Mercurial > sdl-ios-xcode
diff docs/html/index.html @ 803:355632dca928
Updated SDL HTML documentation
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 10 Feb 2004 15:15:40 +0000 |
parents | e5bc29de3f0a |
children |
line wrap: on
line diff
--- a/docs/html/index.html Sun Feb 08 22:21:30 2004 +0000 +++ b/docs/html/index.html Tue Feb 10 15:15:40 2004 +0000 @@ -4,7 +4,7 @@ ></TITLE ><META NAME="GENERATOR" -CONTENT="Modular DocBook HTML Stylesheet Version 1.64 +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="NEXT" TITLE="SDL Guide" @@ -170,32 +170,37 @@ ><A HREF="sdlinit.html" >SDL_Init</A -> — Initializes SDL</DT +> -- Initializes SDL</DT ><DT ><A HREF="sdlinitsubsystem.html" >SDL_InitSubSystem</A -> — Initialize subsystems</DT +> -- Initialize subsystems</DT ><DT ><A HREF="sdlquitsubsystem.html" >SDL_QuitSubSystem</A -> — Shut down a subsystem</DT +> -- Shut down a subsystem</DT ><DT ><A HREF="sdlquit.html" >SDL_Quit</A -> — Shut down SDL</DT +> -- Shut down SDL</DT ><DT ><A HREF="sdlwasinit.html" >SDL_WasInit</A -> — Check which subsystems are initialized</DT +> -- Check which subsystems are initialized</DT ><DT ><A HREF="sdlgeterror.html" >SDL_GetError</A -> — Get SDL error string</DT +> -- Get SDL error string</DT +><DT +><A +HREF="sdlenvvars.html" +>SDL_envvars</A +> -- SDL environment variables</DT ></DL ></DD ><DT @@ -209,294 +214,294 @@ ><A HREF="sdlgetvideosurface.html" >SDL_GetVideoSurface</A -> — returns a pointer to the current display surface</DT +> -- returns a pointer to the current display surface</DT ><DT ><A HREF="sdlgetvideoinfo.html" >SDL_GetVideoInfo</A -> — returns a pointer to information about the video hardware</DT +> -- returns a pointer to information about the video hardware</DT ><DT ><A HREF="sdlvideodrivername.html" >SDL_VideoDriverName</A -> — Obtain the name of the video driver</DT +> -- Obtain the name of the video driver</DT ><DT ><A HREF="sdllistmodes.html" >SDL_ListModes</A -> — Returns a pointer to an array of available screen dimensions for +> -- Returns a pointer to an array of available screen dimensions for the given format and video flags</DT ><DT ><A HREF="sdlvideomodeok.html" >SDL_VideoModeOK</A -> — Check to see if a particular video mode is supported.</DT +> -- Check to see if a particular video mode is supported.</DT ><DT ><A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A -> — Set up a video mode with the specified width, height and bits-per-pixel.</DT +> -- Set up a video mode with the specified width, height and bits-per-pixel.</DT ><DT ><A HREF="sdlupdaterect.html" >SDL_UpdateRect</A -> — Makes sure the given area is updated on the given screen.</DT +> -- Makes sure the given area is updated on the given screen.</DT ><DT ><A HREF="sdlupdaterects.html" >SDL_UpdateRects</A -> — Makes sure the given list of rectangles is updated on the given screen.</DT +> -- Makes sure the given list of rectangles is updated on the given screen.</DT ><DT ><A HREF="sdlflip.html" >SDL_Flip</A -> — Swaps screen buffers</DT +> -- Swaps screen buffers</DT ><DT ><A HREF="sdlsetcolors.html" >SDL_SetColors</A -> — Sets a portion of the colormap for the given 8-bit surface.</DT +> -- Sets a portion of the colormap for the given 8-bit surface.</DT ><DT ><A HREF="sdlsetpalette.html" >SDL_SetPalette</A -> — Sets the colors in the palette of an 8-bit surface.</DT +> -- Sets the colors in the palette of an 8-bit surface.</DT ><DT ><A HREF="sdlsetgamma.html" >SDL_SetGamma</A -> — Sets the color gamma function for the display</DT +> -- Sets the color gamma function for the display</DT ><DT ><A HREF="sdlgetgammaramp.html" >SDL_GetGammaRamp</A -> — Gets the color gamma lookup tables for the display</DT +> -- Gets the color gamma lookup tables for the display</DT ><DT ><A HREF="sdlsetgammaramp.html" >SDL_SetGammaRamp</A -> — Sets the color gamma lookup tables for the display</DT +> -- Sets the color gamma lookup tables for the display</DT ><DT ><A HREF="sdlmaprgb.html" >SDL_MapRGB</A -> — Map a RGB color value to a pixel format.</DT +> -- Map a RGB color value to a pixel format.</DT ><DT ><A HREF="sdlmaprgba.html" >SDL_MapRGBA</A -> — Map a RGBA color value to a pixel format.</DT +> -- Map a RGBA color value to a pixel format.</DT ><DT ><A HREF="sdlgetrgb.html" >SDL_GetRGB</A -> — Get RGB values from a pixel in the specified pixel format.</DT +> -- Get RGB values from a pixel in the specified pixel format.</DT ><DT ><A HREF="sdlgetrgba.html" >SDL_GetRGBA</A -> — Get RGBA values from a pixel in the specified pixel format.</DT +> -- Get RGBA values from a pixel in the specified pixel format.</DT ><DT ><A HREF="sdlcreatergbsurface.html" >SDL_CreateRGBSurface</A -> — Create an empty SDL_Surface</DT +> -- Create an empty SDL_Surface</DT ><DT ><A HREF="sdlcreatergbsurfacefrom.html" >SDL_CreateRGBSurfaceFrom</A -> — Create an SDL_Surface from pixel data</DT +> -- Create an SDL_Surface from pixel data</DT ><DT ><A HREF="sdlfreesurface.html" >SDL_FreeSurface</A -> — Frees (deletes) a SDL_Surface</DT +> -- Frees (deletes) a SDL_Surface</DT ><DT ><A HREF="sdllocksurface.html" >SDL_LockSurface</A -> — Lock a surface for directly access.</DT +> -- Lock a surface for directly access.</DT ><DT ><A HREF="sdlunlocksurface.html" >SDL_UnlockSurface</A -> — Unlocks a previously locked surface.</DT +> -- Unlocks a previously locked surface.</DT ><DT ><A HREF="sdlloadbmp.html" >SDL_LoadBMP</A -> — Load a Windows BMP file into an SDL_Surface.</DT +> -- Load a Windows BMP file into an SDL_Surface.</DT ><DT ><A HREF="sdlsavebmp.html" >SDL_SaveBMP</A -> — Save an SDL_Surface as a Windows BMP file.</DT +> -- Save an SDL_Surface as a Windows BMP file.</DT ><DT ><A HREF="sdlsetcolorkey.html" >SDL_SetColorKey</A -> — Sets the color key (transparent pixel) in a blittable surface and +> -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.</DT ><DT ><A HREF="sdlsetalpha.html" >SDL_SetAlpha</A -> — Adjust the alpha properties of a surface</DT +> -- Adjust the alpha properties of a surface</DT ><DT ><A HREF="sdlsetcliprect.html" >SDL_SetClipRect</A -> — Sets the clipping rectangle for a surface.</DT +> -- Sets the clipping rectangle for a surface.</DT ><DT ><A HREF="sdlgetcliprect.html" >SDL_GetClipRect</A -> — Gets the clipping rectangle for a surface.</DT +> -- Gets the clipping rectangle for a surface.</DT ><DT ><A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A -> — Converts a surface to the same format as another surface.</DT +> -- Converts a surface to the same format as another surface.</DT ><DT ><A HREF="sdlblitsurface.html" >SDL_BlitSurface</A -> — This performs a fast blit from the source surface to the destination surface.</DT +> -- This performs a fast blit from the source surface to the destination surface.</DT ><DT ><A HREF="sdlfillrect.html" >SDL_FillRect</A -> — This function performs a fast fill of the given rectangle with some color</DT +> -- This function performs a fast fill of the given rectangle with some color</DT ><DT ><A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A -> — Convert a surface to the display format</DT +> -- Convert a surface to the display format</DT ><DT ><A HREF="sdldisplayformatalpha.html" >SDL_DisplayFormatAlpha</A -> — Convert a surface to the display format</DT +> -- Convert a surface to the display format</DT ><DT ><A HREF="sdlwarpmouse.html" >SDL_WarpMouse</A -> — Set the position of the mouse cursor.</DT +> -- Set the position of the mouse cursor.</DT ><DT ><A HREF="sdlcreatecursor.html" >SDL_CreateCursor</A -> — Creates a new mouse cursor.</DT +> -- Creates a new mouse cursor.</DT ><DT ><A HREF="sdlfreecursor.html" >SDL_FreeCursor</A -> — Frees a cursor created with SDL_CreateCursor.</DT +> -- Frees a cursor created with SDL_CreateCursor.</DT ><DT ><A HREF="sdlsetcursor.html" >SDL_SetCursor</A -> — Set the currently active mouse cursor.</DT +> -- Set the currently active mouse cursor.</DT ><DT ><A HREF="sdlgetcursor.html" >SDL_GetCursor</A -> — Get the currently active mouse cursor.</DT +> -- Get the currently active mouse cursor.</DT ><DT ><A HREF="sdlshowcursor.html" >SDL_ShowCursor</A -> — Toggle whether or not the cursor is shown on the screen.</DT +> -- Toggle whether or not the cursor is shown on the screen.</DT ><DT ><A HREF="sdlglloadlibrary.html" >SDL_GL_LoadLibrary</A -> — Specify an OpenGL library</DT +> -- Specify an OpenGL library</DT ><DT ><A HREF="sdlglgetprocaddress.html" >SDL_GL_GetProcAddress</A -> — Get the address of a GL function</DT +> -- Get the address of a GL function</DT ><DT ><A HREF="sdlglgetattribute.html" >SDL_GL_GetAttribute</A -> — Get the value of a special SDL/OpenGL attribute</DT +> -- Get the value of a special SDL/OpenGL attribute</DT ><DT ><A HREF="sdlglsetattribute.html" >SDL_GL_SetAttribute</A -> — Set a special SDL/OpenGL attribute</DT +> -- Set a special SDL/OpenGL attribute</DT ><DT ><A HREF="sdlglswapbuffers.html" >SDL_GL_SwapBuffers</A -> — Swap OpenGL framebuffers/Update Display</DT +> -- Swap OpenGL framebuffers/Update Display</DT ><DT ><A HREF="sdlcreateyuvoverlay.html" >SDL_CreateYUVOverlay</A -> — Create a YUV video overlay</DT +> -- Create a YUV video overlay</DT ><DT ><A HREF="sdllockyuvoverlay.html" >SDL_LockYUVOverlay</A -> — Lock an overlay</DT +> -- Lock an overlay</DT ><DT ><A HREF="sdlunlockyuvoverlay.html" >SDL_UnlockYUVOverlay</A -> — Unlock an overlay</DT +> -- Unlock an overlay</DT ><DT ><A HREF="sdldisplayyuvoverlay.html" >SDL_DisplayYUVOverlay</A -> — Blit the overlay to the display</DT +> -- Blit the overlay to the display</DT ><DT ><A HREF="sdlfreeyuvoverlay.html" >SDL_FreeYUVOverlay</A -> — Free a YUV video overlay</DT +> -- Free a YUV video overlay</DT ><DT ><A HREF="sdlglattr.html" >SDL_GLattr</A -> — SDL GL Attributes</DT +> -- SDL GL Attributes</DT ><DT ><A HREF="sdlrect.html" >SDL_Rect</A -> — Defines a rectangular area</DT +> -- Defines a rectangular area</DT ><DT ><A HREF="sdlcolor.html" >SDL_Color</A -> — Format independent color description</DT +> -- Format independent color description</DT ><DT ><A HREF="sdlpalette.html" >SDL_Palette</A -> — Color palette for 8-bit pixel formats</DT +> -- Color palette for 8-bit pixel formats</DT ><DT ><A HREF="sdlpixelformat.html" >SDL_PixelFormat</A -> — Stores surface format information</DT +> -- Stores surface format information</DT ><DT ><A HREF="sdlsurface.html" >SDL_Surface</A -> — Graphical Surface Structure</DT +> -- Graphical Surface Structure</DT ><DT ><A HREF="sdlvideoinfo.html" >SDL_VideoInfo</A -> — Video Target information</DT +> -- Video Target information</DT ><DT ><A HREF="sdloverlay.html" >SDL_Overlay</A -> — YUV video overlay</DT +> -- YUV video overlay</DT ></DL ></DD ><DT @@ -510,32 +515,32 @@ ><A HREF="sdlwmsetcaption.html" >SDL_WM_SetCaption</A -> — Sets the window tile and icon name.</DT +> -- Sets the window tile and icon name.</DT ><DT ><A HREF="sdlwmgetcaption.html" >SDL_WM_GetCaption</A -> — Gets the window title and icon name.</DT +> -- Gets the window title and icon name.</DT ><DT ><A HREF="sdlwmseticon.html" >SDL_WM_SetIcon</A -> — Sets the icon for the display window.</DT +> -- Sets the icon for the display window.</DT ><DT ><A HREF="sdlwmiconifywindow.html" >SDL_WM_IconifyWindow</A -> — Iconify/Minimise the window</DT +> -- Iconify/Minimise the window</DT ><DT ><A HREF="sdlwmtogglefullscreen.html" >SDL_WM_ToggleFullScreen</A -> — Toggles fullscreen mode</DT +> -- Toggles fullscreen mode</DT ><DT ><A HREF="sdlwmgrabinput.html" >SDL_WM_GrabInput</A -> — Grabs mouse and keyboard input.</DT +> -- Grabs mouse and keyboard input.</DT ></DL ></DD ><DT @@ -547,7 +552,7 @@ ><DL ><DT ><A -HREF="event.html#AEN3307" +HREF="event.html#AEN3691" >Introduction</A ></DT ><DT @@ -573,77 +578,77 @@ ><A HREF="sdlnumjoysticks.html" >SDL_NumJoysticks</A -> — Count available joysticks.</DT +> -- Count available joysticks.</DT ><DT ><A HREF="sdljoystickname.html" >SDL_JoystickName</A -> — Get joystick name.</DT +> -- Get joystick name.</DT ><DT ><A HREF="sdljoystickopen.html" >SDL_JoystickOpen</A -> — Opens a joystick for use.</DT +> -- Opens a joystick for use.</DT ><DT ><A HREF="sdljoystickopened.html" >SDL_JoystickOpened</A -> — Determine if a joystick has been opened</DT +> -- Determine if a joystick has been opened</DT ><DT ><A HREF="sdljoystickindex.html" >SDL_JoystickIndex</A -> — Get the index of an SDL_Joystick.</DT +> -- Get the index of an SDL_Joystick.</DT ><DT ><A HREF="sdljoysticknumaxes.html" >SDL_JoystickNumAxes</A -> — Get the number of joystick axes</DT +> -- Get the number of joystick axes</DT ><DT ><A HREF="sdljoysticknumballs.html" >SDL_JoystickNumBalls</A -> — Get the number of joystick trackballs</DT +> -- Get the number of joystick trackballs</DT ><DT ><A HREF="sdljoysticknumhats.html" >SDL_JoystickNumHats</A -> — Get the number of joystick hats</DT +> -- Get the number of joystick hats</DT ><DT ><A HREF="sdljoysticknumbuttons.html" >SDL_JoystickNumButtons</A -> — Get the number of joysitck buttons</DT +> -- Get the number of joysitck buttons</DT ><DT ><A HREF="sdljoystickupdate.html" >SDL_JoystickUpdate</A -> — Updates the state of all joysticks</DT +> -- Updates the state of all joysticks</DT ><DT ><A HREF="sdljoystickgetaxis.html" >SDL_JoystickGetAxis</A -> — Get the current state of an axis</DT +> -- Get the current state of an axis</DT ><DT ><A HREF="sdljoystickgethat.html" >SDL_JoystickGetHat</A -> — Get the current state of a joystick hat</DT +> -- Get the current state of a joystick hat</DT ><DT ><A HREF="sdljoystickgetbutton.html" >SDL_JoystickGetButton</A -> — Get the current state of a given button on a given joystick</DT +> -- Get the current state of a given button on a given joystick</DT ><DT ><A HREF="sdljoystickgetball.html" >SDL_JoystickGetBall</A -> — Get relative trackball motion</DT +> -- Get relative trackball motion</DT ><DT ><A HREF="sdljoystickclose.html" >SDL_JoystickClose</A -> — Closes a previously opened joystick</DT +> -- Closes a previously opened joystick</DT ></DL ></DD ><DT @@ -657,67 +662,67 @@ ><A HREF="sdlaudiospec.html" >SDL_AudioSpec</A -> — Audio Specification Structure</DT +> -- Audio Specification Structure</DT ><DT ><A HREF="sdlopenaudio.html" >SDL_OpenAudio</A -> — Opens the audio device with the desired parameters.</DT +> -- Opens the audio device with the desired parameters.</DT ><DT ><A HREF="sdlpauseaudio.html" >SDL_PauseAudio</A -> — Pauses and unpauses the audio callback processing</DT +> -- Pauses and unpauses the audio callback processing</DT ><DT ><A HREF="sdlgetaudiostatus.html" >SDL_GetAudioStatus</A -> — Get the current audio state</DT +> -- Get the current audio state</DT ><DT ><A HREF="sdlloadwav.html" >SDL_LoadWAV</A -> — Load a WAVE file</DT +> -- Load a WAVE file</DT ><DT ><A HREF="sdlfreewav.html" >SDL_FreeWAV</A -> — Frees previously opened WAV data</DT +> -- Frees previously opened WAV data</DT ><DT ><A HREF="sdlaudiocvt.html" >SDL_AudioCVT</A -> — Audio Conversion Structure</DT +> -- Audio Conversion Structure</DT ><DT ><A HREF="sdlbuildaudiocvt.html" >SDL_BuildAudioCVT</A -> — Initializes a SDL_AudioCVT structure for conversion</DT +> -- Initializes a SDL_AudioCVT structure for conversion</DT ><DT ><A HREF="sdlconvertaudio.html" >SDL_ConvertAudio</A -> — Convert audio data to a desired audio format.</DT +> -- Convert audio data to a desired audio format.</DT ><DT ><A HREF="sdlmixaudio.html" >SDL_MixAudio</A -> — Mix audio data</DT +> -- Mix audio data</DT ><DT ><A HREF="sdllockaudio.html" >SDL_LockAudio</A -> — Lock out the callback function</DT +> -- Lock out the callback function</DT ><DT ><A HREF="sdlunlockaudio.html" >SDL_UnlockAudio</A -> — Unlock the callback function</DT +> -- Unlock the callback function</DT ><DT ><A HREF="sdlcloseaudio.html" >SDL_CloseAudio</A -> — Shuts down audio processing and closes the audio device.</DT +> -- Shuts down audio processing and closes the audio device.</DT ></DL ></DD ><DT @@ -731,67 +736,67 @@ ><A HREF="sdlcdnumdrives.html" >SDL_CDNumDrives</A -> — Returns the number of CD-ROM drives on the system.</DT +> -- Returns the number of CD-ROM drives on the system.</DT ><DT ><A HREF="sdlcdname.html" >SDL_CDName</A -> — Returns a human-readable, system-dependent identifier for the CD-ROM.</DT +> -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT ><DT ><A HREF="sdlcdopen.html" >SDL_CDOpen</A -> — Opens a CD-ROM drive for access.</DT +> -- Opens a CD-ROM drive for access.</DT ><DT ><A HREF="sdlcdstatus.html" >SDL_CDStatus</A -> — Returns the current status of the given drive.</DT +> -- Returns the current status of the given drive.</DT ><DT ><A HREF="sdlcdplay.html" >SDL_CDPlay</A -> — Play a CD</DT +> -- Play a CD</DT ><DT ><A HREF="sdlcdplaytracks.html" >SDL_CDPlayTracks</A -> — Play the given CD track(s)</DT +> -- Play the given CD track(s)</DT ><DT ><A HREF="sdlcdpause.html" >SDL_CDPause</A -> — Pauses a CDROM</DT +> -- Pauses a CDROM</DT ><DT ><A HREF="sdlcdresume.html" >SDL_CDResume</A -> — Resumes a CDROM</DT +> -- Resumes a CDROM</DT ><DT ><A HREF="sdlcdstop.html" >SDL_CDStop</A -> — Stops a CDROM</DT +> -- Stops a CDROM</DT ><DT ><A HREF="sdlcdeject.html" >SDL_CDEject</A -> — Ejects a CDROM</DT +> -- Ejects a CDROM</DT ><DT ><A HREF="sdlcdclose.html" >SDL_CDClose</A -> — Closes a SDL_CD handle</DT +> -- Closes a SDL_CD handle</DT ><DT ><A HREF="sdlcd.html" >SDL_CD</A -> — CDROM Drive Information</DT +> -- CDROM Drive Information</DT ><DT ><A HREF="sdlcdtrack.html" >SDL_CDtrack</A -> — CD Track Information Structure</DT +> -- CD Track Information Structure</DT ></DL ></DD ><DT @@ -805,57 +810,57 @@ ><A HREF="sdlcreatethread.html" >SDL_CreateThread</A -> — Creates a new thread of execution that shares its parent's properties.</DT +> -- Creates a new thread of execution that shares its parent's properties.</DT ><DT ><A HREF="sdlthreadid.html" >SDL_ThreadID</A -> — Get the 32-bit thread identifier for the current thread.</DT +> -- Get the 32-bit thread identifier for the current thread.</DT ><DT ><A HREF="sdlgetthreadid.html" >SDL_GetThreadID</A -> — Get the SDL thread ID of a SDL_Thread</DT +> -- Get the SDL thread ID of a SDL_Thread</DT ><DT ><A HREF="sdlwaitthread.html" >SDL_WaitThread</A -> — Wait for a thread to finish.</DT +> -- Wait for a thread to finish.</DT ><DT ><A HREF="sdlkillthread.html" >SDL_KillThread</A -> — Gracelessly terminates the thread.</DT +> -- Gracelessly terminates the thread.</DT ><DT ><A HREF="sdlcreatemutex.html" >SDL_CreateMutex</A -> — Create a mutex</DT +> -- Create a mutex</DT ><DT ><A HREF="sdldestroymutex.html" >SDL_DestroyMutex</A -> — Destroy a mutex</DT +> -- Destroy a mutex</DT ><DT ><A HREF="sdlmutexp.html" >SDL_mutexP</A -> — Lock a mutex</DT +> -- Lock a mutex</DT ><DT ><A HREF="sdlmutexv.html" >SDL_mutexV</A -> — Unlock a mutex</DT +> -- Unlock a mutex</DT ><DT ><A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A -> — Creates a new semaphore and assigns an initial value to it.</DT +> -- Creates a new semaphore and assigns an initial value to it.</DT ><DT ><A HREF="sdldestroysemaphore.html" >SDL_DestroySemaphore</A -> — Destroys a semaphore that was created by <A +> -- Destroys a semaphore that was created by <A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A >.</DT @@ -863,57 +868,57 @@ ><A HREF="sdlsemwait.html" >SDL_SemWait</A -> — Lock a semaphore and suspend the thread if the semaphore value is zero.</DT +> -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT ><DT ><A HREF="sdlsemtrywait.html" >SDL_SemTryWait</A -> — Attempt to lock a semaphore but don't suspend the thread.</DT +> -- Attempt to lock a semaphore but don't suspend the thread.</DT ><DT ><A HREF="sdlsemwaittimeout.html" >SDL_SemWaitTimeout</A -> — Lock a semaphore, but only wait up to a specified maximum time.</DT +> -- Lock a semaphore, but only wait up to a specified maximum time.</DT ><DT ><A HREF="sdlsempost.html" >SDL_SemPost</A -> — Unlock a semaphore.</DT +> -- Unlock a semaphore.</DT ><DT ><A HREF="sdlsemvalue.html" >SDL_SemValue</A -> — Return the current value of a semaphore.</DT +> -- Return the current value of a semaphore.</DT ><DT ><A HREF="sdlcreatecond.html" >SDL_CreateCond</A -> — Create a condition variable</DT +> -- Create a condition variable</DT ><DT ><A HREF="sdldestroycond.html" >SDL_DestroyCond</A -> — Destroy a condition variable</DT +> -- Destroy a condition variable</DT ><DT ><A HREF="sdlcondsignal.html" >SDL_CondSignal</A -> — Restart a thread wait on a condition variable</DT +> -- Restart a thread wait on a condition variable</DT ><DT ><A HREF="sdlcondbroadcast.html" >SDL_CondBroadcast</A -> — Restart all threads waiting on a condition variable</DT +> -- Restart all threads waiting on a condition variable</DT ><DT ><A HREF="sdlcondwait.html" >SDL_CondWait</A -> — Wait on a condition variable</DT +> -- Wait on a condition variable</DT ><DT ><A HREF="sdlcondwaittimeout.html" >SDL_CondWaitTimeout</A -> — Wait on a condition variable, with timeout</DT +> -- Wait on a condition variable, with timeout</DT ></DL ></DD ><DT @@ -927,23 +932,23 @@ ><A HREF="sdlgetticks.html" >SDL_GetTicks</A -> — Get the number of milliseconds since the SDL library initialization.</DT +> -- Get the number of milliseconds since the SDL library initialization.</DT ><DT ><A HREF="sdldelay.html" >SDL_Delay</A -> — Wait a specified number of milliseconds before returning.</DT +> -- Wait a specified number of milliseconds before returning.</DT ><DT ><A HREF="sdladdtimer.html" >SDL_AddTimer</A -> — Add a timer which will call a callback after the specified number of milliseconds has +> -- Add a timer which will call a callback after the specified number of milliseconds has elapsed.</DT ><DT ><A HREF="sdlremovetimer.html" >SDL_RemoveTimer</A -> — Remove a timer which was added with +> -- Remove a timer which was added with <A HREF="sdladdtimer.html" >SDL_AddTimer</A @@ -952,7 +957,7 @@ ><A HREF="sdlsettimer.html" >SDL_SetTimer</A -> — Set a callback to run after the specified number of milliseconds has +> -- Set a callback to run after the specified number of milliseconds has elapsed.</DT ></DL ></DD @@ -970,7 +975,7 @@ ></DT ><DT >8-1. <A -HREF="sdlkey.html#AEN4336" +HREF="sdlkey.html#AEN4720" >SDL Keysym definitions</A ></DT ><DT @@ -1101,6 +1106,7 @@ ><HR ALIGN="LEFT" WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" @@ -1122,6 +1128,7 @@ VALIGN="top" ><A HREF="guide.html" +ACCESSKEY="N" >Next</A ></TD ></TR