Mercurial > sdl-ios-xcode
diff src/video/uikit/SDL_uikitwindow.m @ 2354:2e4fea4a4416 gsoc2008_iphone
These files contain the window related functions for the UIKit video driver.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:45:41 +0000 |
parents | |
children | d904584ea86d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/uikit/SDL_uikitwindow.m Thu Jul 17 22:45:41 2008 +0000 @@ -0,0 +1,88 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Dummy SDL video driver implementation; this is just enough to make an + * SDL-based application THINK it's got a working video driver, for + * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, + * and also for use as a collection of stubs when porting SDL to a new + * platform for which you haven't yet written a valid video driver. + * + * This is also a great way to determine bottlenecks: if you think that SDL + * is a performance problem for a given platform, enable this driver, and + * then see if your application runs faster without video overhead. + * + * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. + */ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitwindow.h" +#import "SDL_uikitappdelegate.h" + +#import "SDL_uikitopenglview.h" +#import "SDL_renderer_sw.h" + +#include <UIKit/UIKit.h> +#include <Foundation/Foundation.h> + + + +extern UIWindow *uikitWindow; +extern SDL_uikitopenglview *uikitEAGLView; + +int UIKit_CreateWindow(_THIS, SDL_Window *window) { + + printf("Create window! UIKIT!\n"); + + uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; + + if (window->flags & SDL_WINDOW_BORDERLESS) { + /* hide status bar */ + [UIApplication sharedApplication].statusBarHidden = YES; + } + + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ + window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ + window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ + window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ + window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + + return 1; + +} + +void UIKit_DestroyWindow(_THIS, SDL_Window * window) { + ; +} + + + +/* vi: set ts=4 sw=4 expandtab: */