comparison src/audio/nds/SDL_ndsaudio.h @ 2735:204be4fc2726

Final merge of Google Summer of Code 2008 work... Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga
author Sam Lantinga <slouken@libsdl.org>
date Wed, 27 Aug 2008 15:10:03 +0000
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children 99210400e8b9
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2734:dd25eabe441c 2735:204be4fc2726
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #ifndef _SDL_ndsaudio_h
25 #define _SDL_ndsaudio_h
26
27 #include "../SDL_sysaudio.h"
28 #include <nds/arm9/sound.h>
29
30 /* Hidden "this" pointer for the audio functions */
31 #define _THIS SDL_AudioDevice *this
32
33 struct SDL_PrivateAudioData
34 {
35 TransferSoundData *sound;
36 /* The file descriptor for the audio device */
37 Uint8 *mixbuf;
38 Uint32 mixlen;
39 Uint32 write_delay;
40 Uint32 initial_calls;
41 };
42
43 #endif /* _SDL_ndsaudio_h */
44 /* vi: set ts=4 sw=4 expandtab: */