comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_thread.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
parents
children
comparison
equal deleted inserted replaced
4676:99b4560b7aa1 4677:31607094315c
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22
23 #ifndef _SDL_thread_h
24 #define _SDL_thread_h
25
26 /**
27 * \file SDL_thread.h
28 *
29 * Header for the SDL thread management routines.
30 */
31
32 #include "SDL_stdinc.h"
33 #include "SDL_error.h"
34
35 /* Thread synchronization primitives */
36 #include "SDL_mutex.h"
37
38 #include "begin_code.h"
39 /* Set up for C function definitions, even when using C++ */
40 #ifdef __cplusplus
41 /* *INDENT-OFF* */
42 extern "C" {
43 /* *INDENT-ON* */
44 #endif
45
46 /* The SDL thread structure, defined in SDL_thread.c */
47 struct SDL_Thread;
48 typedef struct SDL_Thread SDL_Thread;
49
50 /* The SDL thread ID */
51 typedef unsigned long SDL_threadID;
52
53 #if defined(__WIN32__) && !defined(HAVE_LIBC)
54 /**
55 * \file SDL_thread.h
56 *
57 * We compile SDL into a DLL. This means, that it's the DLL which
58 * creates a new thread for the calling process with the SDL_CreateThread()
59 * API. There is a problem with this, that only the RTL of the SDL.DLL will
60 * be initialized for those threads, and not the RTL of the calling
61 * application!
62 *
63 * To solve this, we make a little hack here.
64 *
65 * We'll always use the caller's _beginthread() and _endthread() APIs to
66 * start a new thread. This way, if it's the SDL.DLL which uses this API,
67 * then the RTL of SDL.DLL will be used to create the new thread, and if it's
68 * the application, then the RTL of the application will be used.
69 *
70 * So, in short:
71 * Always use the _beginthread() and _endthread() of the calling runtime
72 * library!
73 */
74 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
75 #ifndef _WIN32_WCE
76 #include <process.h> /* This has _beginthread() and _endthread() defined! */
77 #endif
78
79 #ifdef __GNUC__
80 typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
81 unsigned
82 (__stdcall *
83 func) (void *),
84 void *arg,
85 unsigned,
86 unsigned
87 *threadID);
88 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
89 #else
90 typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
91 unsigned (__stdcall *
92 func) (void
93 *),
94 void *arg, unsigned,
95 unsigned *threadID);
96 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
97 #endif
98
99 /**
100 * Create a thread.
101 */
102 extern DECLSPEC SDL_Thread *SDLCALL
103 SDL_CreateThread(int (SDLCALL * f) (void *), void *data,
104 pfnSDL_CurrentBeginThread pfnBeginThread,
105 pfnSDL_CurrentEndThread pfnEndThread);
106
107 #if defined(_WIN32_WCE)
108
109 /**
110 * Create a thread.
111 */
112 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
113
114 #else
115
116 /**
117 * Create a thread.
118 */
119 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
120
121 #endif
122 #else
123
124 /**
125 * Create a thread.
126 */
127 extern DECLSPEC SDL_Thread *SDLCALL
128 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data);
129
130 #endif
131
132 /**
133 * Get the thread identifier for the current thread.
134 */
135 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
136
137 /**
138 * Get the thread identifier for the specified thread.
139 *
140 * Equivalent to SDL_ThreadID() if the specified thread is NULL.
141 */
142 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
143
144 /**
145 * Wait for a thread to finish.
146 *
147 * The return code for the thread function is placed in the area
148 * pointed to by \c status, if \c status is not NULL.
149 */
150 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
151
152
153 /* Ends C function definitions when using C++ */
154 #ifdef __cplusplus
155 /* *INDENT-OFF* */
156 }
157 /* *INDENT-ON* */
158 #endif
159 #include "close_code.h"
160
161 #endif /* _SDL_thread_h */
162
163 /* vi: set ts=4 sw=4 expandtab: */