Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_lowvideo.h @ 145:29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
and added a function to cache the application handle so DirectInput
still works properly.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Aug 2001 12:21:32 +0000 |
parents | e30a8ce27c22 |
children | e8157fcb3114 |
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144:1cfa4282f2eb | 145:29a638dc26db |
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85 extern int mouse_relative; | 85 extern int mouse_relative; |
86 | 86 |
87 /* This is really from SDL_dx5audio.c */ | 87 /* This is really from SDL_dx5audio.c */ |
88 extern void DX5_SoundFocus(HWND window); | 88 extern void DX5_SoundFocus(HWND window); |
89 | 89 |
90 /* DJM: This is really from SDL_sysevents.c, we need it in | |
91 GDL_CreateWindow as well */ | |
92 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
93 | |
90 #endif /* SDL_lowvideo_h */ | 94 #endif /* SDL_lowvideo_h */ |