Mercurial > sdl-ios-xcode
diff VisualCE/SDL/SDL.vcproj @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | c2539ff054c8 |
children | 4191af605cb0 |
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--- a/VisualCE/SDL/SDL.vcproj Mon Jan 24 17:47:18 2011 -0800 +++ b/VisualCE/SDL/SDL.vcproj Mon Jan 24 21:20:30 2011 -0800 @@ -1054,6 +1054,10 @@ > </File> <File + RelativePath="..\..\src\core\windows\SDL_windows.c" + > + </File> + <File RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c" > </File> @@ -1359,6 +1363,10 @@ > </File> <File + RelativePath="..\..\src\core\windows\SDL_windows.h" + > + </File> + <File RelativePath="..\..\src\video\windows\SDL_windowsclipboard.h" > </File>