Mercurial > sdl-ios-xcode
comparison docs/html/index.html @ 803:355632dca928
Updated SDL HTML documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 10 Feb 2004 15:15:40 +0000 |
parents | e5bc29de3f0a |
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2 ><HEAD | 2 ><HEAD |
3 ><TITLE | 3 ><TITLE |
4 ></TITLE | 4 ></TITLE |
5 ><META | 5 ><META |
6 NAME="GENERATOR" | 6 NAME="GENERATOR" |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 | 7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
8 "><LINK | 8 "><LINK |
9 REL="NEXT" | 9 REL="NEXT" |
10 TITLE="SDL Guide" | 10 TITLE="SDL Guide" |
11 HREF="guide.html"></HEAD | 11 HREF="guide.html"></HEAD |
12 ><BODY | 12 ><BODY |
168 ><DL | 168 ><DL |
169 ><DT | 169 ><DT |
170 ><A | 170 ><A |
171 HREF="sdlinit.html" | 171 HREF="sdlinit.html" |
172 >SDL_Init</A | 172 >SDL_Init</A |
173 > — Initializes SDL</DT | 173 > -- Initializes SDL</DT |
174 ><DT | 174 ><DT |
175 ><A | 175 ><A |
176 HREF="sdlinitsubsystem.html" | 176 HREF="sdlinitsubsystem.html" |
177 >SDL_InitSubSystem</A | 177 >SDL_InitSubSystem</A |
178 > — Initialize subsystems</DT | 178 > -- Initialize subsystems</DT |
179 ><DT | 179 ><DT |
180 ><A | 180 ><A |
181 HREF="sdlquitsubsystem.html" | 181 HREF="sdlquitsubsystem.html" |
182 >SDL_QuitSubSystem</A | 182 >SDL_QuitSubSystem</A |
183 > — Shut down a subsystem</DT | 183 > -- Shut down a subsystem</DT |
184 ><DT | 184 ><DT |
185 ><A | 185 ><A |
186 HREF="sdlquit.html" | 186 HREF="sdlquit.html" |
187 >SDL_Quit</A | 187 >SDL_Quit</A |
188 > — Shut down SDL</DT | 188 > -- Shut down SDL</DT |
189 ><DT | 189 ><DT |
190 ><A | 190 ><A |
191 HREF="sdlwasinit.html" | 191 HREF="sdlwasinit.html" |
192 >SDL_WasInit</A | 192 >SDL_WasInit</A |
193 > — Check which subsystems are initialized</DT | 193 > -- Check which subsystems are initialized</DT |
194 ><DT | 194 ><DT |
195 ><A | 195 ><A |
196 HREF="sdlgeterror.html" | 196 HREF="sdlgeterror.html" |
197 >SDL_GetError</A | 197 >SDL_GetError</A |
198 > — Get SDL error string</DT | 198 > -- Get SDL error string</DT |
199 ><DT | |
200 ><A | |
201 HREF="sdlenvvars.html" | |
202 >SDL_envvars</A | |
203 > -- SDL environment variables</DT | |
199 ></DL | 204 ></DL |
200 ></DD | 205 ></DD |
201 ><DT | 206 ><DT |
202 >6. <A | 207 >6. <A |
203 HREF="video.html" | 208 HREF="video.html" |
207 ><DL | 212 ><DL |
208 ><DT | 213 ><DT |
209 ><A | 214 ><A |
210 HREF="sdlgetvideosurface.html" | 215 HREF="sdlgetvideosurface.html" |
211 >SDL_GetVideoSurface</A | 216 >SDL_GetVideoSurface</A |
212 > — returns a pointer to the current display surface</DT | 217 > -- returns a pointer to the current display surface</DT |
213 ><DT | 218 ><DT |
214 ><A | 219 ><A |
215 HREF="sdlgetvideoinfo.html" | 220 HREF="sdlgetvideoinfo.html" |
216 >SDL_GetVideoInfo</A | 221 >SDL_GetVideoInfo</A |
217 > — returns a pointer to information about the video hardware</DT | 222 > -- returns a pointer to information about the video hardware</DT |
218 ><DT | 223 ><DT |
219 ><A | 224 ><A |
220 HREF="sdlvideodrivername.html" | 225 HREF="sdlvideodrivername.html" |
221 >SDL_VideoDriverName</A | 226 >SDL_VideoDriverName</A |
222 > — Obtain the name of the video driver</DT | 227 > -- Obtain the name of the video driver</DT |
223 ><DT | 228 ><DT |
224 ><A | 229 ><A |
225 HREF="sdllistmodes.html" | 230 HREF="sdllistmodes.html" |
226 >SDL_ListModes</A | 231 >SDL_ListModes</A |
227 > — Returns a pointer to an array of available screen dimensions for | 232 > -- Returns a pointer to an array of available screen dimensions for |
228 the given format and video flags</DT | 233 the given format and video flags</DT |
229 ><DT | 234 ><DT |
230 ><A | 235 ><A |
231 HREF="sdlvideomodeok.html" | 236 HREF="sdlvideomodeok.html" |
232 >SDL_VideoModeOK</A | 237 >SDL_VideoModeOK</A |
233 > — Check to see if a particular video mode is supported.</DT | 238 > -- Check to see if a particular video mode is supported.</DT |
234 ><DT | 239 ><DT |
235 ><A | 240 ><A |
236 HREF="sdlsetvideomode.html" | 241 HREF="sdlsetvideomode.html" |
237 >SDL_SetVideoMode</A | 242 >SDL_SetVideoMode</A |
238 > — Set up a video mode with the specified width, height and bits-per-pixel.</DT | 243 > -- Set up a video mode with the specified width, height and bits-per-pixel.</DT |
239 ><DT | 244 ><DT |
240 ><A | 245 ><A |
241 HREF="sdlupdaterect.html" | 246 HREF="sdlupdaterect.html" |
242 >SDL_UpdateRect</A | 247 >SDL_UpdateRect</A |
243 > — Makes sure the given area is updated on the given screen.</DT | 248 > -- Makes sure the given area is updated on the given screen.</DT |
244 ><DT | 249 ><DT |
245 ><A | 250 ><A |
246 HREF="sdlupdaterects.html" | 251 HREF="sdlupdaterects.html" |
247 >SDL_UpdateRects</A | 252 >SDL_UpdateRects</A |
248 > — Makes sure the given list of rectangles is updated on the given screen.</DT | 253 > -- Makes sure the given list of rectangles is updated on the given screen.</DT |
249 ><DT | 254 ><DT |
250 ><A | 255 ><A |
251 HREF="sdlflip.html" | 256 HREF="sdlflip.html" |
252 >SDL_Flip</A | 257 >SDL_Flip</A |
253 > — Swaps screen buffers</DT | 258 > -- Swaps screen buffers</DT |
254 ><DT | 259 ><DT |
255 ><A | 260 ><A |
256 HREF="sdlsetcolors.html" | 261 HREF="sdlsetcolors.html" |
257 >SDL_SetColors</A | 262 >SDL_SetColors</A |
258 > — Sets a portion of the colormap for the given 8-bit surface.</DT | 263 > -- Sets a portion of the colormap for the given 8-bit surface.</DT |
259 ><DT | 264 ><DT |
260 ><A | 265 ><A |
261 HREF="sdlsetpalette.html" | 266 HREF="sdlsetpalette.html" |
262 >SDL_SetPalette</A | 267 >SDL_SetPalette</A |
263 > — Sets the colors in the palette of an 8-bit surface.</DT | 268 > -- Sets the colors in the palette of an 8-bit surface.</DT |
264 ><DT | 269 ><DT |
265 ><A | 270 ><A |
266 HREF="sdlsetgamma.html" | 271 HREF="sdlsetgamma.html" |
267 >SDL_SetGamma</A | 272 >SDL_SetGamma</A |
268 > — Sets the color gamma function for the display</DT | 273 > -- Sets the color gamma function for the display</DT |
269 ><DT | 274 ><DT |
270 ><A | 275 ><A |
271 HREF="sdlgetgammaramp.html" | 276 HREF="sdlgetgammaramp.html" |
272 >SDL_GetGammaRamp</A | 277 >SDL_GetGammaRamp</A |
273 > — Gets the color gamma lookup tables for the display</DT | 278 > -- Gets the color gamma lookup tables for the display</DT |
274 ><DT | 279 ><DT |
275 ><A | 280 ><A |
276 HREF="sdlsetgammaramp.html" | 281 HREF="sdlsetgammaramp.html" |
277 >SDL_SetGammaRamp</A | 282 >SDL_SetGammaRamp</A |
278 > — Sets the color gamma lookup tables for the display</DT | 283 > -- Sets the color gamma lookup tables for the display</DT |
279 ><DT | 284 ><DT |
280 ><A | 285 ><A |
281 HREF="sdlmaprgb.html" | 286 HREF="sdlmaprgb.html" |
282 >SDL_MapRGB</A | 287 >SDL_MapRGB</A |
283 > — Map a RGB color value to a pixel format.</DT | 288 > -- Map a RGB color value to a pixel format.</DT |
284 ><DT | 289 ><DT |
285 ><A | 290 ><A |
286 HREF="sdlmaprgba.html" | 291 HREF="sdlmaprgba.html" |
287 >SDL_MapRGBA</A | 292 >SDL_MapRGBA</A |
288 > — Map a RGBA color value to a pixel format.</DT | 293 > -- Map a RGBA color value to a pixel format.</DT |
289 ><DT | 294 ><DT |
290 ><A | 295 ><A |
291 HREF="sdlgetrgb.html" | 296 HREF="sdlgetrgb.html" |
292 >SDL_GetRGB</A | 297 >SDL_GetRGB</A |
293 > — Get RGB values from a pixel in the specified pixel format.</DT | 298 > -- Get RGB values from a pixel in the specified pixel format.</DT |
294 ><DT | 299 ><DT |
295 ><A | 300 ><A |
296 HREF="sdlgetrgba.html" | 301 HREF="sdlgetrgba.html" |
297 >SDL_GetRGBA</A | 302 >SDL_GetRGBA</A |
298 > — Get RGBA values from a pixel in the specified pixel format.</DT | 303 > -- Get RGBA values from a pixel in the specified pixel format.</DT |
299 ><DT | 304 ><DT |
300 ><A | 305 ><A |
301 HREF="sdlcreatergbsurface.html" | 306 HREF="sdlcreatergbsurface.html" |
302 >SDL_CreateRGBSurface</A | 307 >SDL_CreateRGBSurface</A |
303 > — Create an empty SDL_Surface</DT | 308 > -- Create an empty SDL_Surface</DT |
304 ><DT | 309 ><DT |
305 ><A | 310 ><A |
306 HREF="sdlcreatergbsurfacefrom.html" | 311 HREF="sdlcreatergbsurfacefrom.html" |
307 >SDL_CreateRGBSurfaceFrom</A | 312 >SDL_CreateRGBSurfaceFrom</A |
308 > — Create an SDL_Surface from pixel data</DT | 313 > -- Create an SDL_Surface from pixel data</DT |
309 ><DT | 314 ><DT |
310 ><A | 315 ><A |
311 HREF="sdlfreesurface.html" | 316 HREF="sdlfreesurface.html" |
312 >SDL_FreeSurface</A | 317 >SDL_FreeSurface</A |
313 > — Frees (deletes) a SDL_Surface</DT | 318 > -- Frees (deletes) a SDL_Surface</DT |
314 ><DT | 319 ><DT |
315 ><A | 320 ><A |
316 HREF="sdllocksurface.html" | 321 HREF="sdllocksurface.html" |
317 >SDL_LockSurface</A | 322 >SDL_LockSurface</A |
318 > — Lock a surface for directly access.</DT | 323 > -- Lock a surface for directly access.</DT |
319 ><DT | 324 ><DT |
320 ><A | 325 ><A |
321 HREF="sdlunlocksurface.html" | 326 HREF="sdlunlocksurface.html" |
322 >SDL_UnlockSurface</A | 327 >SDL_UnlockSurface</A |
323 > — Unlocks a previously locked surface.</DT | 328 > -- Unlocks a previously locked surface.</DT |
324 ><DT | 329 ><DT |
325 ><A | 330 ><A |
326 HREF="sdlloadbmp.html" | 331 HREF="sdlloadbmp.html" |
327 >SDL_LoadBMP</A | 332 >SDL_LoadBMP</A |
328 > — Load a Windows BMP file into an SDL_Surface.</DT | 333 > -- Load a Windows BMP file into an SDL_Surface.</DT |
329 ><DT | 334 ><DT |
330 ><A | 335 ><A |
331 HREF="sdlsavebmp.html" | 336 HREF="sdlsavebmp.html" |
332 >SDL_SaveBMP</A | 337 >SDL_SaveBMP</A |
333 > — Save an SDL_Surface as a Windows BMP file.</DT | 338 > -- Save an SDL_Surface as a Windows BMP file.</DT |
334 ><DT | 339 ><DT |
335 ><A | 340 ><A |
336 HREF="sdlsetcolorkey.html" | 341 HREF="sdlsetcolorkey.html" |
337 >SDL_SetColorKey</A | 342 >SDL_SetColorKey</A |
338 > — Sets the color key (transparent pixel) in a blittable surface and | 343 > -- Sets the color key (transparent pixel) in a blittable surface and |
339 RLE acceleration.</DT | 344 RLE acceleration.</DT |
340 ><DT | 345 ><DT |
341 ><A | 346 ><A |
342 HREF="sdlsetalpha.html" | 347 HREF="sdlsetalpha.html" |
343 >SDL_SetAlpha</A | 348 >SDL_SetAlpha</A |
344 > — Adjust the alpha properties of a surface</DT | 349 > -- Adjust the alpha properties of a surface</DT |
345 ><DT | 350 ><DT |
346 ><A | 351 ><A |
347 HREF="sdlsetcliprect.html" | 352 HREF="sdlsetcliprect.html" |
348 >SDL_SetClipRect</A | 353 >SDL_SetClipRect</A |
349 > — Sets the clipping rectangle for a surface.</DT | 354 > -- Sets the clipping rectangle for a surface.</DT |
350 ><DT | 355 ><DT |
351 ><A | 356 ><A |
352 HREF="sdlgetcliprect.html" | 357 HREF="sdlgetcliprect.html" |
353 >SDL_GetClipRect</A | 358 >SDL_GetClipRect</A |
354 > — Gets the clipping rectangle for a surface.</DT | 359 > -- Gets the clipping rectangle for a surface.</DT |
355 ><DT | 360 ><DT |
356 ><A | 361 ><A |
357 HREF="sdlconvertsurface.html" | 362 HREF="sdlconvertsurface.html" |
358 >SDL_ConvertSurface</A | 363 >SDL_ConvertSurface</A |
359 > — Converts a surface to the same format as another surface.</DT | 364 > -- Converts a surface to the same format as another surface.</DT |
360 ><DT | 365 ><DT |
361 ><A | 366 ><A |
362 HREF="sdlblitsurface.html" | 367 HREF="sdlblitsurface.html" |
363 >SDL_BlitSurface</A | 368 >SDL_BlitSurface</A |
364 > — This performs a fast blit from the source surface to the destination surface.</DT | 369 > -- This performs a fast blit from the source surface to the destination surface.</DT |
365 ><DT | 370 ><DT |
366 ><A | 371 ><A |
367 HREF="sdlfillrect.html" | 372 HREF="sdlfillrect.html" |
368 >SDL_FillRect</A | 373 >SDL_FillRect</A |
369 > — This function performs a fast fill of the given rectangle with some color</DT | 374 > -- This function performs a fast fill of the given rectangle with some color</DT |
370 ><DT | 375 ><DT |
371 ><A | 376 ><A |
372 HREF="sdldisplayformat.html" | 377 HREF="sdldisplayformat.html" |
373 >SDL_DisplayFormat</A | 378 >SDL_DisplayFormat</A |
374 > — Convert a surface to the display format</DT | 379 > -- Convert a surface to the display format</DT |
375 ><DT | 380 ><DT |
376 ><A | 381 ><A |
377 HREF="sdldisplayformatalpha.html" | 382 HREF="sdldisplayformatalpha.html" |
378 >SDL_DisplayFormatAlpha</A | 383 >SDL_DisplayFormatAlpha</A |
379 > — Convert a surface to the display format</DT | 384 > -- Convert a surface to the display format</DT |
380 ><DT | 385 ><DT |
381 ><A | 386 ><A |
382 HREF="sdlwarpmouse.html" | 387 HREF="sdlwarpmouse.html" |
383 >SDL_WarpMouse</A | 388 >SDL_WarpMouse</A |
384 > — Set the position of the mouse cursor.</DT | 389 > -- Set the position of the mouse cursor.</DT |
385 ><DT | 390 ><DT |
386 ><A | 391 ><A |
387 HREF="sdlcreatecursor.html" | 392 HREF="sdlcreatecursor.html" |
388 >SDL_CreateCursor</A | 393 >SDL_CreateCursor</A |
389 > — Creates a new mouse cursor.</DT | 394 > -- Creates a new mouse cursor.</DT |
390 ><DT | 395 ><DT |
391 ><A | 396 ><A |
392 HREF="sdlfreecursor.html" | 397 HREF="sdlfreecursor.html" |
393 >SDL_FreeCursor</A | 398 >SDL_FreeCursor</A |
394 > — Frees a cursor created with SDL_CreateCursor.</DT | 399 > -- Frees a cursor created with SDL_CreateCursor.</DT |
395 ><DT | 400 ><DT |
396 ><A | 401 ><A |
397 HREF="sdlsetcursor.html" | 402 HREF="sdlsetcursor.html" |
398 >SDL_SetCursor</A | 403 >SDL_SetCursor</A |
399 > — Set the currently active mouse cursor.</DT | 404 > -- Set the currently active mouse cursor.</DT |
400 ><DT | 405 ><DT |
401 ><A | 406 ><A |
402 HREF="sdlgetcursor.html" | 407 HREF="sdlgetcursor.html" |
403 >SDL_GetCursor</A | 408 >SDL_GetCursor</A |
404 > — Get the currently active mouse cursor.</DT | 409 > -- Get the currently active mouse cursor.</DT |
405 ><DT | 410 ><DT |
406 ><A | 411 ><A |
407 HREF="sdlshowcursor.html" | 412 HREF="sdlshowcursor.html" |
408 >SDL_ShowCursor</A | 413 >SDL_ShowCursor</A |
409 > — Toggle whether or not the cursor is shown on the screen.</DT | 414 > -- Toggle whether or not the cursor is shown on the screen.</DT |
410 ><DT | 415 ><DT |
411 ><A | 416 ><A |
412 HREF="sdlglloadlibrary.html" | 417 HREF="sdlglloadlibrary.html" |
413 >SDL_GL_LoadLibrary</A | 418 >SDL_GL_LoadLibrary</A |
414 > — Specify an OpenGL library</DT | 419 > -- Specify an OpenGL library</DT |
415 ><DT | 420 ><DT |
416 ><A | 421 ><A |
417 HREF="sdlglgetprocaddress.html" | 422 HREF="sdlglgetprocaddress.html" |
418 >SDL_GL_GetProcAddress</A | 423 >SDL_GL_GetProcAddress</A |
419 > — Get the address of a GL function</DT | 424 > -- Get the address of a GL function</DT |
420 ><DT | 425 ><DT |
421 ><A | 426 ><A |
422 HREF="sdlglgetattribute.html" | 427 HREF="sdlglgetattribute.html" |
423 >SDL_GL_GetAttribute</A | 428 >SDL_GL_GetAttribute</A |
424 > — Get the value of a special SDL/OpenGL attribute</DT | 429 > -- Get the value of a special SDL/OpenGL attribute</DT |
425 ><DT | 430 ><DT |
426 ><A | 431 ><A |
427 HREF="sdlglsetattribute.html" | 432 HREF="sdlglsetattribute.html" |
428 >SDL_GL_SetAttribute</A | 433 >SDL_GL_SetAttribute</A |
429 > — Set a special SDL/OpenGL attribute</DT | 434 > -- Set a special SDL/OpenGL attribute</DT |
430 ><DT | 435 ><DT |
431 ><A | 436 ><A |
432 HREF="sdlglswapbuffers.html" | 437 HREF="sdlglswapbuffers.html" |
433 >SDL_GL_SwapBuffers</A | 438 >SDL_GL_SwapBuffers</A |
434 > — Swap OpenGL framebuffers/Update Display</DT | 439 > -- Swap OpenGL framebuffers/Update Display</DT |
435 ><DT | 440 ><DT |
436 ><A | 441 ><A |
437 HREF="sdlcreateyuvoverlay.html" | 442 HREF="sdlcreateyuvoverlay.html" |
438 >SDL_CreateYUVOverlay</A | 443 >SDL_CreateYUVOverlay</A |
439 > — Create a YUV video overlay</DT | 444 > -- Create a YUV video overlay</DT |
440 ><DT | 445 ><DT |
441 ><A | 446 ><A |
442 HREF="sdllockyuvoverlay.html" | 447 HREF="sdllockyuvoverlay.html" |
443 >SDL_LockYUVOverlay</A | 448 >SDL_LockYUVOverlay</A |
444 > — Lock an overlay</DT | 449 > -- Lock an overlay</DT |
445 ><DT | 450 ><DT |
446 ><A | 451 ><A |
447 HREF="sdlunlockyuvoverlay.html" | 452 HREF="sdlunlockyuvoverlay.html" |
448 >SDL_UnlockYUVOverlay</A | 453 >SDL_UnlockYUVOverlay</A |
449 > — Unlock an overlay</DT | 454 > -- Unlock an overlay</DT |
450 ><DT | 455 ><DT |
451 ><A | 456 ><A |
452 HREF="sdldisplayyuvoverlay.html" | 457 HREF="sdldisplayyuvoverlay.html" |
453 >SDL_DisplayYUVOverlay</A | 458 >SDL_DisplayYUVOverlay</A |
454 > — Blit the overlay to the display</DT | 459 > -- Blit the overlay to the display</DT |
455 ><DT | 460 ><DT |
456 ><A | 461 ><A |
457 HREF="sdlfreeyuvoverlay.html" | 462 HREF="sdlfreeyuvoverlay.html" |
458 >SDL_FreeYUVOverlay</A | 463 >SDL_FreeYUVOverlay</A |
459 > — Free a YUV video overlay</DT | 464 > -- Free a YUV video overlay</DT |
460 ><DT | 465 ><DT |
461 ><A | 466 ><A |
462 HREF="sdlglattr.html" | 467 HREF="sdlglattr.html" |
463 >SDL_GLattr</A | 468 >SDL_GLattr</A |
464 > — SDL GL Attributes</DT | 469 > -- SDL GL Attributes</DT |
465 ><DT | 470 ><DT |
466 ><A | 471 ><A |
467 HREF="sdlrect.html" | 472 HREF="sdlrect.html" |
468 >SDL_Rect</A | 473 >SDL_Rect</A |
469 > — Defines a rectangular area</DT | 474 > -- Defines a rectangular area</DT |
470 ><DT | 475 ><DT |
471 ><A | 476 ><A |
472 HREF="sdlcolor.html" | 477 HREF="sdlcolor.html" |
473 >SDL_Color</A | 478 >SDL_Color</A |
474 > — Format independent color description</DT | 479 > -- Format independent color description</DT |
475 ><DT | 480 ><DT |
476 ><A | 481 ><A |
477 HREF="sdlpalette.html" | 482 HREF="sdlpalette.html" |
478 >SDL_Palette</A | 483 >SDL_Palette</A |
479 > — Color palette for 8-bit pixel formats</DT | 484 > -- Color palette for 8-bit pixel formats</DT |
480 ><DT | 485 ><DT |
481 ><A | 486 ><A |
482 HREF="sdlpixelformat.html" | 487 HREF="sdlpixelformat.html" |
483 >SDL_PixelFormat</A | 488 >SDL_PixelFormat</A |
484 > — Stores surface format information</DT | 489 > -- Stores surface format information</DT |
485 ><DT | 490 ><DT |
486 ><A | 491 ><A |
487 HREF="sdlsurface.html" | 492 HREF="sdlsurface.html" |
488 >SDL_Surface</A | 493 >SDL_Surface</A |
489 > — Graphical Surface Structure</DT | 494 > -- Graphical Surface Structure</DT |
490 ><DT | 495 ><DT |
491 ><A | 496 ><A |
492 HREF="sdlvideoinfo.html" | 497 HREF="sdlvideoinfo.html" |
493 >SDL_VideoInfo</A | 498 >SDL_VideoInfo</A |
494 > — Video Target information</DT | 499 > -- Video Target information</DT |
495 ><DT | 500 ><DT |
496 ><A | 501 ><A |
497 HREF="sdloverlay.html" | 502 HREF="sdloverlay.html" |
498 >SDL_Overlay</A | 503 >SDL_Overlay</A |
499 > — YUV video overlay</DT | 504 > -- YUV video overlay</DT |
500 ></DL | 505 ></DL |
501 ></DD | 506 ></DD |
502 ><DT | 507 ><DT |
503 >7. <A | 508 >7. <A |
504 HREF="wm.html" | 509 HREF="wm.html" |
508 ><DL | 513 ><DL |
509 ><DT | 514 ><DT |
510 ><A | 515 ><A |
511 HREF="sdlwmsetcaption.html" | 516 HREF="sdlwmsetcaption.html" |
512 >SDL_WM_SetCaption</A | 517 >SDL_WM_SetCaption</A |
513 > — Sets the window tile and icon name.</DT | 518 > -- Sets the window tile and icon name.</DT |
514 ><DT | 519 ><DT |
515 ><A | 520 ><A |
516 HREF="sdlwmgetcaption.html" | 521 HREF="sdlwmgetcaption.html" |
517 >SDL_WM_GetCaption</A | 522 >SDL_WM_GetCaption</A |
518 > — Gets the window title and icon name.</DT | 523 > -- Gets the window title and icon name.</DT |
519 ><DT | 524 ><DT |
520 ><A | 525 ><A |
521 HREF="sdlwmseticon.html" | 526 HREF="sdlwmseticon.html" |
522 >SDL_WM_SetIcon</A | 527 >SDL_WM_SetIcon</A |
523 > — Sets the icon for the display window.</DT | 528 > -- Sets the icon for the display window.</DT |
524 ><DT | 529 ><DT |
525 ><A | 530 ><A |
526 HREF="sdlwmiconifywindow.html" | 531 HREF="sdlwmiconifywindow.html" |
527 >SDL_WM_IconifyWindow</A | 532 >SDL_WM_IconifyWindow</A |
528 > — Iconify/Minimise the window</DT | 533 > -- Iconify/Minimise the window</DT |
529 ><DT | 534 ><DT |
530 ><A | 535 ><A |
531 HREF="sdlwmtogglefullscreen.html" | 536 HREF="sdlwmtogglefullscreen.html" |
532 >SDL_WM_ToggleFullScreen</A | 537 >SDL_WM_ToggleFullScreen</A |
533 > — Toggles fullscreen mode</DT | 538 > -- Toggles fullscreen mode</DT |
534 ><DT | 539 ><DT |
535 ><A | 540 ><A |
536 HREF="sdlwmgrabinput.html" | 541 HREF="sdlwmgrabinput.html" |
537 >SDL_WM_GrabInput</A | 542 >SDL_WM_GrabInput</A |
538 > — Grabs mouse and keyboard input.</DT | 543 > -- Grabs mouse and keyboard input.</DT |
539 ></DL | 544 ></DL |
540 ></DD | 545 ></DD |
541 ><DT | 546 ><DT |
542 >8. <A | 547 >8. <A |
543 HREF="event.html" | 548 HREF="event.html" |
545 ></DT | 550 ></DT |
546 ><DD | 551 ><DD |
547 ><DL | 552 ><DL |
548 ><DT | 553 ><DT |
549 ><A | 554 ><A |
550 HREF="event.html#AEN3307" | 555 HREF="event.html#AEN3691" |
551 >Introduction</A | 556 >Introduction</A |
552 ></DT | 557 ></DT |
553 ><DT | 558 ><DT |
554 ><A | 559 ><A |
555 HREF="eventstructures.html" | 560 HREF="eventstructures.html" |
571 ><DL | 576 ><DL |
572 ><DT | 577 ><DT |
573 ><A | 578 ><A |
574 HREF="sdlnumjoysticks.html" | 579 HREF="sdlnumjoysticks.html" |
575 >SDL_NumJoysticks</A | 580 >SDL_NumJoysticks</A |
576 > — Count available joysticks.</DT | 581 > -- Count available joysticks.</DT |
577 ><DT | 582 ><DT |
578 ><A | 583 ><A |
579 HREF="sdljoystickname.html" | 584 HREF="sdljoystickname.html" |
580 >SDL_JoystickName</A | 585 >SDL_JoystickName</A |
581 > — Get joystick name.</DT | 586 > -- Get joystick name.</DT |
582 ><DT | 587 ><DT |
583 ><A | 588 ><A |
584 HREF="sdljoystickopen.html" | 589 HREF="sdljoystickopen.html" |
585 >SDL_JoystickOpen</A | 590 >SDL_JoystickOpen</A |
586 > — Opens a joystick for use.</DT | 591 > -- Opens a joystick for use.</DT |
587 ><DT | 592 ><DT |
588 ><A | 593 ><A |
589 HREF="sdljoystickopened.html" | 594 HREF="sdljoystickopened.html" |
590 >SDL_JoystickOpened</A | 595 >SDL_JoystickOpened</A |
591 > — Determine if a joystick has been opened</DT | 596 > -- Determine if a joystick has been opened</DT |
592 ><DT | 597 ><DT |
593 ><A | 598 ><A |
594 HREF="sdljoystickindex.html" | 599 HREF="sdljoystickindex.html" |
595 >SDL_JoystickIndex</A | 600 >SDL_JoystickIndex</A |
596 > — Get the index of an SDL_Joystick.</DT | 601 > -- Get the index of an SDL_Joystick.</DT |
597 ><DT | 602 ><DT |
598 ><A | 603 ><A |
599 HREF="sdljoysticknumaxes.html" | 604 HREF="sdljoysticknumaxes.html" |
600 >SDL_JoystickNumAxes</A | 605 >SDL_JoystickNumAxes</A |
601 > — Get the number of joystick axes</DT | 606 > -- Get the number of joystick axes</DT |
602 ><DT | 607 ><DT |
603 ><A | 608 ><A |
604 HREF="sdljoysticknumballs.html" | 609 HREF="sdljoysticknumballs.html" |
605 >SDL_JoystickNumBalls</A | 610 >SDL_JoystickNumBalls</A |
606 > — Get the number of joystick trackballs</DT | 611 > -- Get the number of joystick trackballs</DT |
607 ><DT | 612 ><DT |
608 ><A | 613 ><A |
609 HREF="sdljoysticknumhats.html" | 614 HREF="sdljoysticknumhats.html" |
610 >SDL_JoystickNumHats</A | 615 >SDL_JoystickNumHats</A |
611 > — Get the number of joystick hats</DT | 616 > -- Get the number of joystick hats</DT |
612 ><DT | 617 ><DT |
613 ><A | 618 ><A |
614 HREF="sdljoysticknumbuttons.html" | 619 HREF="sdljoysticknumbuttons.html" |
615 >SDL_JoystickNumButtons</A | 620 >SDL_JoystickNumButtons</A |
616 > — Get the number of joysitck buttons</DT | 621 > -- Get the number of joysitck buttons</DT |
617 ><DT | 622 ><DT |
618 ><A | 623 ><A |
619 HREF="sdljoystickupdate.html" | 624 HREF="sdljoystickupdate.html" |
620 >SDL_JoystickUpdate</A | 625 >SDL_JoystickUpdate</A |
621 > — Updates the state of all joysticks</DT | 626 > -- Updates the state of all joysticks</DT |
622 ><DT | 627 ><DT |
623 ><A | 628 ><A |
624 HREF="sdljoystickgetaxis.html" | 629 HREF="sdljoystickgetaxis.html" |
625 >SDL_JoystickGetAxis</A | 630 >SDL_JoystickGetAxis</A |
626 > — Get the current state of an axis</DT | 631 > -- Get the current state of an axis</DT |
627 ><DT | 632 ><DT |
628 ><A | 633 ><A |
629 HREF="sdljoystickgethat.html" | 634 HREF="sdljoystickgethat.html" |
630 >SDL_JoystickGetHat</A | 635 >SDL_JoystickGetHat</A |
631 > — Get the current state of a joystick hat</DT | 636 > -- Get the current state of a joystick hat</DT |
632 ><DT | 637 ><DT |
633 ><A | 638 ><A |
634 HREF="sdljoystickgetbutton.html" | 639 HREF="sdljoystickgetbutton.html" |
635 >SDL_JoystickGetButton</A | 640 >SDL_JoystickGetButton</A |
636 > — Get the current state of a given button on a given joystick</DT | 641 > -- Get the current state of a given button on a given joystick</DT |
637 ><DT | 642 ><DT |
638 ><A | 643 ><A |
639 HREF="sdljoystickgetball.html" | 644 HREF="sdljoystickgetball.html" |
640 >SDL_JoystickGetBall</A | 645 >SDL_JoystickGetBall</A |
641 > — Get relative trackball motion</DT | 646 > -- Get relative trackball motion</DT |
642 ><DT | 647 ><DT |
643 ><A | 648 ><A |
644 HREF="sdljoystickclose.html" | 649 HREF="sdljoystickclose.html" |
645 >SDL_JoystickClose</A | 650 >SDL_JoystickClose</A |
646 > — Closes a previously opened joystick</DT | 651 > -- Closes a previously opened joystick</DT |
647 ></DL | 652 ></DL |
648 ></DD | 653 ></DD |
649 ><DT | 654 ><DT |
650 >10. <A | 655 >10. <A |
651 HREF="audio.html" | 656 HREF="audio.html" |
655 ><DL | 660 ><DL |
656 ><DT | 661 ><DT |
657 ><A | 662 ><A |
658 HREF="sdlaudiospec.html" | 663 HREF="sdlaudiospec.html" |
659 >SDL_AudioSpec</A | 664 >SDL_AudioSpec</A |
660 > — Audio Specification Structure</DT | 665 > -- Audio Specification Structure</DT |
661 ><DT | 666 ><DT |
662 ><A | 667 ><A |
663 HREF="sdlopenaudio.html" | 668 HREF="sdlopenaudio.html" |
664 >SDL_OpenAudio</A | 669 >SDL_OpenAudio</A |
665 > — Opens the audio device with the desired parameters.</DT | 670 > -- Opens the audio device with the desired parameters.</DT |
666 ><DT | 671 ><DT |
667 ><A | 672 ><A |
668 HREF="sdlpauseaudio.html" | 673 HREF="sdlpauseaudio.html" |
669 >SDL_PauseAudio</A | 674 >SDL_PauseAudio</A |
670 > — Pauses and unpauses the audio callback processing</DT | 675 > -- Pauses and unpauses the audio callback processing</DT |
671 ><DT | 676 ><DT |
672 ><A | 677 ><A |
673 HREF="sdlgetaudiostatus.html" | 678 HREF="sdlgetaudiostatus.html" |
674 >SDL_GetAudioStatus</A | 679 >SDL_GetAudioStatus</A |
675 > — Get the current audio state</DT | 680 > -- Get the current audio state</DT |
676 ><DT | 681 ><DT |
677 ><A | 682 ><A |
678 HREF="sdlloadwav.html" | 683 HREF="sdlloadwav.html" |
679 >SDL_LoadWAV</A | 684 >SDL_LoadWAV</A |
680 > — Load a WAVE file</DT | 685 > -- Load a WAVE file</DT |
681 ><DT | 686 ><DT |
682 ><A | 687 ><A |
683 HREF="sdlfreewav.html" | 688 HREF="sdlfreewav.html" |
684 >SDL_FreeWAV</A | 689 >SDL_FreeWAV</A |
685 > — Frees previously opened WAV data</DT | 690 > -- Frees previously opened WAV data</DT |
686 ><DT | 691 ><DT |
687 ><A | 692 ><A |
688 HREF="sdlaudiocvt.html" | 693 HREF="sdlaudiocvt.html" |
689 >SDL_AudioCVT</A | 694 >SDL_AudioCVT</A |
690 > — Audio Conversion Structure</DT | 695 > -- Audio Conversion Structure</DT |
691 ><DT | 696 ><DT |
692 ><A | 697 ><A |
693 HREF="sdlbuildaudiocvt.html" | 698 HREF="sdlbuildaudiocvt.html" |
694 >SDL_BuildAudioCVT</A | 699 >SDL_BuildAudioCVT</A |
695 > — Initializes a SDL_AudioCVT structure for conversion</DT | 700 > -- Initializes a SDL_AudioCVT structure for conversion</DT |
696 ><DT | 701 ><DT |
697 ><A | 702 ><A |
698 HREF="sdlconvertaudio.html" | 703 HREF="sdlconvertaudio.html" |
699 >SDL_ConvertAudio</A | 704 >SDL_ConvertAudio</A |
700 > — Convert audio data to a desired audio format.</DT | 705 > -- Convert audio data to a desired audio format.</DT |
701 ><DT | 706 ><DT |
702 ><A | 707 ><A |
703 HREF="sdlmixaudio.html" | 708 HREF="sdlmixaudio.html" |
704 >SDL_MixAudio</A | 709 >SDL_MixAudio</A |
705 > — Mix audio data</DT | 710 > -- Mix audio data</DT |
706 ><DT | 711 ><DT |
707 ><A | 712 ><A |
708 HREF="sdllockaudio.html" | 713 HREF="sdllockaudio.html" |
709 >SDL_LockAudio</A | 714 >SDL_LockAudio</A |
710 > — Lock out the callback function</DT | 715 > -- Lock out the callback function</DT |
711 ><DT | 716 ><DT |
712 ><A | 717 ><A |
713 HREF="sdlunlockaudio.html" | 718 HREF="sdlunlockaudio.html" |
714 >SDL_UnlockAudio</A | 719 >SDL_UnlockAudio</A |
715 > — Unlock the callback function</DT | 720 > -- Unlock the callback function</DT |
716 ><DT | 721 ><DT |
717 ><A | 722 ><A |
718 HREF="sdlcloseaudio.html" | 723 HREF="sdlcloseaudio.html" |
719 >SDL_CloseAudio</A | 724 >SDL_CloseAudio</A |
720 > — Shuts down audio processing and closes the audio device.</DT | 725 > -- Shuts down audio processing and closes the audio device.</DT |
721 ></DL | 726 ></DL |
722 ></DD | 727 ></DD |
723 ><DT | 728 ><DT |
724 >11. <A | 729 >11. <A |
725 HREF="cdrom.html" | 730 HREF="cdrom.html" |
729 ><DL | 734 ><DL |
730 ><DT | 735 ><DT |
731 ><A | 736 ><A |
732 HREF="sdlcdnumdrives.html" | 737 HREF="sdlcdnumdrives.html" |
733 >SDL_CDNumDrives</A | 738 >SDL_CDNumDrives</A |
734 > — Returns the number of CD-ROM drives on the system.</DT | 739 > -- Returns the number of CD-ROM drives on the system.</DT |
735 ><DT | 740 ><DT |
736 ><A | 741 ><A |
737 HREF="sdlcdname.html" | 742 HREF="sdlcdname.html" |
738 >SDL_CDName</A | 743 >SDL_CDName</A |
739 > — Returns a human-readable, system-dependent identifier for the CD-ROM.</DT | 744 > -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT |
740 ><DT | 745 ><DT |
741 ><A | 746 ><A |
742 HREF="sdlcdopen.html" | 747 HREF="sdlcdopen.html" |
743 >SDL_CDOpen</A | 748 >SDL_CDOpen</A |
744 > — Opens a CD-ROM drive for access.</DT | 749 > -- Opens a CD-ROM drive for access.</DT |
745 ><DT | 750 ><DT |
746 ><A | 751 ><A |
747 HREF="sdlcdstatus.html" | 752 HREF="sdlcdstatus.html" |
748 >SDL_CDStatus</A | 753 >SDL_CDStatus</A |
749 > — Returns the current status of the given drive.</DT | 754 > -- Returns the current status of the given drive.</DT |
750 ><DT | 755 ><DT |
751 ><A | 756 ><A |
752 HREF="sdlcdplay.html" | 757 HREF="sdlcdplay.html" |
753 >SDL_CDPlay</A | 758 >SDL_CDPlay</A |
754 > — Play a CD</DT | 759 > -- Play a CD</DT |
755 ><DT | 760 ><DT |
756 ><A | 761 ><A |
757 HREF="sdlcdplaytracks.html" | 762 HREF="sdlcdplaytracks.html" |
758 >SDL_CDPlayTracks</A | 763 >SDL_CDPlayTracks</A |
759 > — Play the given CD track(s)</DT | 764 > -- Play the given CD track(s)</DT |
760 ><DT | 765 ><DT |
761 ><A | 766 ><A |
762 HREF="sdlcdpause.html" | 767 HREF="sdlcdpause.html" |
763 >SDL_CDPause</A | 768 >SDL_CDPause</A |
764 > — Pauses a CDROM</DT | 769 > -- Pauses a CDROM</DT |
765 ><DT | 770 ><DT |
766 ><A | 771 ><A |
767 HREF="sdlcdresume.html" | 772 HREF="sdlcdresume.html" |
768 >SDL_CDResume</A | 773 >SDL_CDResume</A |
769 > — Resumes a CDROM</DT | 774 > -- Resumes a CDROM</DT |
770 ><DT | 775 ><DT |
771 ><A | 776 ><A |
772 HREF="sdlcdstop.html" | 777 HREF="sdlcdstop.html" |
773 >SDL_CDStop</A | 778 >SDL_CDStop</A |
774 > — Stops a CDROM</DT | 779 > -- Stops a CDROM</DT |
775 ><DT | 780 ><DT |
776 ><A | 781 ><A |
777 HREF="sdlcdeject.html" | 782 HREF="sdlcdeject.html" |
778 >SDL_CDEject</A | 783 >SDL_CDEject</A |
779 > — Ejects a CDROM</DT | 784 > -- Ejects a CDROM</DT |
780 ><DT | 785 ><DT |
781 ><A | 786 ><A |
782 HREF="sdlcdclose.html" | 787 HREF="sdlcdclose.html" |
783 >SDL_CDClose</A | 788 >SDL_CDClose</A |
784 > — Closes a SDL_CD handle</DT | 789 > -- Closes a SDL_CD handle</DT |
785 ><DT | 790 ><DT |
786 ><A | 791 ><A |
787 HREF="sdlcd.html" | 792 HREF="sdlcd.html" |
788 >SDL_CD</A | 793 >SDL_CD</A |
789 > — CDROM Drive Information</DT | 794 > -- CDROM Drive Information</DT |
790 ><DT | 795 ><DT |
791 ><A | 796 ><A |
792 HREF="sdlcdtrack.html" | 797 HREF="sdlcdtrack.html" |
793 >SDL_CDtrack</A | 798 >SDL_CDtrack</A |
794 > — CD Track Information Structure</DT | 799 > -- CD Track Information Structure</DT |
795 ></DL | 800 ></DL |
796 ></DD | 801 ></DD |
797 ><DT | 802 ><DT |
798 >12. <A | 803 >12. <A |
799 HREF="thread.html" | 804 HREF="thread.html" |
803 ><DL | 808 ><DL |
804 ><DT | 809 ><DT |
805 ><A | 810 ><A |
806 HREF="sdlcreatethread.html" | 811 HREF="sdlcreatethread.html" |
807 >SDL_CreateThread</A | 812 >SDL_CreateThread</A |
808 > — Creates a new thread of execution that shares its parent's properties.</DT | 813 > -- Creates a new thread of execution that shares its parent's properties.</DT |
809 ><DT | 814 ><DT |
810 ><A | 815 ><A |
811 HREF="sdlthreadid.html" | 816 HREF="sdlthreadid.html" |
812 >SDL_ThreadID</A | 817 >SDL_ThreadID</A |
813 > — Get the 32-bit thread identifier for the current thread.</DT | 818 > -- Get the 32-bit thread identifier for the current thread.</DT |
814 ><DT | 819 ><DT |
815 ><A | 820 ><A |
816 HREF="sdlgetthreadid.html" | 821 HREF="sdlgetthreadid.html" |
817 >SDL_GetThreadID</A | 822 >SDL_GetThreadID</A |
818 > — Get the SDL thread ID of a SDL_Thread</DT | 823 > -- Get the SDL thread ID of a SDL_Thread</DT |
819 ><DT | 824 ><DT |
820 ><A | 825 ><A |
821 HREF="sdlwaitthread.html" | 826 HREF="sdlwaitthread.html" |
822 >SDL_WaitThread</A | 827 >SDL_WaitThread</A |
823 > — Wait for a thread to finish.</DT | 828 > -- Wait for a thread to finish.</DT |
824 ><DT | 829 ><DT |
825 ><A | 830 ><A |
826 HREF="sdlkillthread.html" | 831 HREF="sdlkillthread.html" |
827 >SDL_KillThread</A | 832 >SDL_KillThread</A |
828 > — Gracelessly terminates the thread.</DT | 833 > -- Gracelessly terminates the thread.</DT |
829 ><DT | 834 ><DT |
830 ><A | 835 ><A |
831 HREF="sdlcreatemutex.html" | 836 HREF="sdlcreatemutex.html" |
832 >SDL_CreateMutex</A | 837 >SDL_CreateMutex</A |
833 > — Create a mutex</DT | 838 > -- Create a mutex</DT |
834 ><DT | 839 ><DT |
835 ><A | 840 ><A |
836 HREF="sdldestroymutex.html" | 841 HREF="sdldestroymutex.html" |
837 >SDL_DestroyMutex</A | 842 >SDL_DestroyMutex</A |
838 > — Destroy a mutex</DT | 843 > -- Destroy a mutex</DT |
839 ><DT | 844 ><DT |
840 ><A | 845 ><A |
841 HREF="sdlmutexp.html" | 846 HREF="sdlmutexp.html" |
842 >SDL_mutexP</A | 847 >SDL_mutexP</A |
843 > — Lock a mutex</DT | 848 > -- Lock a mutex</DT |
844 ><DT | 849 ><DT |
845 ><A | 850 ><A |
846 HREF="sdlmutexv.html" | 851 HREF="sdlmutexv.html" |
847 >SDL_mutexV</A | 852 >SDL_mutexV</A |
848 > — Unlock a mutex</DT | 853 > -- Unlock a mutex</DT |
849 ><DT | 854 ><DT |
850 ><A | 855 ><A |
851 HREF="sdlcreatesemaphore.html" | 856 HREF="sdlcreatesemaphore.html" |
852 >SDL_CreateSemaphore</A | 857 >SDL_CreateSemaphore</A |
853 > — Creates a new semaphore and assigns an initial value to it.</DT | 858 > -- Creates a new semaphore and assigns an initial value to it.</DT |
854 ><DT | 859 ><DT |
855 ><A | 860 ><A |
856 HREF="sdldestroysemaphore.html" | 861 HREF="sdldestroysemaphore.html" |
857 >SDL_DestroySemaphore</A | 862 >SDL_DestroySemaphore</A |
858 > — Destroys a semaphore that was created by <A | 863 > -- Destroys a semaphore that was created by <A |
859 HREF="sdlcreatesemaphore.html" | 864 HREF="sdlcreatesemaphore.html" |
860 >SDL_CreateSemaphore</A | 865 >SDL_CreateSemaphore</A |
861 >.</DT | 866 >.</DT |
862 ><DT | 867 ><DT |
863 ><A | 868 ><A |
864 HREF="sdlsemwait.html" | 869 HREF="sdlsemwait.html" |
865 >SDL_SemWait</A | 870 >SDL_SemWait</A |
866 > — Lock a semaphore and suspend the thread if the semaphore value is zero.</DT | 871 > -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT |
867 ><DT | 872 ><DT |
868 ><A | 873 ><A |
869 HREF="sdlsemtrywait.html" | 874 HREF="sdlsemtrywait.html" |
870 >SDL_SemTryWait</A | 875 >SDL_SemTryWait</A |
871 > — Attempt to lock a semaphore but don't suspend the thread.</DT | 876 > -- Attempt to lock a semaphore but don't suspend the thread.</DT |
872 ><DT | 877 ><DT |
873 ><A | 878 ><A |
874 HREF="sdlsemwaittimeout.html" | 879 HREF="sdlsemwaittimeout.html" |
875 >SDL_SemWaitTimeout</A | 880 >SDL_SemWaitTimeout</A |
876 > — Lock a semaphore, but only wait up to a specified maximum time.</DT | 881 > -- Lock a semaphore, but only wait up to a specified maximum time.</DT |
877 ><DT | 882 ><DT |
878 ><A | 883 ><A |
879 HREF="sdlsempost.html" | 884 HREF="sdlsempost.html" |
880 >SDL_SemPost</A | 885 >SDL_SemPost</A |
881 > — Unlock a semaphore.</DT | 886 > -- Unlock a semaphore.</DT |
882 ><DT | 887 ><DT |
883 ><A | 888 ><A |
884 HREF="sdlsemvalue.html" | 889 HREF="sdlsemvalue.html" |
885 >SDL_SemValue</A | 890 >SDL_SemValue</A |
886 > — Return the current value of a semaphore.</DT | 891 > -- Return the current value of a semaphore.</DT |
887 ><DT | 892 ><DT |
888 ><A | 893 ><A |
889 HREF="sdlcreatecond.html" | 894 HREF="sdlcreatecond.html" |
890 >SDL_CreateCond</A | 895 >SDL_CreateCond</A |
891 > — Create a condition variable</DT | 896 > -- Create a condition variable</DT |
892 ><DT | 897 ><DT |
893 ><A | 898 ><A |
894 HREF="sdldestroycond.html" | 899 HREF="sdldestroycond.html" |
895 >SDL_DestroyCond</A | 900 >SDL_DestroyCond</A |
896 > — Destroy a condition variable</DT | 901 > -- Destroy a condition variable</DT |
897 ><DT | 902 ><DT |
898 ><A | 903 ><A |
899 HREF="sdlcondsignal.html" | 904 HREF="sdlcondsignal.html" |
900 >SDL_CondSignal</A | 905 >SDL_CondSignal</A |
901 > — Restart a thread wait on a condition variable</DT | 906 > -- Restart a thread wait on a condition variable</DT |
902 ><DT | 907 ><DT |
903 ><A | 908 ><A |
904 HREF="sdlcondbroadcast.html" | 909 HREF="sdlcondbroadcast.html" |
905 >SDL_CondBroadcast</A | 910 >SDL_CondBroadcast</A |
906 > — Restart all threads waiting on a condition variable</DT | 911 > -- Restart all threads waiting on a condition variable</DT |
907 ><DT | 912 ><DT |
908 ><A | 913 ><A |
909 HREF="sdlcondwait.html" | 914 HREF="sdlcondwait.html" |
910 >SDL_CondWait</A | 915 >SDL_CondWait</A |
911 > — Wait on a condition variable</DT | 916 > -- Wait on a condition variable</DT |
912 ><DT | 917 ><DT |
913 ><A | 918 ><A |
914 HREF="sdlcondwaittimeout.html" | 919 HREF="sdlcondwaittimeout.html" |
915 >SDL_CondWaitTimeout</A | 920 >SDL_CondWaitTimeout</A |
916 > — Wait on a condition variable, with timeout</DT | 921 > -- Wait on a condition variable, with timeout</DT |
917 ></DL | 922 ></DL |
918 ></DD | 923 ></DD |
919 ><DT | 924 ><DT |
920 >13. <A | 925 >13. <A |
921 HREF="time.html" | 926 HREF="time.html" |
925 ><DL | 930 ><DL |
926 ><DT | 931 ><DT |
927 ><A | 932 ><A |
928 HREF="sdlgetticks.html" | 933 HREF="sdlgetticks.html" |
929 >SDL_GetTicks</A | 934 >SDL_GetTicks</A |
930 > — Get the number of milliseconds since the SDL library initialization.</DT | 935 > -- Get the number of milliseconds since the SDL library initialization.</DT |
931 ><DT | 936 ><DT |
932 ><A | 937 ><A |
933 HREF="sdldelay.html" | 938 HREF="sdldelay.html" |
934 >SDL_Delay</A | 939 >SDL_Delay</A |
935 > — Wait a specified number of milliseconds before returning.</DT | 940 > -- Wait a specified number of milliseconds before returning.</DT |
936 ><DT | 941 ><DT |
937 ><A | 942 ><A |
938 HREF="sdladdtimer.html" | 943 HREF="sdladdtimer.html" |
939 >SDL_AddTimer</A | 944 >SDL_AddTimer</A |
940 > — Add a timer which will call a callback after the specified number of milliseconds has | 945 > -- Add a timer which will call a callback after the specified number of milliseconds has |
941 elapsed.</DT | 946 elapsed.</DT |
942 ><DT | 947 ><DT |
943 ><A | 948 ><A |
944 HREF="sdlremovetimer.html" | 949 HREF="sdlremovetimer.html" |
945 >SDL_RemoveTimer</A | 950 >SDL_RemoveTimer</A |
946 > — Remove a timer which was added with | 951 > -- Remove a timer which was added with |
947 <A | 952 <A |
948 HREF="sdladdtimer.html" | 953 HREF="sdladdtimer.html" |
949 >SDL_AddTimer</A | 954 >SDL_AddTimer</A |
950 >.</DT | 955 >.</DT |
951 ><DT | 956 ><DT |
952 ><A | 957 ><A |
953 HREF="sdlsettimer.html" | 958 HREF="sdlsettimer.html" |
954 >SDL_SetTimer</A | 959 >SDL_SetTimer</A |
955 > — Set a callback to run after the specified number of milliseconds has | 960 > -- Set a callback to run after the specified number of milliseconds has |
956 elapsed.</DT | 961 elapsed.</DT |
957 ></DL | 962 ></DL |
958 ></DD | 963 ></DD |
959 ></DL | 964 ></DL |
960 ></DD | 965 ></DD |
968 ><B | 973 ><B |
969 >List of Tables</B | 974 >List of Tables</B |
970 ></DT | 975 ></DT |
971 ><DT | 976 ><DT |
972 >8-1. <A | 977 >8-1. <A |
973 HREF="sdlkey.html#AEN4336" | 978 HREF="sdlkey.html#AEN4720" |
974 >SDL Keysym definitions</A | 979 >SDL Keysym definitions</A |
975 ></DT | 980 ></DT |
976 ><DT | 981 ><DT |
977 >8-2. <A | 982 >8-2. <A |
978 HREF="sdlkey.html#SDLMOD" | 983 HREF="sdlkey.html#SDLMOD" |
1099 ><DIV | 1104 ><DIV |
1100 CLASS="NAVFOOTER" | 1105 CLASS="NAVFOOTER" |
1101 ><HR | 1106 ><HR |
1102 ALIGN="LEFT" | 1107 ALIGN="LEFT" |
1103 WIDTH="100%"><TABLE | 1108 WIDTH="100%"><TABLE |
1109 SUMMARY="Footer navigation table" | |
1104 WIDTH="100%" | 1110 WIDTH="100%" |
1105 BORDER="0" | 1111 BORDER="0" |
1106 CELLPADDING="0" | 1112 CELLPADDING="0" |
1107 CELLSPACING="0" | 1113 CELLSPACING="0" |
1108 ><TR | 1114 ><TR |
1120 WIDTH="33%" | 1126 WIDTH="33%" |
1121 ALIGN="right" | 1127 ALIGN="right" |
1122 VALIGN="top" | 1128 VALIGN="top" |
1123 ><A | 1129 ><A |
1124 HREF="guide.html" | 1130 HREF="guide.html" |
1131 ACCESSKEY="N" | |
1125 >Next</A | 1132 >Next</A |
1126 ></TD | 1133 ></TD |
1127 ></TR | 1134 ></TR |
1128 ><TR | 1135 ><TR |
1129 ><TD | 1136 ><TD |