comparison VisualC/SDL/SDL_VS2008.vcproj @ 5159:307ccc9c135e

Made it possible to create a texture of any format, even if not supported by the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 00:19:40 -0800
parents fb424691cfc7
children 4d39eeaad00b
comparison
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5158:f3ebd1950442 5159:307ccc9c135e
605 <File 605 <File
606 RelativePath="..\..\src\libm\math_private.h" 606 RelativePath="..\..\src\libm\math_private.h"
607 > 607 >
608 </File> 608 </File>
609 <File 609 <File
610 RelativePath="..\..\src\video\mmx.h" 610 RelativePath="..\..\src\render\mmx.h"
611 > 611 >
612 </File> 612 </File>
613 <File 613 <File
614 RelativePath="..\..\src\libm\s_atan.c" 614 RelativePath="..\..\src\libm\s_atan.c"
615 > 615 >
1249 <File 1249 <File
1250 RelativePath="..\..\src\video\windows\SDL_windowswindow.h" 1250 RelativePath="..\..\src\video\windows\SDL_windowswindow.h"
1251 > 1251 >
1252 </File> 1252 </File>
1253 <File 1253 <File
1254 RelativePath="..\..\src\video\SDL_yuv_mmx.c" 1254 RelativePath="..\..\src\render\SDL_yuv_mmx.c"
1255 > 1255 >
1256 </File> 1256 </File>
1257 <File 1257 <File
1258 RelativePath="..\..\src\video\SDL_yuv_sw.c" 1258 RelativePath="..\..\src\render\SDL_yuv_sw.c"
1259 > 1259 >
1260 </File> 1260 </File>
1261 <File 1261 <File
1262 RelativePath="..\..\src\video\SDL_yuv_sw_c.h" 1262 RelativePath="..\..\src\render\SDL_yuv_sw_c.h"
1263 > 1263 >
1264 </File> 1264 </File>
1265 <File 1265 <File
1266 RelativePath="..\..\src\video\windows\wmmsg.h" 1266 RelativePath="..\..\src\video\windows\wmmsg.h"
1267 > 1267 >