Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2008.vcproj @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | fb424691cfc7 |
children | 4d39eeaad00b |
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5158:f3ebd1950442 | 5159:307ccc9c135e |
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605 <File | 605 <File |
606 RelativePath="..\..\src\libm\math_private.h" | 606 RelativePath="..\..\src\libm\math_private.h" |
607 > | 607 > |
608 </File> | 608 </File> |
609 <File | 609 <File |
610 RelativePath="..\..\src\video\mmx.h" | 610 RelativePath="..\..\src\render\mmx.h" |
611 > | 611 > |
612 </File> | 612 </File> |
613 <File | 613 <File |
614 RelativePath="..\..\src\libm\s_atan.c" | 614 RelativePath="..\..\src\libm\s_atan.c" |
615 > | 615 > |
1249 <File | 1249 <File |
1250 RelativePath="..\..\src\video\windows\SDL_windowswindow.h" | 1250 RelativePath="..\..\src\video\windows\SDL_windowswindow.h" |
1251 > | 1251 > |
1252 </File> | 1252 </File> |
1253 <File | 1253 <File |
1254 RelativePath="..\..\src\video\SDL_yuv_mmx.c" | 1254 RelativePath="..\..\src\render\SDL_yuv_mmx.c" |
1255 > | 1255 > |
1256 </File> | 1256 </File> |
1257 <File | 1257 <File |
1258 RelativePath="..\..\src\video\SDL_yuv_sw.c" | 1258 RelativePath="..\..\src\render\SDL_yuv_sw.c" |
1259 > | 1259 > |
1260 </File> | 1260 </File> |
1261 <File | 1261 <File |
1262 RelativePath="..\..\src\video\SDL_yuv_sw_c.h" | 1262 RelativePath="..\..\src\render\SDL_yuv_sw_c.h" |
1263 > | 1263 > |
1264 </File> | 1264 </File> |
1265 <File | 1265 <File |
1266 RelativePath="..\..\src\video\windows\wmmsg.h" | 1266 RelativePath="..\..\src\video\windows\wmmsg.h" |
1267 > | 1267 > |