Mercurial > sdl-ios-xcode
diff docs/html/video.html @ 803:355632dca928
Updated SDL HTML documentation
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 10 Feb 2004 15:15:40 +0000 |
parents | e5bc29de3f0a |
children |
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--- a/docs/html/video.html Sun Feb 08 22:21:30 2004 +0000 +++ b/docs/html/video.html Tue Feb 10 15:15:40 2004 +0000 @@ -4,7 +4,7 @@ >Video</TITLE ><META NAME="GENERATOR" -CONTENT="Modular DocBook HTML Stylesheet Version 1.64 +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" @@ -13,8 +13,8 @@ TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" -TITLE="SDL_GetError" -HREF="sdlgeterror.html"><LINK +TITLE="SDL_envvars" +HREF="sdlenvvars.html"><LINK REL="NEXT" TITLE="SDL_GetVideoSurface" HREF="sdlgetvideosurface.html"><META @@ -32,6 +32,7 @@ ><DIV CLASS="NAVHEADER" ><TABLE +SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" @@ -48,7 +49,8 @@ ALIGN="left" VALIGN="bottom" ><A -HREF="sdlgeterror.html" +HREF="sdlenvvars.html" +ACCESSKEY="P" >Prev</A ></TD ><TD @@ -62,6 +64,7 @@ VALIGN="bottom" ><A HREF="sdlgetvideosurface.html" +ACCESSKEY="N" >Next</A ></TD ></TR @@ -74,8 +77,8 @@ ><H1 ><A NAME="VIDEO" ->Chapter 6. Video</A -></H1 +></A +>Chapter 6. Video</H1 ><DIV CLASS="TOC" ><DL @@ -87,294 +90,294 @@ ><A HREF="sdlgetvideosurface.html" >SDL_GetVideoSurface</A -> — returns a pointer to the current display surface</DT +> -- returns a pointer to the current display surface</DT ><DT ><A HREF="sdlgetvideoinfo.html" >SDL_GetVideoInfo</A -> — returns a pointer to information about the video hardware</DT +> -- returns a pointer to information about the video hardware</DT ><DT ><A HREF="sdlvideodrivername.html" >SDL_VideoDriverName</A -> — Obtain the name of the video driver</DT +> -- Obtain the name of the video driver</DT ><DT ><A HREF="sdllistmodes.html" >SDL_ListModes</A -> — Returns a pointer to an array of available screen dimensions for +> -- Returns a pointer to an array of available screen dimensions for the given format and video flags</DT ><DT ><A HREF="sdlvideomodeok.html" >SDL_VideoModeOK</A -> — Check to see if a particular video mode is supported.</DT +> -- Check to see if a particular video mode is supported.</DT ><DT ><A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A -> — Set up a video mode with the specified width, height and bits-per-pixel.</DT +> -- Set up a video mode with the specified width, height and bits-per-pixel.</DT ><DT ><A HREF="sdlupdaterect.html" >SDL_UpdateRect</A -> — Makes sure the given area is updated on the given screen.</DT +> -- Makes sure the given area is updated on the given screen.</DT ><DT ><A HREF="sdlupdaterects.html" >SDL_UpdateRects</A -> — Makes sure the given list of rectangles is updated on the given screen.</DT +> -- Makes sure the given list of rectangles is updated on the given screen.</DT ><DT ><A HREF="sdlflip.html" >SDL_Flip</A -> — Swaps screen buffers</DT +> -- Swaps screen buffers</DT ><DT ><A HREF="sdlsetcolors.html" >SDL_SetColors</A -> — Sets a portion of the colormap for the given 8-bit surface.</DT +> -- Sets a portion of the colormap for the given 8-bit surface.</DT ><DT ><A HREF="sdlsetpalette.html" >SDL_SetPalette</A -> — Sets the colors in the palette of an 8-bit surface.</DT +> -- Sets the colors in the palette of an 8-bit surface.</DT ><DT ><A HREF="sdlsetgamma.html" >SDL_SetGamma</A -> — Sets the color gamma function for the display</DT +> -- Sets the color gamma function for the display</DT ><DT ><A HREF="sdlgetgammaramp.html" >SDL_GetGammaRamp</A -> — Gets the color gamma lookup tables for the display</DT +> -- Gets the color gamma lookup tables for the display</DT ><DT ><A HREF="sdlsetgammaramp.html" >SDL_SetGammaRamp</A -> — Sets the color gamma lookup tables for the display</DT +> -- Sets the color gamma lookup tables for the display</DT ><DT ><A HREF="sdlmaprgb.html" >SDL_MapRGB</A -> — Map a RGB color value to a pixel format.</DT +> -- Map a RGB color value to a pixel format.</DT ><DT ><A HREF="sdlmaprgba.html" >SDL_MapRGBA</A -> — Map a RGBA color value to a pixel format.</DT +> -- Map a RGBA color value to a pixel format.</DT ><DT ><A HREF="sdlgetrgb.html" >SDL_GetRGB</A -> — Get RGB values from a pixel in the specified pixel format.</DT +> -- Get RGB values from a pixel in the specified pixel format.</DT ><DT ><A HREF="sdlgetrgba.html" >SDL_GetRGBA</A -> — Get RGBA values from a pixel in the specified pixel format.</DT +> -- Get RGBA values from a pixel in the specified pixel format.</DT ><DT ><A HREF="sdlcreatergbsurface.html" >SDL_CreateRGBSurface</A -> — Create an empty SDL_Surface</DT +> -- Create an empty SDL_Surface</DT ><DT ><A HREF="sdlcreatergbsurfacefrom.html" >SDL_CreateRGBSurfaceFrom</A -> — Create an SDL_Surface from pixel data</DT +> -- Create an SDL_Surface from pixel data</DT ><DT ><A HREF="sdlfreesurface.html" >SDL_FreeSurface</A -> — Frees (deletes) a SDL_Surface</DT +> -- Frees (deletes) a SDL_Surface</DT ><DT ><A HREF="sdllocksurface.html" >SDL_LockSurface</A -> — Lock a surface for directly access.</DT +> -- Lock a surface for directly access.</DT ><DT ><A HREF="sdlunlocksurface.html" >SDL_UnlockSurface</A -> — Unlocks a previously locked surface.</DT +> -- Unlocks a previously locked surface.</DT ><DT ><A HREF="sdlloadbmp.html" >SDL_LoadBMP</A -> — Load a Windows BMP file into an SDL_Surface.</DT +> -- Load a Windows BMP file into an SDL_Surface.</DT ><DT ><A HREF="sdlsavebmp.html" >SDL_SaveBMP</A -> — Save an SDL_Surface as a Windows BMP file.</DT +> -- Save an SDL_Surface as a Windows BMP file.</DT ><DT ><A HREF="sdlsetcolorkey.html" >SDL_SetColorKey</A -> — Sets the color key (transparent pixel) in a blittable surface and +> -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.</DT ><DT ><A HREF="sdlsetalpha.html" >SDL_SetAlpha</A -> — Adjust the alpha properties of a surface</DT +> -- Adjust the alpha properties of a surface</DT ><DT ><A HREF="sdlsetcliprect.html" >SDL_SetClipRect</A -> — Sets the clipping rectangle for a surface.</DT +> -- Sets the clipping rectangle for a surface.</DT ><DT ><A HREF="sdlgetcliprect.html" >SDL_GetClipRect</A -> — Gets the clipping rectangle for a surface.</DT +> -- Gets the clipping rectangle for a surface.</DT ><DT ><A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A -> — Converts a surface to the same format as another surface.</DT +> -- Converts a surface to the same format as another surface.</DT ><DT ><A HREF="sdlblitsurface.html" >SDL_BlitSurface</A -> — This performs a fast blit from the source surface to the destination surface.</DT +> -- This performs a fast blit from the source surface to the destination surface.</DT ><DT ><A HREF="sdlfillrect.html" >SDL_FillRect</A -> — This function performs a fast fill of the given rectangle with some color</DT +> -- This function performs a fast fill of the given rectangle with some color</DT ><DT ><A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A -> — Convert a surface to the display format</DT +> -- Convert a surface to the display format</DT ><DT ><A HREF="sdldisplayformatalpha.html" >SDL_DisplayFormatAlpha</A -> — Convert a surface to the display format</DT +> -- Convert a surface to the display format</DT ><DT ><A HREF="sdlwarpmouse.html" >SDL_WarpMouse</A -> — Set the position of the mouse cursor.</DT +> -- Set the position of the mouse cursor.</DT ><DT ><A HREF="sdlcreatecursor.html" >SDL_CreateCursor</A -> — Creates a new mouse cursor.</DT +> -- Creates a new mouse cursor.</DT ><DT ><A HREF="sdlfreecursor.html" >SDL_FreeCursor</A -> — Frees a cursor created with SDL_CreateCursor.</DT +> -- Frees a cursor created with SDL_CreateCursor.</DT ><DT ><A HREF="sdlsetcursor.html" >SDL_SetCursor</A -> — Set the currently active mouse cursor.</DT +> -- Set the currently active mouse cursor.</DT ><DT ><A HREF="sdlgetcursor.html" >SDL_GetCursor</A -> — Get the currently active mouse cursor.</DT +> -- Get the currently active mouse cursor.</DT ><DT ><A HREF="sdlshowcursor.html" >SDL_ShowCursor</A -> — Toggle whether or not the cursor is shown on the screen.</DT +> -- Toggle whether or not the cursor is shown on the screen.</DT ><DT ><A HREF="sdlglloadlibrary.html" >SDL_GL_LoadLibrary</A -> — Specify an OpenGL library</DT +> -- Specify an OpenGL library</DT ><DT ><A HREF="sdlglgetprocaddress.html" >SDL_GL_GetProcAddress</A -> — Get the address of a GL function</DT +> -- Get the address of a GL function</DT ><DT ><A HREF="sdlglgetattribute.html" >SDL_GL_GetAttribute</A -> — Get the value of a special SDL/OpenGL attribute</DT +> -- Get the value of a special SDL/OpenGL attribute</DT ><DT ><A HREF="sdlglsetattribute.html" >SDL_GL_SetAttribute</A -> — Set a special SDL/OpenGL attribute</DT +> -- Set a special SDL/OpenGL attribute</DT ><DT ><A HREF="sdlglswapbuffers.html" >SDL_GL_SwapBuffers</A -> — Swap OpenGL framebuffers/Update Display</DT +> -- Swap OpenGL framebuffers/Update Display</DT ><DT ><A HREF="sdlcreateyuvoverlay.html" >SDL_CreateYUVOverlay</A -> — Create a YUV video overlay</DT +> -- Create a YUV video overlay</DT ><DT ><A HREF="sdllockyuvoverlay.html" >SDL_LockYUVOverlay</A -> — Lock an overlay</DT +> -- Lock an overlay</DT ><DT ><A HREF="sdlunlockyuvoverlay.html" >SDL_UnlockYUVOverlay</A -> — Unlock an overlay</DT +> -- Unlock an overlay</DT ><DT ><A HREF="sdldisplayyuvoverlay.html" >SDL_DisplayYUVOverlay</A -> — Blit the overlay to the display</DT +> -- Blit the overlay to the display</DT ><DT ><A HREF="sdlfreeyuvoverlay.html" >SDL_FreeYUVOverlay</A -> — Free a YUV video overlay</DT +> -- Free a YUV video overlay</DT ><DT ><A HREF="sdlglattr.html" >SDL_GLattr</A -> — SDL GL Attributes</DT +> -- SDL GL Attributes</DT ><DT ><A HREF="sdlrect.html" >SDL_Rect</A -> — Defines a rectangular area</DT +> -- Defines a rectangular area</DT ><DT ><A HREF="sdlcolor.html" >SDL_Color</A -> — Format independent color description</DT +> -- Format independent color description</DT ><DT ><A HREF="sdlpalette.html" >SDL_Palette</A -> — Color palette for 8-bit pixel formats</DT +> -- Color palette for 8-bit pixel formats</DT ><DT ><A HREF="sdlpixelformat.html" >SDL_PixelFormat</A -> — Stores surface format information</DT +> -- Stores surface format information</DT ><DT ><A HREF="sdlsurface.html" >SDL_Surface</A -> — Graphical Surface Structure</DT +> -- Graphical Surface Structure</DT ><DT ><A HREF="sdlvideoinfo.html" >SDL_VideoInfo</A -> — Video Target information</DT +> -- Video Target information</DT ><DT ><A HREF="sdloverlay.html" >SDL_Overlay</A -> — YUV video overlay</DT +> -- YUV video overlay</DT ></DL ></DIV ><P @@ -442,6 +445,7 @@ ><HR ALIGN="LEFT" WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" @@ -452,7 +456,8 @@ ALIGN="left" VALIGN="top" ><A -HREF="sdlgeterror.html" +HREF="sdlenvvars.html" +ACCESSKEY="P" >Prev</A ></TD ><TD @@ -461,6 +466,7 @@ VALIGN="top" ><A HREF="index.html" +ACCESSKEY="H" >Home</A ></TD ><TD @@ -469,6 +475,7 @@ VALIGN="top" ><A HREF="sdlgetvideosurface.html" +ACCESSKEY="N" >Next</A ></TD ></TR @@ -477,13 +484,14 @@ WIDTH="33%" ALIGN="left" VALIGN="top" ->SDL_GetError</TD +>SDL_envvars</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" +ACCESSKEY="U" >Up</A ></TD ><TD