comparison src/video/uikit/SDL_uikitwindow.m @ 2354:2e4fea4a4416 gsoc2008_iphone

These files contain the window related functions for the UIKit video driver.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:45:41 +0000
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children d904584ea86d
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2353:07acabba25d9 2354:2e4fea4a4416
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Dummy SDL video driver implementation; this is just enough to make an
25 * SDL-based application THINK it's got a working video driver, for
26 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
27 * and also for use as a collection of stubs when porting SDL to a new
28 * platform for which you haven't yet written a valid video driver.
29 *
30 * This is also a great way to determine bottlenecks: if you think that SDL
31 * is a performance problem for a given platform, enable this driver, and
32 * then see if your application runs faster without video overhead.
33 *
34 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib
36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
37 */
38
39 #include "SDL_video.h"
40 #include "SDL_mouse.h"
41 #include "../SDL_sysvideo.h"
42 #include "../SDL_pixels_c.h"
43 #include "../../events/SDL_events_c.h"
44
45 #include "SDL_uikitvideo.h"
46 #include "SDL_uikitevents.h"
47 #include "SDL_uikitwindow.h"
48 #import "SDL_uikitappdelegate.h"
49
50 #import "SDL_uikitopenglview.h"
51 #import "SDL_renderer_sw.h"
52
53 #include <UIKit/UIKit.h>
54 #include <Foundation/Foundation.h>
55
56
57
58 extern UIWindow *uikitWindow;
59 extern SDL_uikitopenglview *uikitEAGLView;
60
61 int UIKit_CreateWindow(_THIS, SDL_Window *window) {
62
63 printf("Create window! UIKIT!\n");
64
65 uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
66
67 if (window->flags & SDL_WINDOW_BORDERLESS) {
68 /* hide status bar */
69 [UIApplication sharedApplication].statusBarHidden = YES;
70 }
71
72 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
73 window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
74 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
75 window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
76 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
77
78 return 1;
79
80 }
81
82 void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
83 ;
84 }
85
86
87
88 /* vi: set ts=4 sw=4 expandtab: */