Mercurial > sdl-ios-xcode
comparison VisualCE/SDL/SDL.vcproj @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | c2539ff054c8 |
children | 4191af605cb0 |
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5091:79bd1e289005 | 5092:327f181542f1 |
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1052 <File | 1052 <File |
1053 RelativePath="..\..\src\events\SDL_windowevents.c" | 1053 RelativePath="..\..\src\events\SDL_windowevents.c" |
1054 > | 1054 > |
1055 </File> | 1055 </File> |
1056 <File | 1056 <File |
1057 RelativePath="..\..\src\core\windows\SDL_windows.c" | |
1058 > | |
1059 </File> | |
1060 <File | |
1057 RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c" | 1061 RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c" |
1058 > | 1062 > |
1059 </File> | 1063 </File> |
1060 <File | 1064 <File |
1061 RelativePath="..\..\src\video\windows\SDL_windowsevents.c" | 1065 RelativePath="..\..\src\video\windows\SDL_windowsevents.c" |
1354 RelativePath="..\..\src\audio\SDL_wave.h" | 1358 RelativePath="..\..\src\audio\SDL_wave.h" |
1355 > | 1359 > |
1356 </File> | 1360 </File> |
1357 <File | 1361 <File |
1358 RelativePath="..\..\src\events\SDL_windowevents_c.h" | 1362 RelativePath="..\..\src\events\SDL_windowevents_c.h" |
1363 > | |
1364 </File> | |
1365 <File | |
1366 RelativePath="..\..\src\core\windows\SDL_windows.h" | |
1359 > | 1367 > |
1360 </File> | 1368 </File> |
1361 <File | 1369 <File |
1362 RelativePath="..\..\src\video\windows\SDL_windowsclipboard.h" | 1370 RelativePath="..\..\src\video\windows\SDL_windowsclipboard.h" |
1363 > | 1371 > |