Mercurial > sdl-ios-xcode
comparison docs/html/video.html @ 803:355632dca928
Updated SDL HTML documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 10 Feb 2004 15:15:40 +0000 |
parents | e5bc29de3f0a |
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2 ><HEAD | 2 ><HEAD |
3 ><TITLE | 3 ><TITLE |
4 >Video</TITLE | 4 >Video</TITLE |
5 ><META | 5 ><META |
6 NAME="GENERATOR" | 6 NAME="GENERATOR" |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 | 7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
8 "><LINK | 8 "><LINK |
9 REL="HOME" | 9 REL="HOME" |
10 TITLE="SDL Library Documentation" | 10 TITLE="SDL Library Documentation" |
11 HREF="index.html"><LINK | 11 HREF="index.html"><LINK |
12 REL="UP" | 12 REL="UP" |
13 TITLE="SDL Reference" | 13 TITLE="SDL Reference" |
14 HREF="reference.html"><LINK | 14 HREF="reference.html"><LINK |
15 REL="PREVIOUS" | 15 REL="PREVIOUS" |
16 TITLE="SDL_GetError" | 16 TITLE="SDL_envvars" |
17 HREF="sdlgeterror.html"><LINK | 17 HREF="sdlenvvars.html"><LINK |
18 REL="NEXT" | 18 REL="NEXT" |
19 TITLE="SDL_GetVideoSurface" | 19 TITLE="SDL_GetVideoSurface" |
20 HREF="sdlgetvideosurface.html"><META | 20 HREF="sdlgetvideosurface.html"><META |
21 NAME="KEYWORD" | 21 NAME="KEYWORD" |
22 CONTENT="video"><META | 22 CONTENT="video"><META |
30 VLINK="#551a8b" | 30 VLINK="#551a8b" |
31 ALINK="#ff0000" | 31 ALINK="#ff0000" |
32 ><DIV | 32 ><DIV |
33 CLASS="NAVHEADER" | 33 CLASS="NAVHEADER" |
34 ><TABLE | 34 ><TABLE |
35 SUMMARY="Header navigation table" | |
35 WIDTH="100%" | 36 WIDTH="100%" |
36 BORDER="0" | 37 BORDER="0" |
37 CELLPADDING="0" | 38 CELLPADDING="0" |
38 CELLSPACING="0" | 39 CELLSPACING="0" |
39 ><TR | 40 ><TR |
46 ><TD | 47 ><TD |
47 WIDTH="10%" | 48 WIDTH="10%" |
48 ALIGN="left" | 49 ALIGN="left" |
49 VALIGN="bottom" | 50 VALIGN="bottom" |
50 ><A | 51 ><A |
51 HREF="sdlgeterror.html" | 52 HREF="sdlenvvars.html" |
53 ACCESSKEY="P" | |
52 >Prev</A | 54 >Prev</A |
53 ></TD | 55 ></TD |
54 ><TD | 56 ><TD |
55 WIDTH="80%" | 57 WIDTH="80%" |
56 ALIGN="center" | 58 ALIGN="center" |
60 WIDTH="10%" | 62 WIDTH="10%" |
61 ALIGN="right" | 63 ALIGN="right" |
62 VALIGN="bottom" | 64 VALIGN="bottom" |
63 ><A | 65 ><A |
64 HREF="sdlgetvideosurface.html" | 66 HREF="sdlgetvideosurface.html" |
67 ACCESSKEY="N" | |
65 >Next</A | 68 >Next</A |
66 ></TD | 69 ></TD |
67 ></TR | 70 ></TR |
68 ></TABLE | 71 ></TABLE |
69 ><HR | 72 ><HR |
72 ><DIV | 75 ><DIV |
73 CLASS="CHAPTER" | 76 CLASS="CHAPTER" |
74 ><H1 | 77 ><H1 |
75 ><A | 78 ><A |
76 NAME="VIDEO" | 79 NAME="VIDEO" |
77 >Chapter 6. Video</A | 80 ></A |
78 ></H1 | 81 >Chapter 6. Video</H1 |
79 ><DIV | 82 ><DIV |
80 CLASS="TOC" | 83 CLASS="TOC" |
81 ><DL | 84 ><DL |
82 ><DT | 85 ><DT |
83 ><B | 86 ><B |
85 ></DT | 88 ></DT |
86 ><DT | 89 ><DT |
87 ><A | 90 ><A |
88 HREF="sdlgetvideosurface.html" | 91 HREF="sdlgetvideosurface.html" |
89 >SDL_GetVideoSurface</A | 92 >SDL_GetVideoSurface</A |
90 > — returns a pointer to the current display surface</DT | 93 > -- returns a pointer to the current display surface</DT |
91 ><DT | 94 ><DT |
92 ><A | 95 ><A |
93 HREF="sdlgetvideoinfo.html" | 96 HREF="sdlgetvideoinfo.html" |
94 >SDL_GetVideoInfo</A | 97 >SDL_GetVideoInfo</A |
95 > — returns a pointer to information about the video hardware</DT | 98 > -- returns a pointer to information about the video hardware</DT |
96 ><DT | 99 ><DT |
97 ><A | 100 ><A |
98 HREF="sdlvideodrivername.html" | 101 HREF="sdlvideodrivername.html" |
99 >SDL_VideoDriverName</A | 102 >SDL_VideoDriverName</A |
100 > — Obtain the name of the video driver</DT | 103 > -- Obtain the name of the video driver</DT |
101 ><DT | 104 ><DT |
102 ><A | 105 ><A |
103 HREF="sdllistmodes.html" | 106 HREF="sdllistmodes.html" |
104 >SDL_ListModes</A | 107 >SDL_ListModes</A |
105 > — Returns a pointer to an array of available screen dimensions for | 108 > -- Returns a pointer to an array of available screen dimensions for |
106 the given format and video flags</DT | 109 the given format and video flags</DT |
107 ><DT | 110 ><DT |
108 ><A | 111 ><A |
109 HREF="sdlvideomodeok.html" | 112 HREF="sdlvideomodeok.html" |
110 >SDL_VideoModeOK</A | 113 >SDL_VideoModeOK</A |
111 > — Check to see if a particular video mode is supported.</DT | 114 > -- Check to see if a particular video mode is supported.</DT |
112 ><DT | 115 ><DT |
113 ><A | 116 ><A |
114 HREF="sdlsetvideomode.html" | 117 HREF="sdlsetvideomode.html" |
115 >SDL_SetVideoMode</A | 118 >SDL_SetVideoMode</A |
116 > — Set up a video mode with the specified width, height and bits-per-pixel.</DT | 119 > -- Set up a video mode with the specified width, height and bits-per-pixel.</DT |
117 ><DT | 120 ><DT |
118 ><A | 121 ><A |
119 HREF="sdlupdaterect.html" | 122 HREF="sdlupdaterect.html" |
120 >SDL_UpdateRect</A | 123 >SDL_UpdateRect</A |
121 > — Makes sure the given area is updated on the given screen.</DT | 124 > -- Makes sure the given area is updated on the given screen.</DT |
122 ><DT | 125 ><DT |
123 ><A | 126 ><A |
124 HREF="sdlupdaterects.html" | 127 HREF="sdlupdaterects.html" |
125 >SDL_UpdateRects</A | 128 >SDL_UpdateRects</A |
126 > — Makes sure the given list of rectangles is updated on the given screen.</DT | 129 > -- Makes sure the given list of rectangles is updated on the given screen.</DT |
127 ><DT | 130 ><DT |
128 ><A | 131 ><A |
129 HREF="sdlflip.html" | 132 HREF="sdlflip.html" |
130 >SDL_Flip</A | 133 >SDL_Flip</A |
131 > — Swaps screen buffers</DT | 134 > -- Swaps screen buffers</DT |
132 ><DT | 135 ><DT |
133 ><A | 136 ><A |
134 HREF="sdlsetcolors.html" | 137 HREF="sdlsetcolors.html" |
135 >SDL_SetColors</A | 138 >SDL_SetColors</A |
136 > — Sets a portion of the colormap for the given 8-bit surface.</DT | 139 > -- Sets a portion of the colormap for the given 8-bit surface.</DT |
137 ><DT | 140 ><DT |
138 ><A | 141 ><A |
139 HREF="sdlsetpalette.html" | 142 HREF="sdlsetpalette.html" |
140 >SDL_SetPalette</A | 143 >SDL_SetPalette</A |
141 > — Sets the colors in the palette of an 8-bit surface.</DT | 144 > -- Sets the colors in the palette of an 8-bit surface.</DT |
142 ><DT | 145 ><DT |
143 ><A | 146 ><A |
144 HREF="sdlsetgamma.html" | 147 HREF="sdlsetgamma.html" |
145 >SDL_SetGamma</A | 148 >SDL_SetGamma</A |
146 > — Sets the color gamma function for the display</DT | 149 > -- Sets the color gamma function for the display</DT |
147 ><DT | 150 ><DT |
148 ><A | 151 ><A |
149 HREF="sdlgetgammaramp.html" | 152 HREF="sdlgetgammaramp.html" |
150 >SDL_GetGammaRamp</A | 153 >SDL_GetGammaRamp</A |
151 > — Gets the color gamma lookup tables for the display</DT | 154 > -- Gets the color gamma lookup tables for the display</DT |
152 ><DT | 155 ><DT |
153 ><A | 156 ><A |
154 HREF="sdlsetgammaramp.html" | 157 HREF="sdlsetgammaramp.html" |
155 >SDL_SetGammaRamp</A | 158 >SDL_SetGammaRamp</A |
156 > — Sets the color gamma lookup tables for the display</DT | 159 > -- Sets the color gamma lookup tables for the display</DT |
157 ><DT | 160 ><DT |
158 ><A | 161 ><A |
159 HREF="sdlmaprgb.html" | 162 HREF="sdlmaprgb.html" |
160 >SDL_MapRGB</A | 163 >SDL_MapRGB</A |
161 > — Map a RGB color value to a pixel format.</DT | 164 > -- Map a RGB color value to a pixel format.</DT |
162 ><DT | 165 ><DT |
163 ><A | 166 ><A |
164 HREF="sdlmaprgba.html" | 167 HREF="sdlmaprgba.html" |
165 >SDL_MapRGBA</A | 168 >SDL_MapRGBA</A |
166 > — Map a RGBA color value to a pixel format.</DT | 169 > -- Map a RGBA color value to a pixel format.</DT |
167 ><DT | 170 ><DT |
168 ><A | 171 ><A |
169 HREF="sdlgetrgb.html" | 172 HREF="sdlgetrgb.html" |
170 >SDL_GetRGB</A | 173 >SDL_GetRGB</A |
171 > — Get RGB values from a pixel in the specified pixel format.</DT | 174 > -- Get RGB values from a pixel in the specified pixel format.</DT |
172 ><DT | 175 ><DT |
173 ><A | 176 ><A |
174 HREF="sdlgetrgba.html" | 177 HREF="sdlgetrgba.html" |
175 >SDL_GetRGBA</A | 178 >SDL_GetRGBA</A |
176 > — Get RGBA values from a pixel in the specified pixel format.</DT | 179 > -- Get RGBA values from a pixel in the specified pixel format.</DT |
177 ><DT | 180 ><DT |
178 ><A | 181 ><A |
179 HREF="sdlcreatergbsurface.html" | 182 HREF="sdlcreatergbsurface.html" |
180 >SDL_CreateRGBSurface</A | 183 >SDL_CreateRGBSurface</A |
181 > — Create an empty SDL_Surface</DT | 184 > -- Create an empty SDL_Surface</DT |
182 ><DT | 185 ><DT |
183 ><A | 186 ><A |
184 HREF="sdlcreatergbsurfacefrom.html" | 187 HREF="sdlcreatergbsurfacefrom.html" |
185 >SDL_CreateRGBSurfaceFrom</A | 188 >SDL_CreateRGBSurfaceFrom</A |
186 > — Create an SDL_Surface from pixel data</DT | 189 > -- Create an SDL_Surface from pixel data</DT |
187 ><DT | 190 ><DT |
188 ><A | 191 ><A |
189 HREF="sdlfreesurface.html" | 192 HREF="sdlfreesurface.html" |
190 >SDL_FreeSurface</A | 193 >SDL_FreeSurface</A |
191 > — Frees (deletes) a SDL_Surface</DT | 194 > -- Frees (deletes) a SDL_Surface</DT |
192 ><DT | 195 ><DT |
193 ><A | 196 ><A |
194 HREF="sdllocksurface.html" | 197 HREF="sdllocksurface.html" |
195 >SDL_LockSurface</A | 198 >SDL_LockSurface</A |
196 > — Lock a surface for directly access.</DT | 199 > -- Lock a surface for directly access.</DT |
197 ><DT | 200 ><DT |
198 ><A | 201 ><A |
199 HREF="sdlunlocksurface.html" | 202 HREF="sdlunlocksurface.html" |
200 >SDL_UnlockSurface</A | 203 >SDL_UnlockSurface</A |
201 > — Unlocks a previously locked surface.</DT | 204 > -- Unlocks a previously locked surface.</DT |
202 ><DT | 205 ><DT |
203 ><A | 206 ><A |
204 HREF="sdlloadbmp.html" | 207 HREF="sdlloadbmp.html" |
205 >SDL_LoadBMP</A | 208 >SDL_LoadBMP</A |
206 > — Load a Windows BMP file into an SDL_Surface.</DT | 209 > -- Load a Windows BMP file into an SDL_Surface.</DT |
207 ><DT | 210 ><DT |
208 ><A | 211 ><A |
209 HREF="sdlsavebmp.html" | 212 HREF="sdlsavebmp.html" |
210 >SDL_SaveBMP</A | 213 >SDL_SaveBMP</A |
211 > — Save an SDL_Surface as a Windows BMP file.</DT | 214 > -- Save an SDL_Surface as a Windows BMP file.</DT |
212 ><DT | 215 ><DT |
213 ><A | 216 ><A |
214 HREF="sdlsetcolorkey.html" | 217 HREF="sdlsetcolorkey.html" |
215 >SDL_SetColorKey</A | 218 >SDL_SetColorKey</A |
216 > — Sets the color key (transparent pixel) in a blittable surface and | 219 > -- Sets the color key (transparent pixel) in a blittable surface and |
217 RLE acceleration.</DT | 220 RLE acceleration.</DT |
218 ><DT | 221 ><DT |
219 ><A | 222 ><A |
220 HREF="sdlsetalpha.html" | 223 HREF="sdlsetalpha.html" |
221 >SDL_SetAlpha</A | 224 >SDL_SetAlpha</A |
222 > — Adjust the alpha properties of a surface</DT | 225 > -- Adjust the alpha properties of a surface</DT |
223 ><DT | 226 ><DT |
224 ><A | 227 ><A |
225 HREF="sdlsetcliprect.html" | 228 HREF="sdlsetcliprect.html" |
226 >SDL_SetClipRect</A | 229 >SDL_SetClipRect</A |
227 > — Sets the clipping rectangle for a surface.</DT | 230 > -- Sets the clipping rectangle for a surface.</DT |
228 ><DT | 231 ><DT |
229 ><A | 232 ><A |
230 HREF="sdlgetcliprect.html" | 233 HREF="sdlgetcliprect.html" |
231 >SDL_GetClipRect</A | 234 >SDL_GetClipRect</A |
232 > — Gets the clipping rectangle for a surface.</DT | 235 > -- Gets the clipping rectangle for a surface.</DT |
233 ><DT | 236 ><DT |
234 ><A | 237 ><A |
235 HREF="sdlconvertsurface.html" | 238 HREF="sdlconvertsurface.html" |
236 >SDL_ConvertSurface</A | 239 >SDL_ConvertSurface</A |
237 > — Converts a surface to the same format as another surface.</DT | 240 > -- Converts a surface to the same format as another surface.</DT |
238 ><DT | 241 ><DT |
239 ><A | 242 ><A |
240 HREF="sdlblitsurface.html" | 243 HREF="sdlblitsurface.html" |
241 >SDL_BlitSurface</A | 244 >SDL_BlitSurface</A |
242 > — This performs a fast blit from the source surface to the destination surface.</DT | 245 > -- This performs a fast blit from the source surface to the destination surface.</DT |
243 ><DT | 246 ><DT |
244 ><A | 247 ><A |
245 HREF="sdlfillrect.html" | 248 HREF="sdlfillrect.html" |
246 >SDL_FillRect</A | 249 >SDL_FillRect</A |
247 > — This function performs a fast fill of the given rectangle with some color</DT | 250 > -- This function performs a fast fill of the given rectangle with some color</DT |
248 ><DT | 251 ><DT |
249 ><A | 252 ><A |
250 HREF="sdldisplayformat.html" | 253 HREF="sdldisplayformat.html" |
251 >SDL_DisplayFormat</A | 254 >SDL_DisplayFormat</A |
252 > — Convert a surface to the display format</DT | 255 > -- Convert a surface to the display format</DT |
253 ><DT | 256 ><DT |
254 ><A | 257 ><A |
255 HREF="sdldisplayformatalpha.html" | 258 HREF="sdldisplayformatalpha.html" |
256 >SDL_DisplayFormatAlpha</A | 259 >SDL_DisplayFormatAlpha</A |
257 > — Convert a surface to the display format</DT | 260 > -- Convert a surface to the display format</DT |
258 ><DT | 261 ><DT |
259 ><A | 262 ><A |
260 HREF="sdlwarpmouse.html" | 263 HREF="sdlwarpmouse.html" |
261 >SDL_WarpMouse</A | 264 >SDL_WarpMouse</A |
262 > — Set the position of the mouse cursor.</DT | 265 > -- Set the position of the mouse cursor.</DT |
263 ><DT | 266 ><DT |
264 ><A | 267 ><A |
265 HREF="sdlcreatecursor.html" | 268 HREF="sdlcreatecursor.html" |
266 >SDL_CreateCursor</A | 269 >SDL_CreateCursor</A |
267 > — Creates a new mouse cursor.</DT | 270 > -- Creates a new mouse cursor.</DT |
268 ><DT | 271 ><DT |
269 ><A | 272 ><A |
270 HREF="sdlfreecursor.html" | 273 HREF="sdlfreecursor.html" |
271 >SDL_FreeCursor</A | 274 >SDL_FreeCursor</A |
272 > — Frees a cursor created with SDL_CreateCursor.</DT | 275 > -- Frees a cursor created with SDL_CreateCursor.</DT |
273 ><DT | 276 ><DT |
274 ><A | 277 ><A |
275 HREF="sdlsetcursor.html" | 278 HREF="sdlsetcursor.html" |
276 >SDL_SetCursor</A | 279 >SDL_SetCursor</A |
277 > — Set the currently active mouse cursor.</DT | 280 > -- Set the currently active mouse cursor.</DT |
278 ><DT | 281 ><DT |
279 ><A | 282 ><A |
280 HREF="sdlgetcursor.html" | 283 HREF="sdlgetcursor.html" |
281 >SDL_GetCursor</A | 284 >SDL_GetCursor</A |
282 > — Get the currently active mouse cursor.</DT | 285 > -- Get the currently active mouse cursor.</DT |
283 ><DT | 286 ><DT |
284 ><A | 287 ><A |
285 HREF="sdlshowcursor.html" | 288 HREF="sdlshowcursor.html" |
286 >SDL_ShowCursor</A | 289 >SDL_ShowCursor</A |
287 > — Toggle whether or not the cursor is shown on the screen.</DT | 290 > -- Toggle whether or not the cursor is shown on the screen.</DT |
288 ><DT | 291 ><DT |
289 ><A | 292 ><A |
290 HREF="sdlglloadlibrary.html" | 293 HREF="sdlglloadlibrary.html" |
291 >SDL_GL_LoadLibrary</A | 294 >SDL_GL_LoadLibrary</A |
292 > — Specify an OpenGL library</DT | 295 > -- Specify an OpenGL library</DT |
293 ><DT | 296 ><DT |
294 ><A | 297 ><A |
295 HREF="sdlglgetprocaddress.html" | 298 HREF="sdlglgetprocaddress.html" |
296 >SDL_GL_GetProcAddress</A | 299 >SDL_GL_GetProcAddress</A |
297 > — Get the address of a GL function</DT | 300 > -- Get the address of a GL function</DT |
298 ><DT | 301 ><DT |
299 ><A | 302 ><A |
300 HREF="sdlglgetattribute.html" | 303 HREF="sdlglgetattribute.html" |
301 >SDL_GL_GetAttribute</A | 304 >SDL_GL_GetAttribute</A |
302 > — Get the value of a special SDL/OpenGL attribute</DT | 305 > -- Get the value of a special SDL/OpenGL attribute</DT |
303 ><DT | 306 ><DT |
304 ><A | 307 ><A |
305 HREF="sdlglsetattribute.html" | 308 HREF="sdlglsetattribute.html" |
306 >SDL_GL_SetAttribute</A | 309 >SDL_GL_SetAttribute</A |
307 > — Set a special SDL/OpenGL attribute</DT | 310 > -- Set a special SDL/OpenGL attribute</DT |
308 ><DT | 311 ><DT |
309 ><A | 312 ><A |
310 HREF="sdlglswapbuffers.html" | 313 HREF="sdlglswapbuffers.html" |
311 >SDL_GL_SwapBuffers</A | 314 >SDL_GL_SwapBuffers</A |
312 > — Swap OpenGL framebuffers/Update Display</DT | 315 > -- Swap OpenGL framebuffers/Update Display</DT |
313 ><DT | 316 ><DT |
314 ><A | 317 ><A |
315 HREF="sdlcreateyuvoverlay.html" | 318 HREF="sdlcreateyuvoverlay.html" |
316 >SDL_CreateYUVOverlay</A | 319 >SDL_CreateYUVOverlay</A |
317 > — Create a YUV video overlay</DT | 320 > -- Create a YUV video overlay</DT |
318 ><DT | 321 ><DT |
319 ><A | 322 ><A |
320 HREF="sdllockyuvoverlay.html" | 323 HREF="sdllockyuvoverlay.html" |
321 >SDL_LockYUVOverlay</A | 324 >SDL_LockYUVOverlay</A |
322 > — Lock an overlay</DT | 325 > -- Lock an overlay</DT |
323 ><DT | 326 ><DT |
324 ><A | 327 ><A |
325 HREF="sdlunlockyuvoverlay.html" | 328 HREF="sdlunlockyuvoverlay.html" |
326 >SDL_UnlockYUVOverlay</A | 329 >SDL_UnlockYUVOverlay</A |
327 > — Unlock an overlay</DT | 330 > -- Unlock an overlay</DT |
328 ><DT | 331 ><DT |
329 ><A | 332 ><A |
330 HREF="sdldisplayyuvoverlay.html" | 333 HREF="sdldisplayyuvoverlay.html" |
331 >SDL_DisplayYUVOverlay</A | 334 >SDL_DisplayYUVOverlay</A |
332 > — Blit the overlay to the display</DT | 335 > -- Blit the overlay to the display</DT |
333 ><DT | 336 ><DT |
334 ><A | 337 ><A |
335 HREF="sdlfreeyuvoverlay.html" | 338 HREF="sdlfreeyuvoverlay.html" |
336 >SDL_FreeYUVOverlay</A | 339 >SDL_FreeYUVOverlay</A |
337 > — Free a YUV video overlay</DT | 340 > -- Free a YUV video overlay</DT |
338 ><DT | 341 ><DT |
339 ><A | 342 ><A |
340 HREF="sdlglattr.html" | 343 HREF="sdlglattr.html" |
341 >SDL_GLattr</A | 344 >SDL_GLattr</A |
342 > — SDL GL Attributes</DT | 345 > -- SDL GL Attributes</DT |
343 ><DT | 346 ><DT |
344 ><A | 347 ><A |
345 HREF="sdlrect.html" | 348 HREF="sdlrect.html" |
346 >SDL_Rect</A | 349 >SDL_Rect</A |
347 > — Defines a rectangular area</DT | 350 > -- Defines a rectangular area</DT |
348 ><DT | 351 ><DT |
349 ><A | 352 ><A |
350 HREF="sdlcolor.html" | 353 HREF="sdlcolor.html" |
351 >SDL_Color</A | 354 >SDL_Color</A |
352 > — Format independent color description</DT | 355 > -- Format independent color description</DT |
353 ><DT | 356 ><DT |
354 ><A | 357 ><A |
355 HREF="sdlpalette.html" | 358 HREF="sdlpalette.html" |
356 >SDL_Palette</A | 359 >SDL_Palette</A |
357 > — Color palette for 8-bit pixel formats</DT | 360 > -- Color palette for 8-bit pixel formats</DT |
358 ><DT | 361 ><DT |
359 ><A | 362 ><A |
360 HREF="sdlpixelformat.html" | 363 HREF="sdlpixelformat.html" |
361 >SDL_PixelFormat</A | 364 >SDL_PixelFormat</A |
362 > — Stores surface format information</DT | 365 > -- Stores surface format information</DT |
363 ><DT | 366 ><DT |
364 ><A | 367 ><A |
365 HREF="sdlsurface.html" | 368 HREF="sdlsurface.html" |
366 >SDL_Surface</A | 369 >SDL_Surface</A |
367 > — Graphical Surface Structure</DT | 370 > -- Graphical Surface Structure</DT |
368 ><DT | 371 ><DT |
369 ><A | 372 ><A |
370 HREF="sdlvideoinfo.html" | 373 HREF="sdlvideoinfo.html" |
371 >SDL_VideoInfo</A | 374 >SDL_VideoInfo</A |
372 > — Video Target information</DT | 375 > -- Video Target information</DT |
373 ><DT | 376 ><DT |
374 ><A | 377 ><A |
375 HREF="sdloverlay.html" | 378 HREF="sdloverlay.html" |
376 >SDL_Overlay</A | 379 >SDL_Overlay</A |
377 > — YUV video overlay</DT | 380 > -- YUV video overlay</DT |
378 ></DL | 381 ></DL |
379 ></DIV | 382 ></DIV |
380 ><P | 383 ><P |
381 >SDL presents a very simple interface to the display framebuffer. The | 384 >SDL presents a very simple interface to the display framebuffer. The |
382 framebuffer is represented as an offscreen surface to which you can write | 385 framebuffer is represented as an offscreen surface to which you can write |
440 ><DIV | 443 ><DIV |
441 CLASS="NAVFOOTER" | 444 CLASS="NAVFOOTER" |
442 ><HR | 445 ><HR |
443 ALIGN="LEFT" | 446 ALIGN="LEFT" |
444 WIDTH="100%"><TABLE | 447 WIDTH="100%"><TABLE |
448 SUMMARY="Footer navigation table" | |
445 WIDTH="100%" | 449 WIDTH="100%" |
446 BORDER="0" | 450 BORDER="0" |
447 CELLPADDING="0" | 451 CELLPADDING="0" |
448 CELLSPACING="0" | 452 CELLSPACING="0" |
449 ><TR | 453 ><TR |
450 ><TD | 454 ><TD |
451 WIDTH="33%" | 455 WIDTH="33%" |
452 ALIGN="left" | 456 ALIGN="left" |
453 VALIGN="top" | 457 VALIGN="top" |
454 ><A | 458 ><A |
455 HREF="sdlgeterror.html" | 459 HREF="sdlenvvars.html" |
460 ACCESSKEY="P" | |
456 >Prev</A | 461 >Prev</A |
457 ></TD | 462 ></TD |
458 ><TD | 463 ><TD |
459 WIDTH="34%" | 464 WIDTH="34%" |
460 ALIGN="center" | 465 ALIGN="center" |
461 VALIGN="top" | 466 VALIGN="top" |
462 ><A | 467 ><A |
463 HREF="index.html" | 468 HREF="index.html" |
469 ACCESSKEY="H" | |
464 >Home</A | 470 >Home</A |
465 ></TD | 471 ></TD |
466 ><TD | 472 ><TD |
467 WIDTH="33%" | 473 WIDTH="33%" |
468 ALIGN="right" | 474 ALIGN="right" |
469 VALIGN="top" | 475 VALIGN="top" |
470 ><A | 476 ><A |
471 HREF="sdlgetvideosurface.html" | 477 HREF="sdlgetvideosurface.html" |
478 ACCESSKEY="N" | |
472 >Next</A | 479 >Next</A |
473 ></TD | 480 ></TD |
474 ></TR | 481 ></TR |
475 ><TR | 482 ><TR |
476 ><TD | 483 ><TD |
477 WIDTH="33%" | 484 WIDTH="33%" |
478 ALIGN="left" | 485 ALIGN="left" |
479 VALIGN="top" | 486 VALIGN="top" |
480 >SDL_GetError</TD | 487 >SDL_envvars</TD |
481 ><TD | 488 ><TD |
482 WIDTH="34%" | 489 WIDTH="34%" |
483 ALIGN="center" | 490 ALIGN="center" |
484 VALIGN="top" | 491 VALIGN="top" |
485 ><A | 492 ><A |
486 HREF="reference.html" | 493 HREF="reference.html" |
494 ACCESSKEY="U" | |
487 >Up</A | 495 >Up</A |
488 ></TD | 496 ></TD |
489 ><TD | 497 ><TD |
490 WIDTH="33%" | 498 WIDTH="33%" |
491 ALIGN="right" | 499 ALIGN="right" |