Mercurial > sdl-ios-xcode
diff include/SDL_compat.h @ 1667:1fddae038bc8 SDL-1.3
Implemented many compatibility functions
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 03:53:21 +0000 |
parents | 782fd950bd46 |
children | 4da1ee79c9af |
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--- a/include/SDL_compat.h Sun May 28 21:56:07 2006 +0000 +++ b/include/SDL_compat.h Mon May 29 03:53:21 2006 +0000 @@ -30,54 +30,52 @@ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus -extern "C" -{ +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ #endif - extern DECLSPEC char *SDLCALL SDL_AudioDriverName (char *namebuf, - int maxlen); - extern DECLSPEC char *SDLCALL SDL_VideoDriverName (char *namebuf, - int maxlen); - extern DECLSPEC int SDLCALL SDL_VideoModeOK (int width, int height, - int bpp, Uint32 flags); - extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes (SDL_PixelFormat * - format, Uint32 flags); - extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode (int width, - int height, - int bpp, - Uint32 flags); +#define SDL_SWSURFACE 0x00000000 +#define SDL_HWSURFACE 0x00000001 +#define SDL_ASYNCBLIT 0x00000004 +#define SDL_ANYFORMAT 0x10000000 +#define SDL_HWPALETTE 0x20000000 +#define SDL_DOUBLEBUF 0x40000000 +#define SDL_FULLSCREEN 0x80000000 +#define SDL_OPENGL 0x00000002 +#define SDL_INTERNALOPENGL 0x00000008 +#define SDL_RESIZABLE 0x00000010 +#define SDL_NOFRAME 0x00000020 +#define SDL_HWACCEL 0x00000100 +#define SDL_SRCCOLORKEY 0x00001000 +#define SDL_RLEACCELOK 0x00002000 +#define SDL_RLEACCEL 0x00004000 +#define SDL_SRCALPHA 0x00010000 -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" +#define SDL_APPMOUSEFOCUS 0x01 +#define SDL_APPINPUTFOCUS 0x02 +#define SDL_APPACTIVE 0x04 + +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 -#endif /* _SDL_compat_h */ +typedef enum +{ + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1 +} SDL_GrabMode; +extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version (void); +extern DECLSPEC char *SDLCALL SDL_AudioDriverName (char *namebuf, int maxlen); +extern DECLSPEC char *SDLCALL SDL_VideoDriverName (char *namebuf, int maxlen); +extern DECLSPEC int SDLCALL SDL_VideoModeOK (int width, int height, int bpp, + Uint32 flags); +extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes (SDL_PixelFormat * format, + Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode (int width, int height, + int bpp, Uint32 flags); extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface (void); - -/* These are the currently supported flags for the SDL_surface */ -/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ -#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ -#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ -#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ -/* Available for SDL_SetVideoMode() */ -#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ -#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ -#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ -#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ -#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ -#define SDL_INTERNALOPENGL 0x00000008 /* SDL uses OpenGL internally for this window */ -#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ -#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ -/* Used internally (read-only) */ -#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ -#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ -#define SDL_RLEACCELOK 0x00002000 /* Private flag */ -#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ -#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ - extern DECLSPEC void SDLCALL SDL_WM_SetCaption (const char *title, const char *icon); extern DECLSPEC void SDLCALL SDL_WM_GetCaption (char **title, char **icon); @@ -85,42 +83,19 @@ Uint8 * mask); extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow (void); extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen (SDL_Surface * surface); -typedef enum -{ - SDL_GRAB_QUERY = -1, - SDL_GRAB_OFF = 0, - SDL_GRAB_ON = 1 -} SDL_GrabMode; extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput (SDL_GrabMode mode); - -/* The available application states */ -#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ -#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ -#define SDL_APPACTIVE 0x04 /* The application is active */ - extern DECLSPEC Uint8 SDLCALL SDL_GetAppState (void); -extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version (void); -/* flags for SDL_SetPalette() */ -#define SDL_LOGPAL 0x01 -#define SDL_PHYSPAL 0x02 - -/* - * Sets a portion of the colormap for a given 8-bit surface. - * 'flags' is one or both of: - * SDL_LOGPAL -- set logical palette, which controls how blits are mapped - * to/from the surface, - * SDL_PHYSPAL -- set physical palette, which controls how pixels look on - * the screen - * Only screens have physical palettes. Separate change of physical/logical - * palettes is only possible if the screen has SDL_HWPALETTE set. - * - * The return value is 1 if all colours could be set as requested, and 0 - * otherwise. - * - * SDL_SetColors() is equivalent to calling this function with - * flags = (SDL_LOGPAL|SDL_PHYSPAL). - */ extern DECLSPEC int SDLCALL SDL_SetPalette (SDL_Surface * surface, int flags, SDL_Color * colors, int firstcolor, int ncolors); extern DECLSPEC int SDLCALL SDL_GetWMInfo (SDL_SysWMinfo * info); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_compat_h */