Mercurial > sdl-ios-xcode
diff src/joystick/windows/SDL_dxjoystick_c.h @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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--- a/src/joystick/windows/SDL_dxjoystick_c.h Mon Jan 24 17:47:18 2011 -0800 +++ b/src/joystick/windows/SDL_dxjoystick_c.h Mon Jan 24 21:20:30 2011 -0800 @@ -33,8 +33,7 @@ * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and * let it return 0 events. */ -#define WIN32_LEAN_AND_MEAN -#include <windows.h> +#include "../../core/windows/SDL_windows.h" #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ #include <dinput.h>