diff src/video/uikit/SDL_uikitwindow.m @ 2354:2e4fea4a4416 gsoc2008_iphone

These files contain the window related functions for the UIKit video driver.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:45:41 +0000
parents
children d904584ea86d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitwindow.m	Thu Jul 17 22:45:41 2008 +0000
@@ -0,0 +1,88 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Dummy SDL video driver implementation; this is just enough to make an
+ *  SDL-based application THINK it's got a working video driver, for
+ *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ *  and also for use as a collection of stubs when porting SDL to a new
+ *  platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ *  is a performance problem for a given platform, enable this driver, and
+ *  then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#import "SDL_uikitappdelegate.h"
+
+#import "SDL_uikitopenglview.h"
+#import "SDL_renderer_sw.h"
+
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+
+
+
+extern UIWindow *uikitWindow;
+extern SDL_uikitopenglview *uikitEAGLView;
+
+int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+	
+	printf("Create window! UIKIT!\n");
+			
+	uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+		
+	if (window->flags & SDL_WINDOW_BORDERLESS) {
+		/* hide status bar */
+		[UIApplication sharedApplication].statusBarHidden = YES;
+	}
+		
+	window->flags &= ~SDL_WINDOW_RESIZABLE;		/* window is NEVER resizeable */
+	window->flags |= SDL_WINDOW_OPENGL;			/* window is always OpenGL */
+	window->flags |= SDL_WINDOW_FULLSCREEN;		/* window is always fullscreen */
+	window->flags |= SDL_WINDOW_SHOWN;			/* only one window on iPod touch, always shown */
+	window->flags |= SDL_WINDOW_INPUT_FOCUS;	/* always has input focus */
+	
+	return 1;
+	
+}
+
+void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
+	;
+}
+
+
+
+/* vi: set ts=4 sw=4 expandtab: */