diff docs/html/index.html @ 803:355632dca928

Updated SDL HTML documentation
author Sam Lantinga <slouken@libsdl.org>
date Tue, 10 Feb 2004 15:15:40 +0000
parents e5bc29de3f0a
children
line wrap: on
line diff
--- a/docs/html/index.html	Sun Feb 08 22:21:30 2004 +0000
+++ b/docs/html/index.html	Tue Feb 10 15:15:40 2004 +0000
@@ -4,7 +4,7 @@
 ></TITLE
 ><META
 NAME="GENERATOR"
-CONTENT="Modular DocBook HTML Stylesheet Version 1.64
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
 "><LINK
 REL="NEXT"
 TITLE="SDL Guide"
@@ -170,32 +170,37 @@
 ><A
 HREF="sdlinit.html"
 >SDL_Init</A
-> &#8212; Initializes SDL</DT
+>&nbsp;--&nbsp;Initializes SDL</DT
 ><DT
 ><A
 HREF="sdlinitsubsystem.html"
 >SDL_InitSubSystem</A
-> &#8212; Initialize subsystems</DT
+>&nbsp;--&nbsp;Initialize subsystems</DT
 ><DT
 ><A
 HREF="sdlquitsubsystem.html"
 >SDL_QuitSubSystem</A
-> &#8212; Shut down a subsystem</DT
+>&nbsp;--&nbsp;Shut down a subsystem</DT
 ><DT
 ><A
 HREF="sdlquit.html"
 >SDL_Quit</A
-> &#8212; Shut down SDL</DT
+>&nbsp;--&nbsp;Shut down SDL</DT
 ><DT
 ><A
 HREF="sdlwasinit.html"
 >SDL_WasInit</A
-> &#8212; Check which subsystems are initialized</DT
+>&nbsp;--&nbsp;Check which subsystems are initialized</DT
 ><DT
 ><A
 HREF="sdlgeterror.html"
 >SDL_GetError</A
-> &#8212; Get SDL error string</DT
+>&nbsp;--&nbsp;Get SDL error string</DT
+><DT
+><A
+HREF="sdlenvvars.html"
+>SDL_envvars</A
+>&nbsp;--&nbsp;SDL environment variables</DT
 ></DL
 ></DD
 ><DT
@@ -209,294 +214,294 @@
 ><A
 HREF="sdlgetvideosurface.html"
 >SDL_GetVideoSurface</A
-> &#8212; returns a pointer to the current display surface</DT
+>&nbsp;--&nbsp;returns a pointer to the current display surface</DT
 ><DT
 ><A
 HREF="sdlgetvideoinfo.html"
 >SDL_GetVideoInfo</A
-> &#8212; returns a pointer to information about the video hardware</DT
+>&nbsp;--&nbsp;returns a pointer to information about the video hardware</DT
 ><DT
 ><A
 HREF="sdlvideodrivername.html"
 >SDL_VideoDriverName</A
-> &#8212; Obtain the name of the video driver</DT
+>&nbsp;--&nbsp;Obtain the name of the video driver</DT
 ><DT
 ><A
 HREF="sdllistmodes.html"
 >SDL_ListModes</A
-> &#8212; Returns a pointer to an array of available screen dimensions for 
+>&nbsp;--&nbsp;Returns a pointer to an array of available screen dimensions for 
 the given format and video flags</DT
 ><DT
 ><A
 HREF="sdlvideomodeok.html"
 >SDL_VideoModeOK</A
-> &#8212; Check to see if a particular video mode is supported.</DT
+>&nbsp;--&nbsp;Check to see if a particular video mode is supported.</DT
 ><DT
 ><A
 HREF="sdlsetvideomode.html"
 >SDL_SetVideoMode</A
-> &#8212; Set up a video mode with the specified width, height and bits-per-pixel.</DT
+>&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DT
 ><DT
 ><A
 HREF="sdlupdaterect.html"
 >SDL_UpdateRect</A
-> &#8212; Makes sure the given area is updated on the given screen.</DT
+>&nbsp;--&nbsp;Makes sure the given area is updated on the given screen.</DT
 ><DT
 ><A
 HREF="sdlupdaterects.html"
 >SDL_UpdateRects</A
-> &#8212; Makes sure the given list of rectangles is updated on the given screen.</DT
+>&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DT
 ><DT
 ><A
 HREF="sdlflip.html"
 >SDL_Flip</A
-> &#8212; Swaps screen buffers</DT
+>&nbsp;--&nbsp;Swaps screen buffers</DT
 ><DT
 ><A
 HREF="sdlsetcolors.html"
 >SDL_SetColors</A
-> &#8212; Sets a portion of the colormap for the given 8-bit surface.</DT
+>&nbsp;--&nbsp;Sets a portion of the colormap for the given 8-bit surface.</DT
 ><DT
 ><A
 HREF="sdlsetpalette.html"
 >SDL_SetPalette</A
-> &#8212; Sets the colors in the palette of an 8-bit surface.</DT
+>&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DT
 ><DT
 ><A
 HREF="sdlsetgamma.html"
 >SDL_SetGamma</A
-> &#8212; Sets the color gamma function for the display</DT
+>&nbsp;--&nbsp;Sets the color gamma function for the display</DT
 ><DT
 ><A
 HREF="sdlgetgammaramp.html"
 >SDL_GetGammaRamp</A
-> &#8212; Gets the color gamma lookup tables for the display</DT
+>&nbsp;--&nbsp;Gets the color gamma lookup tables for the display</DT
 ><DT
 ><A
 HREF="sdlsetgammaramp.html"
 >SDL_SetGammaRamp</A
-> &#8212; Sets the color gamma lookup tables for the display</DT
+>&nbsp;--&nbsp;Sets the color gamma lookup tables for the display</DT
 ><DT
 ><A
 HREF="sdlmaprgb.html"
 >SDL_MapRGB</A
-> &#8212; Map a RGB color value to a pixel format.</DT
+>&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DT
 ><DT
 ><A
 HREF="sdlmaprgba.html"
 >SDL_MapRGBA</A
-> &#8212; Map a RGBA color value to a pixel format.</DT
+>&nbsp;--&nbsp;Map a RGBA color value to a pixel format.</DT
 ><DT
 ><A
 HREF="sdlgetrgb.html"
 >SDL_GetRGB</A
-> &#8212; Get RGB values from a pixel in the specified pixel format.</DT
+>&nbsp;--&nbsp;Get RGB values from a pixel in the specified pixel format.</DT
 ><DT
 ><A
 HREF="sdlgetrgba.html"
 >SDL_GetRGBA</A
-> &#8212; Get RGBA values from a pixel in the specified pixel format.</DT
+>&nbsp;--&nbsp;Get RGBA values from a pixel in the specified pixel format.</DT
 ><DT
 ><A
 HREF="sdlcreatergbsurface.html"
 >SDL_CreateRGBSurface</A
-> &#8212; Create an empty SDL_Surface</DT
+>&nbsp;--&nbsp;Create an empty SDL_Surface</DT
 ><DT
 ><A
 HREF="sdlcreatergbsurfacefrom.html"
 >SDL_CreateRGBSurfaceFrom</A
-> &#8212; Create an SDL_Surface from pixel data</DT
+>&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DT
 ><DT
 ><A
 HREF="sdlfreesurface.html"
 >SDL_FreeSurface</A
-> &#8212; Frees (deletes) a SDL_Surface</DT
+>&nbsp;--&nbsp;Frees (deletes) a SDL_Surface</DT
 ><DT
 ><A
 HREF="sdllocksurface.html"
 >SDL_LockSurface</A
-> &#8212; Lock a surface for directly access.</DT
+>&nbsp;--&nbsp;Lock a surface for directly access.</DT
 ><DT
 ><A
 HREF="sdlunlocksurface.html"
 >SDL_UnlockSurface</A
-> &#8212; Unlocks a previously locked surface.</DT
+>&nbsp;--&nbsp;Unlocks a previously locked surface.</DT
 ><DT
 ><A
 HREF="sdlloadbmp.html"
 >SDL_LoadBMP</A
-> &#8212; Load a Windows BMP file into an SDL_Surface.</DT
+>&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DT
 ><DT
 ><A
 HREF="sdlsavebmp.html"
 >SDL_SaveBMP</A
-> &#8212; Save an SDL_Surface as a Windows BMP file.</DT
+>&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DT
 ><DT
 ><A
 HREF="sdlsetcolorkey.html"
 >SDL_SetColorKey</A
-> &#8212; Sets the color key (transparent pixel) in a blittable surface and
+>&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
 RLE acceleration.</DT
 ><DT
 ><A
 HREF="sdlsetalpha.html"
 >SDL_SetAlpha</A
-> &#8212; Adjust the alpha properties of a surface</DT
+>&nbsp;--&nbsp;Adjust the alpha properties of a surface</DT
 ><DT
 ><A
 HREF="sdlsetcliprect.html"
 >SDL_SetClipRect</A
-> &#8212; Sets the clipping rectangle for a surface.</DT
+>&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DT
 ><DT
 ><A
 HREF="sdlgetcliprect.html"
 >SDL_GetClipRect</A
-> &#8212; Gets the clipping rectangle for a surface.</DT
+>&nbsp;--&nbsp;Gets the clipping rectangle for a surface.</DT
 ><DT
 ><A
 HREF="sdlconvertsurface.html"
 >SDL_ConvertSurface</A
-> &#8212; Converts a surface to the same format as another surface.</DT
+>&nbsp;--&nbsp;Converts a surface to the same format as another surface.</DT
 ><DT
 ><A
 HREF="sdlblitsurface.html"
 >SDL_BlitSurface</A
-> &#8212; This performs a fast blit from the source surface to the destination surface.</DT
+>&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DT
 ><DT
 ><A
 HREF="sdlfillrect.html"
 >SDL_FillRect</A
-> &#8212; This function performs a fast fill of the given rectangle with some color</DT
+>&nbsp;--&nbsp;This function performs a fast fill of the given rectangle with some color</DT
 ><DT
 ><A
 HREF="sdldisplayformat.html"
 >SDL_DisplayFormat</A
-> &#8212; Convert a surface to the display format</DT
+>&nbsp;--&nbsp;Convert a surface to the display format</DT
 ><DT
 ><A
 HREF="sdldisplayformatalpha.html"
 >SDL_DisplayFormatAlpha</A
-> &#8212; Convert a surface to the display format</DT
+>&nbsp;--&nbsp;Convert a surface to the display format</DT
 ><DT
 ><A
 HREF="sdlwarpmouse.html"
 >SDL_WarpMouse</A
-> &#8212; Set the position of the mouse cursor.</DT
+>&nbsp;--&nbsp;Set the position of the mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlcreatecursor.html"
 >SDL_CreateCursor</A
-> &#8212; Creates a new mouse cursor.</DT
+>&nbsp;--&nbsp;Creates a new mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlfreecursor.html"
 >SDL_FreeCursor</A
-> &#8212; Frees a cursor created with SDL_CreateCursor.</DT
+>&nbsp;--&nbsp;Frees a cursor created with SDL_CreateCursor.</DT
 ><DT
 ><A
 HREF="sdlsetcursor.html"
 >SDL_SetCursor</A
-> &#8212; Set the currently active mouse cursor.</DT
+>&nbsp;--&nbsp;Set the currently active mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlgetcursor.html"
 >SDL_GetCursor</A
-> &#8212; Get the currently active mouse cursor.</DT
+>&nbsp;--&nbsp;Get the currently active mouse cursor.</DT
 ><DT
 ><A
 HREF="sdlshowcursor.html"
 >SDL_ShowCursor</A
-> &#8212; Toggle whether or not the cursor is shown on the screen.</DT
+>&nbsp;--&nbsp;Toggle whether or not the cursor is shown on the screen.</DT
 ><DT
 ><A
 HREF="sdlglloadlibrary.html"
 >SDL_GL_LoadLibrary</A
-> &#8212; Specify an OpenGL library</DT
+>&nbsp;--&nbsp;Specify an OpenGL library</DT
 ><DT
 ><A
 HREF="sdlglgetprocaddress.html"
 >SDL_GL_GetProcAddress</A
-> &#8212; Get the address of a GL function</DT
+>&nbsp;--&nbsp;Get the address of a GL function</DT
 ><DT
 ><A
 HREF="sdlglgetattribute.html"
 >SDL_GL_GetAttribute</A
-> &#8212; Get the value of a special SDL/OpenGL attribute</DT
+>&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DT
 ><DT
 ><A
 HREF="sdlglsetattribute.html"
 >SDL_GL_SetAttribute</A
-> &#8212; Set a special SDL/OpenGL attribute</DT
+>&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DT
 ><DT
 ><A
 HREF="sdlglswapbuffers.html"
 >SDL_GL_SwapBuffers</A
-> &#8212; Swap OpenGL framebuffers/Update Display</DT
+>&nbsp;--&nbsp;Swap OpenGL framebuffers/Update Display</DT
 ><DT
 ><A
 HREF="sdlcreateyuvoverlay.html"
 >SDL_CreateYUVOverlay</A
-> &#8212; Create a YUV video overlay</DT
+>&nbsp;--&nbsp;Create a YUV video overlay</DT
 ><DT
 ><A
 HREF="sdllockyuvoverlay.html"
 >SDL_LockYUVOverlay</A
-> &#8212; Lock an overlay</DT
+>&nbsp;--&nbsp;Lock an overlay</DT
 ><DT
 ><A
 HREF="sdlunlockyuvoverlay.html"
 >SDL_UnlockYUVOverlay</A
-> &#8212; Unlock an overlay</DT
+>&nbsp;--&nbsp;Unlock an overlay</DT
 ><DT
 ><A
 HREF="sdldisplayyuvoverlay.html"
 >SDL_DisplayYUVOverlay</A
-> &#8212; Blit the overlay to the display</DT
+>&nbsp;--&nbsp;Blit the overlay to the display</DT
 ><DT
 ><A
 HREF="sdlfreeyuvoverlay.html"
 >SDL_FreeYUVOverlay</A
-> &#8212; Free a YUV video overlay</DT
+>&nbsp;--&nbsp;Free a YUV video overlay</DT
 ><DT
 ><A
 HREF="sdlglattr.html"
 >SDL_GLattr</A
-> &#8212; SDL GL Attributes</DT
+>&nbsp;--&nbsp;SDL GL Attributes</DT
 ><DT
 ><A
 HREF="sdlrect.html"
 >SDL_Rect</A
-> &#8212; Defines a rectangular area</DT
+>&nbsp;--&nbsp;Defines a rectangular area</DT
 ><DT
 ><A
 HREF="sdlcolor.html"
 >SDL_Color</A
-> &#8212; Format independent color description</DT
+>&nbsp;--&nbsp;Format independent color description</DT
 ><DT
 ><A
 HREF="sdlpalette.html"
 >SDL_Palette</A
-> &#8212; Color palette for 8-bit pixel formats</DT
+>&nbsp;--&nbsp;Color palette for 8-bit pixel formats</DT
 ><DT
 ><A
 HREF="sdlpixelformat.html"
 >SDL_PixelFormat</A
-> &#8212; Stores surface format information</DT
+>&nbsp;--&nbsp;Stores surface format information</DT
 ><DT
 ><A
 HREF="sdlsurface.html"
 >SDL_Surface</A
-> &#8212; Graphical Surface Structure</DT
+>&nbsp;--&nbsp;Graphical Surface Structure</DT
 ><DT
 ><A
 HREF="sdlvideoinfo.html"
 >SDL_VideoInfo</A
-> &#8212; Video Target information</DT
+>&nbsp;--&nbsp;Video Target information</DT
 ><DT
 ><A
 HREF="sdloverlay.html"
 >SDL_Overlay</A
-> &#8212; YUV video overlay</DT
+>&nbsp;--&nbsp;YUV video overlay</DT
 ></DL
 ></DD
 ><DT
@@ -510,32 +515,32 @@
 ><A
 HREF="sdlwmsetcaption.html"
 >SDL_WM_SetCaption</A
-> &#8212; Sets the window tile and icon name.</DT
+>&nbsp;--&nbsp;Sets the window tile and icon name.</DT
 ><DT
 ><A
 HREF="sdlwmgetcaption.html"
 >SDL_WM_GetCaption</A
-> &#8212; Gets the window title and icon name.</DT
+>&nbsp;--&nbsp;Gets the window title and icon name.</DT
 ><DT
 ><A
 HREF="sdlwmseticon.html"
 >SDL_WM_SetIcon</A
-> &#8212; Sets the icon for the display window.</DT
+>&nbsp;--&nbsp;Sets the icon for the display window.</DT
 ><DT
 ><A
 HREF="sdlwmiconifywindow.html"
 >SDL_WM_IconifyWindow</A
-> &#8212; Iconify/Minimise the window</DT
+>&nbsp;--&nbsp;Iconify/Minimise the window</DT
 ><DT
 ><A
 HREF="sdlwmtogglefullscreen.html"
 >SDL_WM_ToggleFullScreen</A
-> &#8212; Toggles fullscreen mode</DT
+>&nbsp;--&nbsp;Toggles fullscreen mode</DT
 ><DT
 ><A
 HREF="sdlwmgrabinput.html"
 >SDL_WM_GrabInput</A
-> &#8212; Grabs mouse and keyboard input.</DT
+>&nbsp;--&nbsp;Grabs mouse and keyboard input.</DT
 ></DL
 ></DD
 ><DT
@@ -547,7 +552,7 @@
 ><DL
 ><DT
 ><A
-HREF="event.html#AEN3307"
+HREF="event.html#AEN3691"
 >Introduction</A
 ></DT
 ><DT
@@ -573,77 +578,77 @@
 ><A
 HREF="sdlnumjoysticks.html"
 >SDL_NumJoysticks</A
-> &#8212; Count available joysticks.</DT
+>&nbsp;--&nbsp;Count available joysticks.</DT
 ><DT
 ><A
 HREF="sdljoystickname.html"
 >SDL_JoystickName</A
-> &#8212; Get joystick name.</DT
+>&nbsp;--&nbsp;Get joystick name.</DT
 ><DT
 ><A
 HREF="sdljoystickopen.html"
 >SDL_JoystickOpen</A
-> &#8212; Opens a joystick for use.</DT
+>&nbsp;--&nbsp;Opens a joystick for use.</DT
 ><DT
 ><A
 HREF="sdljoystickopened.html"
 >SDL_JoystickOpened</A
-> &#8212; Determine if a joystick has been opened</DT
+>&nbsp;--&nbsp;Determine if a joystick has been opened</DT
 ><DT
 ><A
 HREF="sdljoystickindex.html"
 >SDL_JoystickIndex</A
-> &#8212; Get the index of an SDL_Joystick.</DT
+>&nbsp;--&nbsp;Get the index of an SDL_Joystick.</DT
 ><DT
 ><A
 HREF="sdljoysticknumaxes.html"
 >SDL_JoystickNumAxes</A
-> &#8212; Get the number of joystick axes</DT
+>&nbsp;--&nbsp;Get the number of joystick axes</DT
 ><DT
 ><A
 HREF="sdljoysticknumballs.html"
 >SDL_JoystickNumBalls</A
-> &#8212; Get the number of joystick trackballs</DT
+>&nbsp;--&nbsp;Get the number of joystick trackballs</DT
 ><DT
 ><A
 HREF="sdljoysticknumhats.html"
 >SDL_JoystickNumHats</A
-> &#8212; Get the number of joystick hats</DT
+>&nbsp;--&nbsp;Get the number of joystick hats</DT
 ><DT
 ><A
 HREF="sdljoysticknumbuttons.html"
 >SDL_JoystickNumButtons</A
-> &#8212; Get the number of joysitck buttons</DT
+>&nbsp;--&nbsp;Get the number of joysitck buttons</DT
 ><DT
 ><A
 HREF="sdljoystickupdate.html"
 >SDL_JoystickUpdate</A
-> &#8212; Updates the state of all joysticks</DT
+>&nbsp;--&nbsp;Updates the state of all joysticks</DT
 ><DT
 ><A
 HREF="sdljoystickgetaxis.html"
 >SDL_JoystickGetAxis</A
-> &#8212; Get the current state of an axis</DT
+>&nbsp;--&nbsp;Get the current state of an axis</DT
 ><DT
 ><A
 HREF="sdljoystickgethat.html"
 >SDL_JoystickGetHat</A
-> &#8212; Get the current state of a joystick hat</DT
+>&nbsp;--&nbsp;Get the current state of a joystick hat</DT
 ><DT
 ><A
 HREF="sdljoystickgetbutton.html"
 >SDL_JoystickGetButton</A
-> &#8212; Get the current state of a given button on a given joystick</DT
+>&nbsp;--&nbsp;Get the current state of a given button on a given joystick</DT
 ><DT
 ><A
 HREF="sdljoystickgetball.html"
 >SDL_JoystickGetBall</A
-> &#8212; Get relative trackball motion</DT
+>&nbsp;--&nbsp;Get relative trackball motion</DT
 ><DT
 ><A
 HREF="sdljoystickclose.html"
 >SDL_JoystickClose</A
-> &#8212; Closes a previously opened joystick</DT
+>&nbsp;--&nbsp;Closes a previously opened joystick</DT
 ></DL
 ></DD
 ><DT
@@ -657,67 +662,67 @@
 ><A
 HREF="sdlaudiospec.html"
 >SDL_AudioSpec</A
-> &#8212; Audio Specification Structure</DT
+>&nbsp;--&nbsp;Audio Specification Structure</DT
 ><DT
 ><A
 HREF="sdlopenaudio.html"
 >SDL_OpenAudio</A
-> &#8212; Opens the audio device with the desired parameters.</DT
+>&nbsp;--&nbsp;Opens the audio device with the desired parameters.</DT
 ><DT
 ><A
 HREF="sdlpauseaudio.html"
 >SDL_PauseAudio</A
-> &#8212; Pauses and unpauses the audio callback processing</DT
+>&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DT
 ><DT
 ><A
 HREF="sdlgetaudiostatus.html"
 >SDL_GetAudioStatus</A
-> &#8212; Get the current audio state</DT
+>&nbsp;--&nbsp;Get the current audio state</DT
 ><DT
 ><A
 HREF="sdlloadwav.html"
 >SDL_LoadWAV</A
-> &#8212; Load a WAVE file</DT
+>&nbsp;--&nbsp;Load a WAVE file</DT
 ><DT
 ><A
 HREF="sdlfreewav.html"
 >SDL_FreeWAV</A
-> &#8212; Frees previously opened WAV data</DT
+>&nbsp;--&nbsp;Frees previously opened WAV data</DT
 ><DT
 ><A
 HREF="sdlaudiocvt.html"
 >SDL_AudioCVT</A
-> &#8212; Audio Conversion Structure</DT
+>&nbsp;--&nbsp;Audio Conversion Structure</DT
 ><DT
 ><A
 HREF="sdlbuildaudiocvt.html"
 >SDL_BuildAudioCVT</A
-> &#8212; Initializes a SDL_AudioCVT structure for conversion</DT
+>&nbsp;--&nbsp;Initializes a SDL_AudioCVT structure for conversion</DT
 ><DT
 ><A
 HREF="sdlconvertaudio.html"
 >SDL_ConvertAudio</A
-> &#8212; Convert audio data to a desired audio format.</DT
+>&nbsp;--&nbsp;Convert audio data to a desired audio format.</DT
 ><DT
 ><A
 HREF="sdlmixaudio.html"
 >SDL_MixAudio</A
-> &#8212; Mix audio data</DT
+>&nbsp;--&nbsp;Mix audio data</DT
 ><DT
 ><A
 HREF="sdllockaudio.html"
 >SDL_LockAudio</A
-> &#8212; Lock out the callback function</DT
+>&nbsp;--&nbsp;Lock out the callback function</DT
 ><DT
 ><A
 HREF="sdlunlockaudio.html"
 >SDL_UnlockAudio</A
-> &#8212; Unlock the callback function</DT
+>&nbsp;--&nbsp;Unlock the callback function</DT
 ><DT
 ><A
 HREF="sdlcloseaudio.html"
 >SDL_CloseAudio</A
-> &#8212; Shuts down audio processing and closes the audio device.</DT
+>&nbsp;--&nbsp;Shuts down audio processing and closes the audio device.</DT
 ></DL
 ></DD
 ><DT
@@ -731,67 +736,67 @@
 ><A
 HREF="sdlcdnumdrives.html"
 >SDL_CDNumDrives</A
-> &#8212; Returns the number of CD-ROM drives on the system.</DT
+>&nbsp;--&nbsp;Returns the number of CD-ROM drives on the system.</DT
 ><DT
 ><A
 HREF="sdlcdname.html"
 >SDL_CDName</A
-> &#8212; Returns a human-readable, system-dependent identifier for the CD-ROM.</DT
+>&nbsp;--&nbsp;Returns a human-readable, system-dependent identifier for the CD-ROM.</DT
 ><DT
 ><A
 HREF="sdlcdopen.html"
 >SDL_CDOpen</A
-> &#8212; Opens a CD-ROM drive for access.</DT
+>&nbsp;--&nbsp;Opens a CD-ROM drive for access.</DT
 ><DT
 ><A
 HREF="sdlcdstatus.html"
 >SDL_CDStatus</A
-> &#8212; Returns the current status of the given drive.</DT
+>&nbsp;--&nbsp;Returns the current status of the given drive.</DT
 ><DT
 ><A
 HREF="sdlcdplay.html"
 >SDL_CDPlay</A
-> &#8212; Play a CD</DT
+>&nbsp;--&nbsp;Play a CD</DT
 ><DT
 ><A
 HREF="sdlcdplaytracks.html"
 >SDL_CDPlayTracks</A
-> &#8212; Play the given CD track(s)</DT
+>&nbsp;--&nbsp;Play the given CD track(s)</DT
 ><DT
 ><A
 HREF="sdlcdpause.html"
 >SDL_CDPause</A
-> &#8212; Pauses a CDROM</DT
+>&nbsp;--&nbsp;Pauses a CDROM</DT
 ><DT
 ><A
 HREF="sdlcdresume.html"
 >SDL_CDResume</A
-> &#8212; Resumes a CDROM</DT
+>&nbsp;--&nbsp;Resumes a CDROM</DT
 ><DT
 ><A
 HREF="sdlcdstop.html"
 >SDL_CDStop</A
-> &#8212; Stops a CDROM</DT
+>&nbsp;--&nbsp;Stops a CDROM</DT
 ><DT
 ><A
 HREF="sdlcdeject.html"
 >SDL_CDEject</A
-> &#8212; Ejects a CDROM</DT
+>&nbsp;--&nbsp;Ejects a CDROM</DT
 ><DT
 ><A
 HREF="sdlcdclose.html"
 >SDL_CDClose</A
-> &#8212; Closes a SDL_CD handle</DT
+>&nbsp;--&nbsp;Closes a SDL_CD handle</DT
 ><DT
 ><A
 HREF="sdlcd.html"
 >SDL_CD</A
-> &#8212; CDROM Drive Information</DT
+>&nbsp;--&nbsp;CDROM Drive Information</DT
 ><DT
 ><A
 HREF="sdlcdtrack.html"
 >SDL_CDtrack</A
-> &#8212; CD Track Information Structure</DT
+>&nbsp;--&nbsp;CD Track Information Structure</DT
 ></DL
 ></DD
 ><DT
@@ -805,57 +810,57 @@
 ><A
 HREF="sdlcreatethread.html"
 >SDL_CreateThread</A
-> &#8212; Creates a new thread of execution that shares its parent's properties.</DT
+>&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DT
 ><DT
 ><A
 HREF="sdlthreadid.html"
 >SDL_ThreadID</A
-> &#8212; Get the 32-bit thread identifier for the current thread.</DT
+>&nbsp;--&nbsp;Get the 32-bit thread identifier for the current thread.</DT
 ><DT
 ><A
 HREF="sdlgetthreadid.html"
 >SDL_GetThreadID</A
-> &#8212; Get the SDL thread ID of a SDL_Thread</DT
+>&nbsp;--&nbsp;Get the SDL thread ID of a SDL_Thread</DT
 ><DT
 ><A
 HREF="sdlwaitthread.html"
 >SDL_WaitThread</A
-> &#8212; Wait for a thread to finish.</DT
+>&nbsp;--&nbsp;Wait for a thread to finish.</DT
 ><DT
 ><A
 HREF="sdlkillthread.html"
 >SDL_KillThread</A
-> &#8212; Gracelessly terminates the thread.</DT
+>&nbsp;--&nbsp;Gracelessly terminates the thread.</DT
 ><DT
 ><A
 HREF="sdlcreatemutex.html"
 >SDL_CreateMutex</A
-> &#8212; Create a mutex</DT
+>&nbsp;--&nbsp;Create a mutex</DT
 ><DT
 ><A
 HREF="sdldestroymutex.html"
 >SDL_DestroyMutex</A
-> &#8212; Destroy a mutex</DT
+>&nbsp;--&nbsp;Destroy a mutex</DT
 ><DT
 ><A
 HREF="sdlmutexp.html"
 >SDL_mutexP</A
-> &#8212; Lock a mutex</DT
+>&nbsp;--&nbsp;Lock a mutex</DT
 ><DT
 ><A
 HREF="sdlmutexv.html"
 >SDL_mutexV</A
-> &#8212; Unlock a mutex</DT
+>&nbsp;--&nbsp;Unlock a mutex</DT
 ><DT
 ><A
 HREF="sdlcreatesemaphore.html"
 >SDL_CreateSemaphore</A
-> &#8212; Creates a new semaphore and assigns an initial value to it.</DT
+>&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DT
 ><DT
 ><A
 HREF="sdldestroysemaphore.html"
 >SDL_DestroySemaphore</A
-> &#8212; Destroys a semaphore that was created by <A
+>&nbsp;--&nbsp;Destroys a semaphore that was created by <A
 HREF="sdlcreatesemaphore.html"
 >SDL_CreateSemaphore</A
 >.</DT
@@ -863,57 +868,57 @@
 ><A
 HREF="sdlsemwait.html"
 >SDL_SemWait</A
-> &#8212; Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
+>&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
 ><DT
 ><A
 HREF="sdlsemtrywait.html"
 >SDL_SemTryWait</A
-> &#8212; Attempt to lock a semaphore but don't suspend the thread.</DT
+>&nbsp;--&nbsp;Attempt to lock a semaphore but don't suspend the thread.</DT
 ><DT
 ><A
 HREF="sdlsemwaittimeout.html"
 >SDL_SemWaitTimeout</A
-> &#8212; Lock a semaphore, but only wait up to a specified maximum time.</DT
+>&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DT
 ><DT
 ><A
 HREF="sdlsempost.html"
 >SDL_SemPost</A
-> &#8212; Unlock a semaphore.</DT
+>&nbsp;--&nbsp;Unlock a semaphore.</DT
 ><DT
 ><A
 HREF="sdlsemvalue.html"
 >SDL_SemValue</A
-> &#8212; Return the current value of a semaphore.</DT
+>&nbsp;--&nbsp;Return the current value of a semaphore.</DT
 ><DT
 ><A
 HREF="sdlcreatecond.html"
 >SDL_CreateCond</A
-> &#8212; Create a condition variable</DT
+>&nbsp;--&nbsp;Create a condition variable</DT
 ><DT
 ><A
 HREF="sdldestroycond.html"
 >SDL_DestroyCond</A
-> &#8212; Destroy a condition variable</DT
+>&nbsp;--&nbsp;Destroy a condition variable</DT
 ><DT
 ><A
 HREF="sdlcondsignal.html"
 >SDL_CondSignal</A
-> &#8212; Restart a thread wait on a condition variable</DT
+>&nbsp;--&nbsp;Restart a thread wait on a condition variable</DT
 ><DT
 ><A
 HREF="sdlcondbroadcast.html"
 >SDL_CondBroadcast</A
-> &#8212; Restart all threads waiting on a condition variable</DT
+>&nbsp;--&nbsp;Restart all threads waiting on a condition variable</DT
 ><DT
 ><A
 HREF="sdlcondwait.html"
 >SDL_CondWait</A
-> &#8212; Wait on a condition variable</DT
+>&nbsp;--&nbsp;Wait on a condition variable</DT
 ><DT
 ><A
 HREF="sdlcondwaittimeout.html"
 >SDL_CondWaitTimeout</A
-> &#8212; Wait on a condition variable, with timeout</DT
+>&nbsp;--&nbsp;Wait on a condition variable, with timeout</DT
 ></DL
 ></DD
 ><DT
@@ -927,23 +932,23 @@
 ><A
 HREF="sdlgetticks.html"
 >SDL_GetTicks</A
-> &#8212; Get the number of milliseconds since the SDL library initialization.</DT
+>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
 ><DT
 ><A
 HREF="sdldelay.html"
 >SDL_Delay</A
-> &#8212; Wait a specified number of milliseconds before returning.</DT
+>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
 ><DT
 ><A
 HREF="sdladdtimer.html"
 >SDL_AddTimer</A
-> &#8212; Add a timer which will call a callback after the specified number of milliseconds has
+>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
 elapsed.</DT
 ><DT
 ><A
 HREF="sdlremovetimer.html"
 >SDL_RemoveTimer</A
-> &#8212; Remove a timer which was added with
+>&nbsp;--&nbsp;Remove a timer which was added with
 <A
 HREF="sdladdtimer.html"
 >SDL_AddTimer</A
@@ -952,7 +957,7 @@
 ><A
 HREF="sdlsettimer.html"
 >SDL_SetTimer</A
-> &#8212; Set a callback to run after the specified number of milliseconds has
+>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
 elapsed.</DT
 ></DL
 ></DD
@@ -970,7 +975,7 @@
 ></DT
 ><DT
 >8-1. <A
-HREF="sdlkey.html#AEN4336"
+HREF="sdlkey.html#AEN4720"
 >SDL Keysym definitions</A
 ></DT
 ><DT
@@ -1101,6 +1106,7 @@
 ><HR
 ALIGN="LEFT"
 WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
 WIDTH="100%"
 BORDER="0"
 CELLPADDING="0"
@@ -1122,6 +1128,7 @@
 VALIGN="top"
 ><A
 HREF="guide.html"
+ACCESSKEY="N"
 >Next</A
 ></TD
 ></TR