diff docs/html/video.html @ 803:355632dca928

Updated SDL HTML documentation
author Sam Lantinga <slouken@libsdl.org>
date Tue, 10 Feb 2004 15:15:40 +0000
parents e5bc29de3f0a
children
line wrap: on
line diff
--- a/docs/html/video.html	Sun Feb 08 22:21:30 2004 +0000
+++ b/docs/html/video.html	Tue Feb 10 15:15:40 2004 +0000
@@ -4,7 +4,7 @@
 >Video</TITLE
 ><META
 NAME="GENERATOR"
-CONTENT="Modular DocBook HTML Stylesheet Version 1.64
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
 "><LINK
 REL="HOME"
 TITLE="SDL Library Documentation"
@@ -13,8 +13,8 @@
 TITLE="SDL Reference"
 HREF="reference.html"><LINK
 REL="PREVIOUS"
-TITLE="SDL_GetError"
-HREF="sdlgeterror.html"><LINK
+TITLE="SDL_envvars"
+HREF="sdlenvvars.html"><LINK
 REL="NEXT"
 TITLE="SDL_GetVideoSurface"
 HREF="sdlgetvideosurface.html"><META
@@ -32,6 +32,7 @@
 ><DIV
 CLASS="NAVHEADER"
 ><TABLE
+SUMMARY="Header navigation table"
 WIDTH="100%"
 BORDER="0"
 CELLPADDING="0"
@@ -48,7 +49,8 @@
 ALIGN="left"
 VALIGN="bottom"
 ><A
-HREF="sdlgeterror.html"
+HREF="sdlenvvars.html"
+ACCESSKEY="P"
 >Prev</A
 ></TD
 ><TD
@@ -62,6 +64,7 @@
 VALIGN="bottom"
 ><A
 HREF="sdlgetvideosurface.html"
+ACCESSKEY="N"
 >Next</A
 ></TD
 ></TR
@@ -74,8 +77,8 @@
 ><H1
 ><A
 NAME="VIDEO"
->Chapter 6. Video</A
-></H1
+></A
+>Chapter 6. Video</H1
 ><DIV
 CLASS="TOC"
 ><DL
@@ -87,294 +90,294 @@
 ><A
 HREF="sdlgetvideosurface.html"
 >SDL_GetVideoSurface</A
-> &#8212; returns a pointer to the current display surface</DT
+>&nbsp;--&nbsp;returns a pointer to the current display surface</DT
 ><DT
 ><A
 HREF="sdlgetvideoinfo.html"
 >SDL_GetVideoInfo</A
-> &#8212; returns a pointer to information about the video hardware</DT
+>&nbsp;--&nbsp;returns a pointer to information about the video hardware</DT
 ><DT
 ><A
 HREF="sdlvideodrivername.html"
 >SDL_VideoDriverName</A
-> &#8212; Obtain the name of the video driver</DT
+>&nbsp;--&nbsp;Obtain the name of the video driver</DT
 ><DT
 ><A
 HREF="sdllistmodes.html"
 >SDL_ListModes</A
-> &#8212; Returns a pointer to an array of available screen dimensions for 
+>&nbsp;--&nbsp;Returns a pointer to an array of available screen dimensions for 
 the given format and video flags</DT
 ><DT
 ><A
 HREF="sdlvideomodeok.html"
 >SDL_VideoModeOK</A
-> &#8212; Check to see if a particular video mode is supported.</DT
+>&nbsp;--&nbsp;Check to see if a particular video mode is supported.</DT
 ><DT
 ><A
 HREF="sdlsetvideomode.html"
 >SDL_SetVideoMode</A
-> &#8212; Set up a video mode with the specified width, height and bits-per-pixel.</DT
+>&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DT
 ><DT
 ><A
 HREF="sdlupdaterect.html"
 >SDL_UpdateRect</A
-> &#8212; Makes sure the given area is updated on the given screen.</DT
+>&nbsp;--&nbsp;Makes sure the given area is updated on the given screen.</DT
 ><DT
 ><A
 HREF="sdlupdaterects.html"
 >SDL_UpdateRects</A
-> &#8212; Makes sure the given list of rectangles is updated on the given screen.</DT
+>&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DT
 ><DT
 ><A
 HREF="sdlflip.html"
 >SDL_Flip</A
-> &#8212; Swaps screen buffers</DT
+>&nbsp;--&nbsp;Swaps screen buffers</DT
 ><DT
 ><A
 HREF="sdlsetcolors.html"
 >SDL_SetColors</A
-> &#8212; Sets a portion of the colormap for the given 8-bit surface.</DT
+>&nbsp;--&nbsp;Sets a portion of the colormap for the given 8-bit surface.</DT
 ><DT
 ><A
 HREF="sdlsetpalette.html"
 >SDL_SetPalette</A
-> &#8212; Sets the colors in the palette of an 8-bit surface.</DT
+>&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DT
 ><DT
 ><A
 HREF="sdlsetgamma.html"
 >SDL_SetGamma</A
-> &#8212; Sets the color gamma function for the display</DT
+>&nbsp;--&nbsp;Sets the color gamma function for the display</DT
 ><DT
 ><A
 HREF="sdlgetgammaramp.html"
 >SDL_GetGammaRamp</A
-> &#8212; Gets the color gamma lookup tables for the display</DT
+>&nbsp;--&nbsp;Gets the color gamma lookup tables for the display</DT
 ><DT
 ><A
 HREF="sdlsetgammaramp.html"
 >SDL_SetGammaRamp</A
-> &#8212; Sets the color gamma lookup tables for the display</DT
+>&nbsp;--&nbsp;Sets the color gamma lookup tables for the display</DT
 ><DT
 ><A
 HREF="sdlmaprgb.html"
 >SDL_MapRGB</A
-> &#8212; Map a RGB color value to a pixel format.</DT
+>&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DT
 ><DT
 ><A
 HREF="sdlmaprgba.html"
 >SDL_MapRGBA</A
-> &#8212; Map a RGBA color value to a pixel format.</DT
+>&nbsp;--&nbsp;Map a RGBA color value to a pixel format.</DT
 ><DT
 ><A
 HREF="sdlgetrgb.html"
 >SDL_GetRGB</A
-> &#8212; Get RGB values from a pixel in the specified pixel format.</DT
+>&nbsp;--&nbsp;Get RGB values from a pixel in the specified pixel format.</DT
 ><DT
 ><A
 HREF="sdlgetrgba.html"
 >SDL_GetRGBA</A
-> &#8212; Get RGBA values from a pixel in the specified pixel format.</DT
+>&nbsp;--&nbsp;Get RGBA values from a pixel in the specified pixel format.</DT
 ><DT
 ><A
 HREF="sdlcreatergbsurface.html"
 >SDL_CreateRGBSurface</A
-> &#8212; Create an empty SDL_Surface</DT
+>&nbsp;--&nbsp;Create an empty SDL_Surface</DT
 ><DT
 ><A
 HREF="sdlcreatergbsurfacefrom.html"
 >SDL_CreateRGBSurfaceFrom</A
-> &#8212; Create an SDL_Surface from pixel data</DT
+>&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DT
 ><DT
 ><A
 HREF="sdlfreesurface.html"
 >SDL_FreeSurface</A
-> &#8212; Frees (deletes) a SDL_Surface</DT
+>&nbsp;--&nbsp;Frees (deletes) a SDL_Surface</DT
 ><DT
 ><A
 HREF="sdllocksurface.html"
 >SDL_LockSurface</A
-> &#8212; Lock a surface for directly access.</DT
+>&nbsp;--&nbsp;Lock a surface for directly access.</DT
 ><DT
 ><A
 HREF="sdlunlocksurface.html"
 >SDL_UnlockSurface</A
-> &#8212; Unlocks a previously locked surface.</DT
+>&nbsp;--&nbsp;Unlocks a previously locked surface.</DT
 ><DT
 ><A
 HREF="sdlloadbmp.html"
 >SDL_LoadBMP</A
-> &#8212; Load a Windows BMP file into an SDL_Surface.</DT
+>&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DT
 ><DT
 ><A
 HREF="sdlsavebmp.html"
 >SDL_SaveBMP</A
-> &#8212; Save an SDL_Surface as a Windows BMP file.</DT
+>&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DT
 ><DT
 ><A
 HREF="sdlsetcolorkey.html"
 >SDL_SetColorKey</A
-> &#8212; Sets the color key (transparent pixel) in a blittable surface and
+>&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
 RLE acceleration.</DT
 ><DT
 ><A
 HREF="sdlsetalpha.html"
 >SDL_SetAlpha</A
-> &#8212; Adjust the alpha properties of a surface</DT
+>&nbsp;--&nbsp;Adjust the alpha properties of a surface</DT
 ><DT
 ><A
 HREF="sdlsetcliprect.html"
 >SDL_SetClipRect</A
-> &#8212; Sets the clipping rectangle for a surface.</DT
+>&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DT
 ><DT
 ><A
 HREF="sdlgetcliprect.html"
 >SDL_GetClipRect</A
-> &#8212; Gets the clipping rectangle for a surface.</DT
+>&nbsp;--&nbsp;Gets the clipping rectangle for a surface.</DT
 ><DT
 ><A
 HREF="sdlconvertsurface.html"
 >SDL_ConvertSurface</A
-> &#8212; Converts a surface to the same format as another surface.</DT
+>&nbsp;--&nbsp;Converts a surface to the same format as another surface.</DT
 ><DT
 ><A
 HREF="sdlblitsurface.html"
 >SDL_BlitSurface</A
-> &#8212; This performs a fast blit from the source surface to the destination surface.</DT
+>&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DT
 ><DT
 ><A
 HREF="sdlfillrect.html"
 >SDL_FillRect</A
-> &#8212; This function performs a fast fill of the given rectangle with some color</DT
+>&nbsp;--&nbsp;This function performs a fast fill of the given rectangle with some color</DT
 ><DT
 ><A
 HREF="sdldisplayformat.html"
 >SDL_DisplayFormat</A
-> &#8212; Convert a surface to the display format</DT
+>&nbsp;--&nbsp;Convert a surface to the display format</DT
 ><DT
 ><A
 HREF="sdldisplayformatalpha.html"
 >SDL_DisplayFormatAlpha</A
-> &#8212; Convert a surface to the display format</DT
+>&nbsp;--&nbsp;Convert a surface to the display format</DT
 ><DT
 ><A
 HREF="sdlwarpmouse.html"
 >SDL_WarpMouse</A
-> &#8212; Set the position of the mouse cursor.</DT
+>&nbsp;--&nbsp;Set the position of the mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlcreatecursor.html"
 >SDL_CreateCursor</A
-> &#8212; Creates a new mouse cursor.</DT
+>&nbsp;--&nbsp;Creates a new mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlfreecursor.html"
 >SDL_FreeCursor</A
-> &#8212; Frees a cursor created with SDL_CreateCursor.</DT
+>&nbsp;--&nbsp;Frees a cursor created with SDL_CreateCursor.</DT
 ><DT
 ><A
 HREF="sdlsetcursor.html"
 >SDL_SetCursor</A
-> &#8212; Set the currently active mouse cursor.</DT
+>&nbsp;--&nbsp;Set the currently active mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlgetcursor.html"
 >SDL_GetCursor</A
-> &#8212; Get the currently active mouse cursor.</DT
+>&nbsp;--&nbsp;Get the currently active mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlshowcursor.html"
 >SDL_ShowCursor</A
-> &#8212; Toggle whether or not the cursor is shown on the screen.</DT
+>&nbsp;--&nbsp;Toggle whether or not the cursor is shown on the screen.</DT
 ><DT
 ><A
 HREF="sdlglloadlibrary.html"
 >SDL_GL_LoadLibrary</A
-> &#8212; Specify an OpenGL library</DT
+>&nbsp;--&nbsp;Specify an OpenGL library</DT
 ><DT
 ><A
 HREF="sdlglgetprocaddress.html"
 >SDL_GL_GetProcAddress</A
-> &#8212; Get the address of a GL function</DT
+>&nbsp;--&nbsp;Get the address of a GL function</DT
 ><DT
 ><A
 HREF="sdlglgetattribute.html"
 >SDL_GL_GetAttribute</A
-> &#8212; Get the value of a special SDL/OpenGL attribute</DT
+>&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DT
 ><DT
 ><A
 HREF="sdlglsetattribute.html"
 >SDL_GL_SetAttribute</A
-> &#8212; Set a special SDL/OpenGL attribute</DT
+>&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DT
 ><DT
 ><A
 HREF="sdlglswapbuffers.html"
 >SDL_GL_SwapBuffers</A
-> &#8212; Swap OpenGL framebuffers/Update Display</DT
+>&nbsp;--&nbsp;Swap OpenGL framebuffers/Update Display</DT
 ><DT
 ><A
 HREF="sdlcreateyuvoverlay.html"
 >SDL_CreateYUVOverlay</A
-> &#8212; Create a YUV video overlay</DT
+>&nbsp;--&nbsp;Create a YUV video overlay</DT
 ><DT
 ><A
 HREF="sdllockyuvoverlay.html"
 >SDL_LockYUVOverlay</A
-> &#8212; Lock an overlay</DT
+>&nbsp;--&nbsp;Lock an overlay</DT
 ><DT
 ><A
 HREF="sdlunlockyuvoverlay.html"
 >SDL_UnlockYUVOverlay</A
-> &#8212; Unlock an overlay</DT
+>&nbsp;--&nbsp;Unlock an overlay</DT
 ><DT
 ><A
 HREF="sdldisplayyuvoverlay.html"
 >SDL_DisplayYUVOverlay</A
-> &#8212; Blit the overlay to the display</DT
+>&nbsp;--&nbsp;Blit the overlay to the display</DT
 ><DT
 ><A
 HREF="sdlfreeyuvoverlay.html"
 >SDL_FreeYUVOverlay</A
-> &#8212; Free a YUV video overlay</DT
+>&nbsp;--&nbsp;Free a YUV video overlay</DT
 ><DT
 ><A
 HREF="sdlglattr.html"
 >SDL_GLattr</A
-> &#8212; SDL GL Attributes</DT
+>&nbsp;--&nbsp;SDL GL Attributes</DT
 ><DT
 ><A
 HREF="sdlrect.html"
 >SDL_Rect</A
-> &#8212; Defines a rectangular area</DT
+>&nbsp;--&nbsp;Defines a rectangular area</DT
 ><DT
 ><A
 HREF="sdlcolor.html"
 >SDL_Color</A
-> &#8212; Format independent color description</DT
+>&nbsp;--&nbsp;Format independent color description</DT
 ><DT
 ><A
 HREF="sdlpalette.html"
 >SDL_Palette</A
-> &#8212; Color palette for 8-bit pixel formats</DT
+>&nbsp;--&nbsp;Color palette for 8-bit pixel formats</DT
 ><DT
 ><A
 HREF="sdlpixelformat.html"
 >SDL_PixelFormat</A
-> &#8212; Stores surface format information</DT
+>&nbsp;--&nbsp;Stores surface format information</DT
 ><DT
 ><A
 HREF="sdlsurface.html"
 >SDL_Surface</A
-> &#8212; Graphical Surface Structure</DT
+>&nbsp;--&nbsp;Graphical Surface Structure</DT
 ><DT
 ><A
 HREF="sdlvideoinfo.html"
 >SDL_VideoInfo</A
-> &#8212; Video Target information</DT
+>&nbsp;--&nbsp;Video Target information</DT
 ><DT
 ><A
 HREF="sdloverlay.html"
 >SDL_Overlay</A
-> &#8212; YUV video overlay</DT
+>&nbsp;--&nbsp;YUV video overlay</DT
 ></DL
 ></DIV
 ><P
@@ -442,6 +445,7 @@
 ><HR
 ALIGN="LEFT"
 WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
 WIDTH="100%"
 BORDER="0"
 CELLPADDING="0"
@@ -452,7 +456,8 @@
 ALIGN="left"
 VALIGN="top"
 ><A
-HREF="sdlgeterror.html"
+HREF="sdlenvvars.html"
+ACCESSKEY="P"
 >Prev</A
 ></TD
 ><TD
@@ -461,6 +466,7 @@
 VALIGN="top"
 ><A
 HREF="index.html"
+ACCESSKEY="H"
 >Home</A
 ></TD
 ><TD
@@ -469,6 +475,7 @@
 VALIGN="top"
 ><A
 HREF="sdlgetvideosurface.html"
+ACCESSKEY="N"
 >Next</A
 ></TD
 ></TR
@@ -477,13 +484,14 @@
 WIDTH="33%"
 ALIGN="left"
 VALIGN="top"
->SDL_GetError</TD
+>SDL_envvars</TD
 ><TD
 WIDTH="34%"
 ALIGN="center"
 VALIGN="top"
 ><A
 HREF="reference.html"
+ACCESSKEY="U"
 >Up</A
 ></TD
 ><TD