Mercurial > sdl-ios-xcode
diff VisualC/SDL/SDL_VS2008.vcproj @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | fb424691cfc7 |
children | 4d39eeaad00b |
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--- a/VisualC/SDL/SDL_VS2008.vcproj Wed Feb 02 22:55:12 2011 -0800 +++ b/VisualC/SDL/SDL_VS2008.vcproj Thu Feb 03 00:19:40 2011 -0800 @@ -607,7 +607,7 @@ > </File> <File - RelativePath="..\..\src\video\mmx.h" + RelativePath="..\..\src\render\mmx.h" > </File> <File @@ -1251,15 +1251,15 @@ > </File> <File - RelativePath="..\..\src\video\SDL_yuv_mmx.c" + RelativePath="..\..\src\render\SDL_yuv_mmx.c" > </File> <File - RelativePath="..\..\src\video\SDL_yuv_sw.c" + RelativePath="..\..\src\render\SDL_yuv_sw.c" > </File> <File - RelativePath="..\..\src\video\SDL_yuv_sw_c.h" + RelativePath="..\..\src\render\SDL_yuv_sw_c.h" > </File> <File