Mercurial > sdl-ios-xcode
diff src/audio/nds/SDL_ndsaudio.h @ 2735:204be4fc2726
Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 27 Aug 2008 15:10:03 +0000 |
parents | |
children | 99210400e8b9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/nds/SDL_ndsaudio.h Wed Aug 27 15:10:03 2008 +0000 @@ -0,0 +1,44 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_ndsaudio_h +#define _SDL_ndsaudio_h + +#include "../SDL_sysaudio.h" +#include <nds/arm9/sound.h> + +/* Hidden "this" pointer for the audio functions */ +#define _THIS SDL_AudioDevice *this + +struct SDL_PrivateAudioData +{ + TransferSoundData *sound; + /* The file descriptor for the audio device */ + Uint8 *mixbuf; + Uint32 mixlen; + Uint32 write_delay; + Uint32 initial_calls; +}; + +#endif /* _SDL_ndsaudio_h */ +/* vi: set ts=4 sw=4 expandtab: */