Mercurial > sdl-ios-xcode
comparison src/joystick/windows/SDL_dxjoystick_c.h @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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5091:79bd1e289005 | 5092:327f181542f1 |
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31 * | 31 * |
32 * We don't bother to use event notification here. It doesn't seem to work | 32 * We don't bother to use event notification here. It doesn't seem to work |
33 * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and | 33 * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and |
34 * let it return 0 events. */ | 34 * let it return 0 events. */ |
35 | 35 |
36 #define WIN32_LEAN_AND_MEAN | 36 #include "../../core/windows/SDL_windows.h" |
37 #include <windows.h> | |
38 | 37 |
39 #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ | 38 #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ |
40 #include <dinput.h> | 39 #include <dinput.h> |
41 | 40 |
42 | 41 |