Mercurial > sdl-ios-xcode
diff src/timer/nds/SDL_systimer.c @ 2735:204be4fc2726
Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 27 Aug 2008 15:10:03 +0000 |
parents | |
children | 99210400e8b9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/timer/nds/SDL_systimer.c Wed Aug 27 15:10:03 2008 +0000 @@ -0,0 +1,120 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifdef SDL_TIMER_NDS + +#include <nds.h> +#include <nds/timers.h> + +#include "SDL_timer.h" +#include "../SDL_timer_c.h" +#include "../SDL_systimer.h" + +/* Data to handle a single periodic alarm */ +static int timer_alive = 0; +static Uint32 timer_ticks; + +void +SDL_StartTicks(void) +{ + if (!timer_alive) { + SDL_SYS_TimerInit(); + SDL_SYS_StartTimer(); + } + + timer_ticks = 0; +} + +Uint32 +SDL_GetTicks(void) +{ + return timer_ticks; +} + +void +SDL_Delay(Uint32 ms) +{ + Uint32 start = SDL_GetTicks(); + while (timer_alive) { + if ((SDL_GetTicks() - start) >= ms) + break; + } +} + +static int +RunTimer(void *unused) +{ + while (timer_alive) { + if (SDL_timer_running) { + } + SDL_Delay(1); + } + return (0); +} + +void +NDS_TimerInterrupt(void) +{ + timer_ticks++; +} + +/* This is only called if the event thread is not running */ +int +SDL_SYS_TimerInit(void) +{ + timer_alive = 1; + timer_ticks = 0; + TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ; + TIMER_DATA(3) = TIMER_FREQ_1024(1000); + irqSet(IRQ_TIMER3, NDS_TimerInterrupt); + irqEnable(IRQ_TIMER3); + return 0; +} + +void +SDL_SYS_TimerQuit(void) +{ + if (timer_alive) { + TIMER_CR(3) = 0; + } + timer_alive = 0; + irqDisable(IRQ_TIMER3); +} + +int +SDL_SYS_StartTimer(void) +{ + TIMER_CR(3) |= TIMER_ENABLE; + return 0; +} + +void +SDL_SYS_StopTimer(void) +{ + TIMER_CR(3) &= ~TIMER_ENABLE; + return; +} + + +#endif /* SDL_TIMER_NDS */ +/* vi: set ts=4 sw=4 expandtab: */