing thread function */ int SDLCALL -SDL_RunAudio(void *audiop) +SDL_RunAudio(void *devicep) { - SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop; + SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; + const int legacy_device = (device == open_devices[0]); Uint8 *stream; int stream_len; void *udata; void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); int silence; + +/* !!! FIXME: can we push this into the Amiga driver? */ #if SDL_AUDIO_DRIVER_AHI +#error this is probably broken. int started = 0; /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ @@ -145,14 +162,14 @@ #endif /* Perform any thread setup */ - if (audio->ThreadInit) { - audio->ThreadInit(audio); + if (current_audio.impl.ThreadInit != NULL) { + current_audio.impl.ThreadInit(device); } - audio->threadid = SDL_ThreadID(); + device->threadid = SDL_ThreadID(); /* Set up the mixing function */ - fill = audio->spec.callback; - udata = audio->spec.userdata; + fill = device->spec.callback; + udata = device->spec.userdata; #if SDL_AUDIO_DRIVER_AHI audio_configured = 1; @@ -162,23 +179,24 @@ D(bug("Semaphore obtained...\n")); #endif - if (audio->convert.needed) { - if (audio->convert.src_format == AUDIO_U8) { + if (device->convert.needed) { + if (device->convert.src_format == AUDIO_U8) { silence = 0x80; } else { silence = 0; } - stream_len = audio->convert.len; + stream_len = device->convert.len; } else { - silence = audio->spec.silence; - stream_len = audio->spec.size; + silence = device->spec.silence; + stream_len = device->spec.size; } #if SDL_AUDIO_DRIVER_AHI - SDL_mutexV(audio->mixer_lock); + SDL_mutexV(device->mixer_lock); D(bug("Entering audio loop...\n")); #endif +/* !!! FIXME: push this out of core. */ #ifdef __OS2__ /* Increase the priority of this thread to make sure that the audio will be continuous all the time! */ @@ -202,55 +220,59 @@ #endif /* Loop, filling the audio buffers */ - while (audio->enabled) { + while (device->enabled) { /* Fill the current buffer with sound */ - if (audio->convert.needed) { - if (audio->convert.buf) { - stream = audio->convert.buf; + if (device->convert.needed) { + if (device->convert.buf) { + stream = device->convert.buf; } else { continue; } } else { - stream = audio->GetAudioBuf(audio); + stream = current_audio.impl.GetAudioBuf(device); if (stream == NULL) { - stream = audio->fake_stream; + stream = device->fake_stream; } } - SDL_memset(stream, silence, stream_len); - if (!audio->paused) { - SDL_mutexP(audio->mixer_lock); + /* New code should fill buffer or set it to silence themselves. */ + if (legacy_device) { + SDL_memset(stream, silence, stream_len); + } + + if (!device->paused) { + SDL_mutexP(device->mixer_lock); (*fill) (udata, stream, stream_len); - SDL_mutexV(audio->mixer_lock); + SDL_mutexV(device->mixer_lock); } /* Convert the audio if necessary */ - if (audio->convert.needed) { - SDL_ConvertAudio(&audio->convert); - stream = audio->GetAudioBuf(audio); + if (device->convert.needed) { + SDL_ConvertAudio(&device->convert); + stream = current_audio.impl.GetAudioBuf(device); if (stream == NULL) { - stream = audio->fake_stream; + stream = device->fake_stream; } - SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); + SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); } /* Ready current buffer for play and change current buffer */ - if (stream != audio->fake_stream) { - audio->PlayAudio(audio); + if (stream != device->fake_stream) { + current_audio.impl.PlayAudio(device); } /* Wait for an audio buffer to become available */ - if (stream == audio->fake_stream) { - SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq); + if (stream == device->fake_stream) { + SDL_Delay((device->spec.samples * 1000) / device->spec.freq); } else { - audio->WaitAudio(audio); + current_audio.impl.WaitAudio(device); } } /* Wait for the audio to drain.. */ - if (audio->WaitDone) { - audio->WaitDone(audio); + if (current_audio.impl.WaitDone) { + current_audio.impl.WaitDone(device); } #if SDL_AUDIO_DRIVER_AHI D(bug("WaitAudio...Done\n")); @@ -330,20 +352,24 @@ int SDL_AudioInit(const char *driver_name) { - SDL_AudioDevice *audio; - int i = 0, idx; + int i = 0; + int initialized = 0; - /* Check to make sure we don't overwrite 'current_audio' */ - if (current_audio != NULL) { - SDL_AudioQuit(); + if (SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_AudioQuit(); /* shutdown driver if already running. */ } + SDL_memset(¤t_audio, '\0', sizeof (current_audio)); + SDL_memset(open_devices, '\0', sizeof (open_devices)); + + /* !!! FIXME: build a priority list of available drivers... */ + /* Select the proper audio driver */ - audio = NULL; - idx = 0; if (driver_name == NULL) { driver_name = SDL_getenv("SDL_AUDIODRIVER"); } + +/* !!! FIXME: move this esound shite into the esound driver... */ #if SDL_AUDIO_DRIVER_ESD if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { /* Ahem, we know that if ESPEAKER is set, user probably wants @@ -362,7 +388,10 @@ } #endif if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(0); + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = bootstrap[i]->name; + current_audio.desc = bootstrap[i]->desc; + initialized = bootstrap[i]->init(¤t_audio.impl); break; } #ifdef HAVE_UNSETENV @@ -374,47 +403,44 @@ } } #endif /* SDL_AUDIO_DRIVER_ESD */ - if (audio == NULL) { + + if (!initialized) { if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(idx); + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = bootstrap[i]->name; + current_audio.desc = bootstrap[i]->desc; + initialized = bootstrap[i]->init(¤t_audio.impl); } break; } } } else { - for (i = 0; bootstrap[i]; ++i) { + for (i = 0; (!initialized) && (bootstrap[i]); ++i) { if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(idx); - if (audio != NULL) { - break; - } + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = bootstrap[i]->name; + current_audio.desc = bootstrap[i]->desc; + initialized = bootstrap[i]->init(¤t_audio.impl); } } } - if (audio == NULL) { + if (!initialized) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available audio device"); } -#if 0 - /* Don't fail SDL_Init() if audio isn't available. - SDL_OpenAudio() will handle it at that point. *sigh* - */ - return (-1); -#endif + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + return (-1); /* No driver was available, so fail. */ } } - current_audio = audio; - if (current_audio) { - current_audio->name = bootstrap[i]->name; - if (!current_audio->LockAudio && !current_audio->UnlockAudio) { - current_audio->LockAudio = SDL_LockAudio_Default; - current_audio->UnlockAudio = SDL_UnlockAudio_Default; - } + + if (!current_audio.impl.LockAudio && !current_audio.impl.UnlockAudio) { + current_audio.impl.LockAudio = SDL_LockAudio_Default; + current_audio.impl.UnlockAudio = SDL_UnlockAudio_Default; } return (0); } @@ -425,123 +451,161 @@ const char * SDL_GetCurrentAudioDriver() { - if (current_audio) { - return current_audio->name; - } - return (NULL); + return current_audio.name; } -int -SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) +static void +close_audio_device(SDL_AudioDevice *device) { - SDL_AudioDevice *audio; - const char *env; + device->enabled = 0; + if (device->thread != NULL) { + SDL_WaitThread(device->thread, NULL); + } + if (device->mixer_lock != NULL) { + SDL_DestroyMutex(device->mixer_lock); + } + if (device->fake_stream != NULL) { + SDL_FreeAudioMem(device->fake_stream); + } + if (device->convert.needed) { + SDL_FreeAudioMem(device->convert.buf); + } +#if !SDL_AUDIO_DRIVER_AHI /* !!! FIXME: get rid of this #if. */ + if (device->opened) { + current_audio.impl.CloseAudio(device); + device->opened = 0; + } +#endif + SDL_FreeAudioMem(device); +} - /* Start up the audio driver, if necessary */ - if (!current_audio) { - if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || - (current_audio == NULL)) { - return (-1); - } - } - audio = current_audio; - if (audio->opened) { - SDL_SetError("Audio device is already opened"); - return (-1); +/* + * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). + * Fills in a sanitized copy in (prepared). + * Returns non-zero if okay, zero on fatal parameters in (orig). + */ +static int +prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) +{ + SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); + + if (orig->callback == NULL) { + SDL_SetError("SDL_OpenAudio() passed a NULL callback"); + return 0; } - /* Verify some parameters */ - if (desired->freq == 0) { - env = SDL_getenv("SDL_AUDIO_FREQUENCY"); - if (env) { - desired->freq = SDL_atoi(env); + if (orig->freq == 0) { + const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); + if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { + prepared->freq = 22050; /* a reasonable default */ } } - if (desired->freq == 0) { - /* Pick some default audio frequency */ - desired->freq = 22050; - } - if (desired->format == 0) { - env = SDL_getenv("SDL_AUDIO_FORMAT"); - if (env) { - desired->format = SDL_ParseAudioFormat(env); + + if (orig->format == 0) { + const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); + if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { + prepared->format = AUDIO_S16; /* a reasonable default */ } } - if (desired->format == 0) { - /* Pick some default audio format */ - desired->format = AUDIO_S16; + + switch (orig->channels) { + case 0: { + const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); + if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { + prepared->channels = 2; /* a reasonable default */ + } + break; } - if (desired->channels == 0) { - env = SDL_getenv("SDL_AUDIO_CHANNELS"); - if (env) { - desired->channels = (Uint8) SDL_atoi(env); - } - } - if (desired->channels == 0) { - /* Pick a default number of channels */ - desired->channels = 2; - } - switch (desired->channels) { case 1: /* Mono */ case 2: /* Stereo */ case 4: /* surround */ case 6: /* surround with center and lfe */ break; default: - SDL_SetError("1 (mono) and 2 (stereo) channels supported"); - return (-1); + SDL_SetError("Unsupported number of audio channels."); + return 0; } - if (desired->samples == 0) { - env = SDL_getenv("SDL_AUDIO_SAMPLES"); - if (env) { - desired->samples = (Uint16) SDL_atoi(env); + + if (orig->samples == 0) { + const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); + if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { + /* Pick a default of ~46 ms at desired frequency */ + /* !!! FIXME: remove this when the non-Po2 resampling is in. */ + const int samples = (prepared->freq / 1000) * 46; + int power2 = 1; + while (power2 < samples) { + power2 *= 2; + } + prepared->samples = power2; } } - if (desired->samples == 0) { - /* Pick a default of ~46 ms at desired frequency */ - int samples = (desired->freq / 1000) * 46; - int power2 = 1; - while (power2 < samples) { - power2 *= 2; - } - desired->samples = power2; + + /* Calculate the silence and size of the audio specification */ + SDL_CalculateAudioSpec(prepared); + + return 1; +} + + +static SDL_AudioDeviceID +open_audio_device(const char *devname, int iscapture, + const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, + int min_id) +{ + int i = 0; + SDL_AudioDeviceID id = 0; + SDL_AudioSpec desired; + SDL_AudioDevice *device; + + if (iscapture) { + SDL_SetError("Audio capture support not implemented yet!"); + return 0; /* !!! FIXME */ } - if (desired->callback == NULL) { - SDL_SetError("SDL_OpenAudio() passed a NULL callback"); - return (-1); + + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_SetError("Audio subsystem is not initialized"); + return 0; + } + + if (!prepare_audiospec(_desired, &desired)) { + return 0; } + + device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); + SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); + device->driver = ¤t_audio; /* !!! FIXME: unused... */ + device->enabled = 1; + device->paused = 1; + +/* !!! FIXME: Get this out of the core. */ #if defined(__MINT__) && SDL_THREADS_DISABLED /* Uses interrupt driven audio, without thread */ #else /* Create a semaphore for locking the sound buffers */ - audio->mixer_lock = SDL_CreateMutex(); - if (audio->mixer_lock == NULL) { + device->mixer_lock = SDL_CreateMutex(); + if (device->mixer_lock == NULL) { SDL_SetError("Couldn't create mixer lock"); - SDL_CloseAudio(); - return (-1); + return 0; } #endif /* __MINT__ */ - /* Calculate the silence and size of the audio specification */ - SDL_CalculateAudioSpec(desired); - - /* Open the audio subsystem */ - SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); - audio->convert.needed = 0; - audio->enabled = 1; - audio->paused = 1; - +/* !!! FIXME: Get this #if out of the core. */ +/* AmigaOS opens audio inside the main loop */ #if !SDL_AUDIO_DRIVER_AHI - -/* AmigaOS opens audio inside the main loop */ - audio->opened = audio->OpenAudio(audio, &audio->spec) + 1; + if (!current_audio.impl.OpenAudio(device, devname, iscapture)) { + close_audio_device(device); + return 0; + } + device->opened = 2; /* !!! FIXME */ +#else +# error needs to be fixed for new internal API. Email Ryan for details. - if (!audio->opened) { - SDL_CloseAudio(); - return (-1); - } -#else D(bug("Locking semaphore...")); SDL_mutexP(audio->mixer_lock); @@ -553,7 +617,7 @@ SDL_mutexV(audio->mixer_lock); SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); - return (-1); + return 0; } while (!audio_configured) @@ -561,61 +625,78 @@ #endif /* If the audio driver changes the buffer size, accept it */ - if (audio->spec.samples != desired->samples) { - desired->samples = audio->spec.samples; - SDL_CalculateAudioSpec(desired); + if (device->spec.samples != desired.samples) { + desired.samples = device->spec.samples; + SDL_CalculateAudioSpec(&device->spec); } /* Allocate a fake audio memory buffer */ - audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); - if (audio->fake_stream == NULL) { - SDL_CloseAudio(); + device->fake_stream = SDL_AllocAudioMem(device->spec.size); + if (device->fake_stream == NULL) { + close_audio_device(device); SDL_OutOfMemory(); - return (-1); + return 0; } /* See if we need to do any conversion */ if (obtained != NULL) { - SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); - } else if (desired->freq != audio->spec.freq || - desired->format != audio->spec.format || - desired->channels != audio->spec.channels) { + SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); + } else if (desired.freq != device->spec.freq || + desired.format != device->spec.format || + desired.channels != device->spec.channels) { /* Build an audio conversion block */ - if (SDL_BuildAudioCVT(&audio->convert, - desired->format, desired->channels, - desired->freq, - audio->spec.format, audio->spec.channels, - audio->spec.freq) < 0) { - SDL_CloseAudio(); - return (-1); + if (SDL_BuildAudioCVT(&device->convert, + desired.format, desired.channels, + desired.freq, + device->spec.format, device->spec.channels, + device->spec.freq) < 0) { + close_audio_device(device); + return 0; } - if (audio->convert.needed) { - audio->convert.len = desired->size; - audio->convert.buf = - (Uint8 *) SDL_AllocAudioMem(audio->convert.len * - audio->convert.len_mult); - if (audio->convert.buf == NULL) { - SDL_CloseAudio(); + if (device->convert.needed) { + device->convert.len = desired.size; + device->convert.buf = + (Uint8 *) SDL_AllocAudioMem(device->convert.len * + device->convert.len_mult); + if (device->convert.buf == NULL) { + close_audio_device(device); SDL_OutOfMemory(); - return (-1); + return 0; } } } + + /* Find an available device ID and store the structure... */ + for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { + if (open_devices[id] == NULL) { + open_devices[id] = device; + break; + } + } + + /* !!! FIXME: remove static array... */ + if (id == SDL_arraysize(open_devices)) { + SDL_SetError("Too many open audio devices"); + close_audio_device(device); + return 0; + } + #if !SDL_AUDIO_DRIVER_AHI /* Start the audio thread if necessary */ - switch (audio->opened) { + switch (device->opened) { /* !!! FIXME: what is this?! */ case 1: /* Start the audio thread */ +/* !!! FIXME: this is nasty. */ #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread - audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); + device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); #else - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); + device->thread = SDL_CreateThread(SDL_RunAudio, device); #endif - if (audio->thread == NULL) { - SDL_CloseAudio(); + if (device->thread == NULL) { + SDL_CloseAudioDevice(id+1); SDL_SetError("Couldn't create audio thread"); - return (-1); + return 0; } break; @@ -629,18 +710,52 @@ #endif - return (0); + return id+1; +} + + +int +SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) +{ + SDL_AudioDeviceID id = 0; + + /* Start up the audio driver, if necessary. This is legacy behaviour! */ + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + return (-1); + } + } + + /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ + if (open_devices[0] != NULL) { + SDL_SetError("Audio device is already opened"); + return (-1); + } + + id = open_audio_device(NULL, 0, desired, obtained, 1); + if (id > 1) { /* this should never happen in theory... */ + SDL_CloseAudioDevice(id); + SDL_SetError("Internal error"); /* MUST be Device ID #1! */ + return (-1); + } + + return ((id == 0) ? -1 : 0); +} + +SDL_AudioDeviceID +SDL_OpenAudioDevice(const char *device, int iscapture, + const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) +{ + return open_audio_device(device, iscapture, desired, obtained, 2); } SDL_audiostatus -SDL_GetAudioStatus(void) +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) { - SDL_AudioDevice *audio = current_audio; - SDL_audiostatus status; - - status = SDL_AUDIO_STOPPED; - if (audio && audio->enabled) { - if (audio->paused) { + SDL_AudioDevice *device = get_audio_device(devid); + SDL_audiostatus status = SDL_AUDIO_STOPPED; + if (device && device->enabled) { + if (device->paused) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; @@ -649,74 +764,93 @@ return (status); } + +SDL_audiostatus +SDL_GetAudioStatus(void) +{ + return SDL_GetAudioDeviceStatus(1); +} + +void +SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) +{ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + device->paused = pause_on; + } +} + void SDL_PauseAudio(int pause_on) { - SDL_AudioDevice *audio = current_audio; + SDL_PauseAudioDevice(1, pause_on); +} + - if (audio) { - audio->paused = pause_on; +void +SDL_LockAudioDevice(SDL_AudioDeviceID devid) +{ + if (current_audio.impl.LockAudio != NULL) { + SDL_AudioDevice *device = get_audio_device(devid); + /* Obtain a lock on the mixing buffers */ + if (device) { + current_audio.impl.LockAudio(device); + } } } void SDL_LockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_LockAudioDevice(1); +} - /* Obtain a lock on the mixing buffers */ - if (audio && audio->LockAudio) { - audio->LockAudio(audio); +void +SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) +{ + if (current_audio.impl.UnlockAudio != NULL) { + SDL_AudioDevice *device = get_audio_device(devid); + /* Obtain a lock on the mixing buffers */ + if (device) { + current_audio.impl.UnlockAudio(device); + } } } void SDL_UnlockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_UnlockAudioDevice(1); +} - /* Release lock on the mixing buffers */ - if (audio && audio->UnlockAudio) { - audio->UnlockAudio(audio); +void +SDL_CloseAudioDevice(SDL_AudioDeviceID devid) +{ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + close_audio_device(device); + open_devices[devid-1] = NULL; } } void SDL_CloseAudio(void) { - SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDL_CloseAudioDevice(1); } void SDL_AudioQuit(void) { - SDL_AudioDevice *audio = current_audio; + SDL_AudioDeviceID i; + for (i = 0; i < SDL_arraysize(open_devices); i++) { + SDL_CloseAudioDevice(i); + } + /* Free the driver data */ - if (audio) { - audio->enabled = 0; - if (audio->thread != NULL) { - SDL_WaitThread(audio->thread, NULL); - } - if (audio->mixer_lock != NULL) { - SDL_DestroyMutex(audio->mixer_lock); - } - if (audio->fake_stream != NULL) { - SDL_FreeAudioMem(audio->fake_stream); - } - if (audio->convert.needed) { - SDL_FreeAudioMem(audio->convert.buf); - - } -#if !SDL_AUDIO_DRIVER_AHI - if (audio->opened) { - audio->CloseAudio(audio); - audio->opened = 0; - } -#endif - /* Free the driver data */ - audio->free(audio); - current_audio = NULL; - } +/* !!! FIXME! current_audio.free(¤t_audio); */ + SDL_memset(¤t_audio, '\0', sizeof (current_audio)); + SDL_memset(open_devices, '\0', sizeof (open_devices)); } #define NUM_FORMATS 10 @@ -777,9 +911,30 @@ spec->silence = 0x00; break; } - spec->size = (spec->format & 0xFF) / 8; + spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; spec->size *= spec->channels; spec->size *= spec->samples; } + +/* + * Moved here from SDL_mixer.c, since it relies on internals of an opened + * audio device (and is deprecated, by the way!). + */ +void +SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) +{ + /* Mix the user-level audio format */ + SDL_AudioDevice *device = get_audio_device(1); + if (device != NULL) { + SDL_AudioFormat format; + if (device->convert.needed) { + format = device->convert.src_format; + } else { + format = device->spec.format; + } + SDL_MixAudioFormat(dst, src, format, len, volume); + } +} + /* vi: set ts=4 sw=4 expandtab: */