diff src/audio/nds/SDL_ndsaudio.h @ 2735:204be4fc2726

Final merge of Google Summer of Code 2008 work... Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga
author Sam Lantinga <slouken@libsdl.org>
date Wed, 27 Aug 2008 15:10:03 +0000
parents
children 99210400e8b9
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/nds/SDL_ndsaudio.h	Wed Aug 27 15:10:03 2008 +0000
@@ -0,0 +1,44 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_ndsaudio_h
+#define _SDL_ndsaudio_h
+
+#include "../SDL_sysaudio.h"
+#include <nds/arm9/sound.h>
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS	SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData
+{
+    TransferSoundData *sound;
+    /* The file descriptor for the audio device */
+    Uint8 *mixbuf;
+    Uint32 mixlen;
+    Uint32 write_delay;
+    Uint32 initial_calls;
+};
+
+#endif /* _SDL_ndsaudio_h */
+/* vi: set ts=4 sw=4 expandtab: */