diff touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_thread.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_thread.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,163 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/**
+ *  \file SDL_thread.h
+ *  
+ *  Header for the SDL thread management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* The SDL thread ID */
+typedef unsigned long SDL_threadID;
+
+#if defined(__WIN32__) && !defined(HAVE_LIBC)
+/**
+ *  \file SDL_thread.h
+ *  
+ *  We compile SDL into a DLL. This means, that it's the DLL which
+ *  creates a new thread for the calling process with the SDL_CreateThread()
+ *  API. There is a problem with this, that only the RTL of the SDL.DLL will
+ *  be initialized for those threads, and not the RTL of the calling 
+ *  application!
+ *  
+ *  To solve this, we make a little hack here.
+ *  
+ *  We'll always use the caller's _beginthread() and _endthread() APIs to
+ *  start a new thread. This way, if it's the SDL.DLL which uses this API,
+ *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
+ *  the application, then the RTL of the application will be used.
+ *  
+ *  So, in short:
+ *  Always use the _beginthread() and _endthread() of the calling runtime 
+ *  library!
+ */
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef _WIN32_WCE
+#include <process.h>            /* This has _beginthread() and _endthread() defined! */
+#endif
+
+#ifdef __GNUC__
+typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
+                                                             unsigned
+                                                             (__stdcall *
+                                                              func) (void *),
+                                                             void *arg,
+                                                             unsigned,
+                                                             unsigned
+                                                             *threadID);
+typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
+#else
+typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
+                                                        unsigned (__stdcall *
+                                                                  func) (void
+                                                                         *),
+                                                        void *arg, unsigned,
+                                                        unsigned *threadID);
+typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
+#endif
+
+/**
+ *  Create a thread.
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(int (SDLCALL * f) (void *), void *data,
+                 pfnSDL_CurrentBeginThread pfnBeginThread,
+                 pfnSDL_CurrentEndThread pfnEndThread);
+
+#if defined(_WIN32_WCE)
+
+/**
+ *  Create a thread.
+ */
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
+
+#else
+
+/**
+ *  Create a thread.
+ */
+#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
+
+#endif
+#else
+
+/**
+ *  Create a thread.
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(int (SDLCALL * fn) (void *), void *data);
+
+#endif
+
+/**
+ *  Get the thread identifier for the current thread.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
+
+/**
+ *  Get the thread identifier for the specified thread.
+ *  
+ *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
+
+/**
+ *  Wait for a thread to finish.
+ *  
+ *  The return code for the thread function is placed in the area
+ *  pointed to by \c status, if \c status is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
+
+/* vi: set ts=4 sw=4 expandtab: */