Mercurial > sdl-ios-xcode
view src/audio/SDL_audio.c @ 3781:3a64f57eb3cf SDL-ryan-multiple-audio-device
Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Oct 2006 05:06:28 +0000 |
parents | 510892a215a2 |
children | 37c9c4590689 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL.h" #include "SDL_audio_c.h" #include "SDL_audiomem.h" #include "SDL_sysaudio.h" #ifdef __OS2__ /* We'll need the DosSetPriority() API! */ #define INCL_DOSPROCESS #include <os2.h> #endif /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { #if SDL_AUDIO_DRIVER_BSD &BSD_AUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_OSS &DSP_bootstrap, &DMA_bootstrap, #endif #if SDL_AUDIO_DRIVER_ALSA &ALSA_bootstrap, #endif #if SDL_AUDIO_DRIVER_QNXNTO &QNXNTOAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_SUNAUDIO &SUNAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DMEDIA &DMEDIA_bootstrap, #endif #if SDL_AUDIO_DRIVER_ARTS &ARTS_bootstrap, #endif #if SDL_AUDIO_DRIVER_ESD &ESD_bootstrap, #endif #if SDL_AUDIO_DRIVER_NAS &NAS_bootstrap, #endif #if SDL_AUDIO_DRIVER_DSOUND &DSOUND_bootstrap, #endif #if SDL_AUDIO_DRIVER_WAVEOUT &WAVEOUT_bootstrap, #endif #if SDL_AUDIO_DRIVER_PAUD &Paud_bootstrap, #endif #if SDL_AUDIO_DRIVER_BAUDIO &BAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_COREAUDIO &COREAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_SNDMGR &SNDMGR_bootstrap, #endif #if SDL_AUDIO_DRIVER_AHI &AHI_bootstrap, #endif #if SDL_AUDIO_DRIVER_MINT &MINTAUDIO_GSXB_bootstrap, &MINTAUDIO_MCSN_bootstrap, &MINTAUDIO_STFA_bootstrap, &MINTAUDIO_XBIOS_bootstrap, &MINTAUDIO_DMA8_bootstrap, #endif #if SDL_AUDIO_DRIVER_DISK &DISKAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_DUMMY &DUMMYAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_DC &DCAUD_bootstrap, #endif #if SDL_AUDIO_DRIVER_MMEAUDIO &MMEAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DART &DART_bootstrap, #endif NULL }; SDL_AudioDevice *current_audio = NULL; /* Various local functions */ int SDL_AudioInit(const char *driver_name); void SDL_AudioQuit(void); #if SDL_AUDIO_DRIVER_AHI static int audio_configured = 0; #endif /* The general mixing thread function */ int SDLCALL SDL_RunAudio(void *audiop) { SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop; Uint8 *stream; int stream_len; void *udata; void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); int silence; #if SDL_AUDIO_DRIVER_AHI int started = 0; /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ D(bug("Task audio started audio struct:<%lx>...\n", audiop)); D(bug("Before Openaudio...")); if (audio->OpenAudio(audio, &audio->spec) == -1) { D(bug("Open audio failed...\n")); return (-1); } D(bug("OpenAudio...OK\n")); #endif /* Perform any thread setup */ if (audio->ThreadInit) { audio->ThreadInit(audio); } audio->threadid = SDL_ThreadID(); /* Set up the mixing function */ fill = audio->spec.callback; udata = audio->spec.userdata; #if SDL_AUDIO_DRIVER_AHI audio_configured = 1; D(bug("Audio configured... Checking for conversion\n")); SDL_mutexP(audio->mixer_lock); D(bug("Semaphore obtained...\n")); #endif if (audio->convert.needed) { if (audio->convert.src_format == AUDIO_U8) { silence = 0x80; } else { silence = 0; } stream_len = audio->convert.len; } else { silence = audio->spec.silence; stream_len = audio->spec.size; } #if SDL_AUDIO_DRIVER_AHI SDL_mutexV(audio->mixer_lock); D(bug("Entering audio loop...\n")); #endif #ifdef __OS2__ /* Increase the priority of this thread to make sure that the audio will be continuous all the time! */ #ifdef USE_DOSSETPRIORITY if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { #ifdef DEBUG_BUILD printf ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); } else { #ifdef DEBUG_BUILD printf ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); } #endif #endif /* Loop, filling the audio buffers */ while (audio->enabled) { /* Fill the current buffer with sound */ if (audio->convert.needed) { if (audio->convert.buf) { stream = audio->convert.buf; } else { continue; } } else { stream = audio->GetAudioBuf(audio); if (stream == NULL) { stream = audio->fake_stream; } } SDL_memset(stream, silence, stream_len); if (!audio->paused) { SDL_mutexP(audio->mixer_lock); (*fill) (udata, stream, stream_len); SDL_mutexV(audio->mixer_lock); } /* Convert the audio if necessary */ if (audio->convert.needed) { SDL_ConvertAudio(&audio->convert); stream = audio->GetAudioBuf(audio); if (stream == NULL) { stream = audio->fake_stream; } SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); } /* Ready current buffer for play and change current buffer */ if (stream != audio->fake_stream) { audio->PlayAudio(audio); } /* Wait for an audio buffer to become available */ if (stream == audio->fake_stream) { SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq); } else { audio->WaitAudio(audio); } } /* Wait for the audio to drain.. */ if (audio->WaitDone) { audio->WaitDone(audio); } #if SDL_AUDIO_DRIVER_AHI D(bug("WaitAudio...Done\n")); audio->CloseAudio(audio); D(bug("CloseAudio..Done, subtask exiting...\n")); audio_configured = 0; #endif #ifdef __OS2__ #ifdef DEBUG_BUILD printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); #endif #endif return (0); } static void SDL_LockAudio_Default(SDL_AudioDevice * audio) { if (audio->thread && (SDL_ThreadID() == audio->threadid)) { return; } SDL_mutexP(audio->mixer_lock); } static void SDL_UnlockAudio_Default(SDL_AudioDevice * audio) { if (audio->thread && (SDL_ThreadID() == audio->threadid)) { return; } SDL_mutexV(audio->mixer_lock); } static SDL_AudioFormat SDL_ParseAudioFormat(const char *string) { #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x CHECK_FMT_STRING(U8); CHECK_FMT_STRING(S8); CHECK_FMT_STRING(U16LSB); CHECK_FMT_STRING(S16LSB); CHECK_FMT_STRING(U16MSB); CHECK_FMT_STRING(S16MSB); CHECK_FMT_STRING(U16SYS); CHECK_FMT_STRING(S16SYS); CHECK_FMT_STRING(U16); CHECK_FMT_STRING(S16); CHECK_FMT_STRING(S32LSB); CHECK_FMT_STRING(S32MSB); CHECK_FMT_STRING(S32SYS); CHECK_FMT_STRING(S32); CHECK_FMT_STRING(F32LSB); CHECK_FMT_STRING(F32MSB); CHECK_FMT_STRING(F32SYS); CHECK_FMT_STRING(F32); #undef CHECK_FMT_STRING return 0; } int SDL_GetNumAudioDrivers(void) { return (SDL_arraysize(bootstrap) - 1); } const char * SDL_GetAudioDriver(int index) { if (index >= 0 && index < SDL_GetNumAudioDrivers()) { return (bootstrap[index]->name); } return (NULL); } int SDL_AudioInit(const char *driver_name) { SDL_AudioDevice *audio; int i = 0, idx; /* Check to make sure we don't overwrite 'current_audio' */ if (current_audio != NULL) { SDL_AudioQuit(); } /* Select the proper audio driver */ audio = NULL; idx = 0; if (driver_name == NULL) { driver_name = SDL_getenv("SDL_AUDIODRIVER"); } #if SDL_AUDIO_DRIVER_ESD if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { /* Ahem, we know that if ESPEAKER is set, user probably wants to use ESD, but don't start it if it's not already running. This probably isn't the place to do this, but... Shh! :) */ for (i = 0; bootstrap[i]; ++i) { if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) { #ifdef HAVE_PUTENV const char *esd_no_spawn; /* Don't start ESD if it's not running */ esd_no_spawn = getenv("ESD_NO_SPAWN"); if (esd_no_spawn == NULL) { putenv("ESD_NO_SPAWN=1"); } #endif if (bootstrap[i]->available()) { audio = bootstrap[i]->create(0); break; } #ifdef HAVE_UNSETENV if (esd_no_spawn == NULL) { unsetenv("ESD_NO_SPAWN"); } #endif } } } #endif /* SDL_AUDIO_DRIVER_ESD */ if (audio == NULL) { if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { if (bootstrap[i]->available()) { audio = bootstrap[i]->create(idx); } break; } } } else { for (i = 0; bootstrap[i]; ++i) { if (bootstrap[i]->available()) { audio = bootstrap[i]->create(idx); if (audio != NULL) { break; } } } } if (audio == NULL) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available audio device"); } #if 0 /* Don't fail SDL_Init() if audio isn't available. SDL_OpenAudio() will handle it at that point. *sigh* */ return (-1); #endif } } current_audio = audio; if (current_audio) { current_audio->name = bootstrap[i]->name; if (!current_audio->LockAudio && !current_audio->UnlockAudio) { current_audio->LockAudio = SDL_LockAudio_Default; current_audio->UnlockAudio = SDL_UnlockAudio_Default; } } return (0); } /* * Get the current audio driver name */ const char * SDL_GetCurrentAudioDriver() { if (current_audio) { return current_audio->name; } return (NULL); } int SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) { SDL_AudioDevice *audio; const char *env; /* Start up the audio driver, if necessary */ if (!current_audio) { if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || (current_audio == NULL)) { return (-1); } } audio = current_audio; if (audio->opened) { SDL_SetError("Audio device is already opened"); return (-1); } /* Verify some parameters */ if (desired->freq == 0) { env = SDL_getenv("SDL_AUDIO_FREQUENCY"); if (env) { desired->freq = SDL_atoi(env); } } if (desired->freq == 0) { /* Pick some default audio frequency */ desired->freq = 22050; } if (desired->format == 0) { env = SDL_getenv("SDL_AUDIO_FORMAT"); if (env) { desired->format = SDL_ParseAudioFormat(env); } } if (desired->format == 0) { /* Pick some default audio format */ desired->format = AUDIO_S16; } if (desired->channels == 0) { env = SDL_getenv("SDL_AUDIO_CHANNELS"); if (env) { desired->channels = (Uint8) SDL_atoi(env); } } if (desired->channels == 0) { /* Pick a default number of channels */ desired->channels = 2; } switch (desired->channels) { case 1: /* Mono */ case 2: /* Stereo */ case 4: /* surround */ case 6: /* surround with center and lfe */ break; default: SDL_SetError("1 (mono) and 2 (stereo) channels supported"); return (-1); } if (desired->samples == 0) { env = SDL_getenv("SDL_AUDIO_SAMPLES"); if (env) { desired->samples = (Uint16) SDL_atoi(env); } } if (desired->samples == 0) { /* Pick a default of ~46 ms at desired frequency */ int samples = (desired->freq / 1000) * 46; int power2 = 1; while (power2 < samples) { power2 *= 2; } desired->samples = power2; } if (desired->callback == NULL) { SDL_SetError("SDL_OpenAudio() passed a NULL callback"); return (-1); } #if defined(__MINT__) && SDL_THREADS_DISABLED /* Uses interrupt driven audio, without thread */ #else /* Create a semaphore for locking the sound buffers */ audio->mixer_lock = SDL_CreateMutex(); if (audio->mixer_lock == NULL) { SDL_SetError("Couldn't create mixer lock"); SDL_CloseAudio(); return (-1); } #endif /* __MINT__ */ /* Calculate the silence and size of the audio specification */ SDL_CalculateAudioSpec(desired); /* Open the audio subsystem */ SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); audio->convert.needed = 0; audio->enabled = 1; audio->paused = 1; #if !SDL_AUDIO_DRIVER_AHI /* AmigaOS opens audio inside the main loop */ audio->opened = audio->OpenAudio(audio, &audio->spec) + 1; if (!audio->opened) { SDL_CloseAudio(); return (-1); } #else D(bug("Locking semaphore...")); SDL_mutexP(audio->mixer_lock); audio->thread = SDL_CreateThread(SDL_RunAudio, audio); D(bug("Created thread...\n")); if (audio->thread == NULL) { SDL_mutexV(audio->mixer_lock); SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); return (-1); } while (!audio_configured) SDL_Delay(100); #endif /* If the audio driver changes the buffer size, accept it */ if (audio->spec.samples != desired->samples) { desired->samples = audio->spec.samples; SDL_CalculateAudioSpec(desired); } /* Allocate a fake audio memory buffer */ audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); if (audio->fake_stream == NULL) { SDL_CloseAudio(); SDL_OutOfMemory(); return (-1); } /* See if we need to do any conversion */ if (obtained != NULL) { SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); } else if (desired->freq != audio->spec.freq || desired->format != audio->spec.format || desired->channels != audio->spec.channels) { /* Build an audio conversion block */ if (SDL_BuildAudioCVT(&audio->convert, desired->format, desired->channels, desired->freq, audio->spec.format, audio->spec.channels, audio->spec.freq) < 0) { SDL_CloseAudio(); return (-1); } if (audio->convert.needed) { audio->convert.len = desired->size; audio->convert.buf = (Uint8 *) SDL_AllocAudioMem(audio->convert.len * audio->convert.len_mult); if (audio->convert.buf == NULL) { SDL_CloseAudio(); SDL_OutOfMemory(); return (-1); } } } #if !SDL_AUDIO_DRIVER_AHI /* Start the audio thread if necessary */ switch (audio->opened) { case 1: /* Start the audio thread */ #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); #else audio->thread = SDL_CreateThread(SDL_RunAudio, audio); #endif if (audio->thread == NULL) { SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); return (-1); } break; default: /* The audio is now playing */ break; } #else SDL_mutexV(audio->mixer_lock); D(bug("SDL_OpenAudio USCITA...\n")); #endif return (0); } SDL_audiostatus SDL_GetAudioStatus(void) { SDL_AudioDevice *audio = current_audio; SDL_audiostatus status; status = SDL_AUDIO_STOPPED; if (audio && audio->enabled) { if (audio->paused) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; } } return (status); } void SDL_PauseAudio(int pause_on) { SDL_AudioDevice *audio = current_audio; if (audio) { audio->paused = pause_on; } } void SDL_LockAudio(void) { SDL_AudioDevice *audio = current_audio; /* Obtain a lock on the mixing buffers */ if (audio && audio->LockAudio) { audio->LockAudio(audio); } } void SDL_UnlockAudio(void) { SDL_AudioDevice *audio = current_audio; /* Release lock on the mixing buffers */ if (audio && audio->UnlockAudio) { audio->UnlockAudio(audio); } } void SDL_CloseAudio(void) { SDL_QuitSubSystem(SDL_INIT_AUDIO); } void SDL_AudioQuit(void) { SDL_AudioDevice *audio = current_audio; if (audio) { audio->enabled = 0; if (audio->thread != NULL) { SDL_WaitThread(audio->thread, NULL); } if (audio->mixer_lock != NULL) { SDL_DestroyMutex(audio->mixer_lock); } if (audio->fake_stream != NULL) { SDL_FreeAudioMem(audio->fake_stream); } if (audio->convert.needed) { SDL_FreeAudioMem(audio->convert.buf); } #if !SDL_AUDIO_DRIVER_AHI if (audio->opened) { audio->CloseAudio(audio); audio->opened = 0; } #endif /* Free the driver data */ audio->free(audio); current_audio = NULL; } } #define NUM_FORMATS 10 static int format_idx; static int format_idx_sub; static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, }; SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format) { for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { if (format_list[format_idx][0] == format) { break; } } format_idx_sub = 0; return (SDL_NextAudioFormat()); } SDL_AudioFormat SDL_NextAudioFormat(void) { if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { return (0); } return (format_list[format_idx][format_idx_sub++]); } void SDL_CalculateAudioSpec(SDL_AudioSpec * spec) { switch (spec->format) { case AUDIO_U8: spec->silence = 0x80; break; default: spec->silence = 0x00; break; } spec->size = (spec->format & 0xFF) / 8; spec->size *= spec->channels; spec->size *= spec->samples; } /* vi: set ts=4 sw=4 expandtab: */