Mercurial > sdl-ios-xcode
diff src/video/SDL_shape.c @ 4838:1f9915666afd
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 09 Aug 2010 15:37:20 -0400 |
parents | 55f32099a4b5 |
children | 05d172e92b52 |
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--- a/src/video/SDL_shape.c Mon Aug 02 23:58:22 2010 -0400 +++ b/src/video/SDL_shape.c Mon Aug 09 15:37:20 2010 -0400 @@ -29,238 +29,248 @@ #include "SDL_shape.h" #include "../src/video/SDL_shape_internals.h" -SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { - SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); - if(result != NULL) { - result->shaper = result->display->device->shape_driver.CreateShaper(result); - if(result->shaper != NULL) { - result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; - result->shaper->mode.mode = ShapeModeDefault; - result->shaper->mode.parameters.binarizationCutoff = 1; - result->shaper->hasshape = SDL_FALSE; - return result; - } - else { - SDL_DestroyWindow(result); - return NULL; - } - } - else - return NULL; +SDL_Window* +SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { + SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); + if(result != NULL) { + result->shaper = result->display->device->shape_driver.CreateShaper(result); + if(result->shaper != NULL) { + result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; + result->shaper->mode.mode = ShapeModeDefault; + result->shaper->mode.parameters.binarizationCutoff = 1; + result->shaper->hasshape = SDL_FALSE; + return result; + } + else { + SDL_DestroyWindow(result); + return NULL; + } + } + else + return NULL; } -SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { - if(window == NULL) - return SDL_FALSE; - else - return (SDL_bool)(window->shaper != NULL); +SDL_bool +SDL_IsShapedWindow(const SDL_Window *window) { + if(window == NULL) + return SDL_FALSE; + else + return (SDL_bool)(window->shaper != NULL); } /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ -void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { - int x = 0; - int y = 0; - Uint8 r = 0,g = 0,b = 0,alpha = 0; - Uint8* pixel = NULL; - Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; - SDL_Color key; - if(SDL_MUSTLOCK(shape)) - SDL_LockSurface(shape); - pixel = (Uint8*)shape->pixels; - for(y = 0;y<shape->h;y++) { - for(x=0;x<shape->w;x++) { - alpha = 0; - pixel_value = 0; - pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); - switch(shape->format->BytesPerPixel) { - case(1): - pixel_value = *(Uint8*)pixel; - break; - case(2): - pixel_value = *(Uint16*)pixel; - break; - case(3): - pixel_value = *(Uint32*)pixel & (~shape->format->Amask); - break; - case(4): - pixel_value = *(Uint32*)pixel; - break; - } - SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); - bitmap_pixel = y*shape->w + x; - switch(mode.mode) { - case(ShapeModeDefault): - mask_value = (alpha >= 1 ? 1 : 0); - break; - case(ShapeModeBinarizeAlpha): - mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); - break; - case(ShapeModeReverseBinarizeAlpha): - mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); - break; - case(ShapeModeColorKey): - key = mode.parameters.colorKey; - mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); - break; - } - bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); - } - } - if(SDL_MUSTLOCK(shape)) - SDL_UnlockSurface(shape); +void +SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { + int x = 0; + int y = 0; + Uint8 r = 0,g = 0,b = 0,alpha = 0; + Uint8* pixel = NULL; + Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; + SDL_Color key; + if(SDL_MUSTLOCK(shape)) + SDL_LockSurface(shape); + pixel = (Uint8*)shape->pixels; + for(y = 0;y<shape->h;y++) { + for(x=0;x<shape->w;x++) { + alpha = 0; + pixel_value = 0; + pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); + switch(shape->format->BytesPerPixel) { + case(1): + pixel_value = *(Uint8*)pixel; + break; + case(2): + pixel_value = *(Uint16*)pixel; + break; + case(3): + pixel_value = *(Uint32*)pixel & (~shape->format->Amask); + break; + case(4): + pixel_value = *(Uint32*)pixel; + break; + } + SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); + bitmap_pixel = y*shape->w + x; + switch(mode.mode) { + case(ShapeModeDefault): + mask_value = (alpha >= 1 ? 1 : 0); + break; + case(ShapeModeBinarizeAlpha): + mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); + break; + case(ShapeModeReverseBinarizeAlpha): + mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); + break; + case(ShapeModeColorKey): + key = mode.parameters.colorKey; + mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); + break; + } + bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); + } + } + if(SDL_MUSTLOCK(shape)) + SDL_UnlockSurface(shape); } -SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { - int x = 0,y = 0; - Uint8* pixel = NULL; - Uint32 pixel_value = 0; - Uint8 r = 0,g = 0,b = 0,a = 0; - SDL_bool pixel_transparent = SDL_FALSE; - int last_transparent = -1; - SDL_Color key; - SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); - SDL_Rect next = {0,0,0,0}; - for(y=dimensions.y;y<dimensions.h;y++) - for(x=dimensions.x;x<dimensions.w;x++) { - pixel_value = 0; - pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); - switch(mask->format->BytesPerPixel) { - case(1): - pixel_value = *(Uint8*)pixel; - break; - case(2): - pixel_value = *(Uint16*)pixel; - break; - case(3): - pixel_value = *(Uint32*)pixel & (~mask->format->Amask); - break; - case(4): - pixel_value = *(Uint32*)pixel; - break; - } - SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); - switch(mode.mode) { - case(ShapeModeDefault): - pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert); - break; - case(ShapeModeBinarizeAlpha): - pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert); - break; - case(ShapeModeReverseBinarizeAlpha): - pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert); - break; - case(ShapeModeColorKey): - key = mode.parameters.colorKey; - pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert); - break; - } - if(last_transparent == -1) { - last_transparent = pixel_transparent; - break; - } - if(last_transparent != pixel_transparent) { - result->kind = QuadShape; - //These will stay the same. - next.w = dimensions.w / 2; - next.h = dimensions.h / 2; - //These will change from recursion to recursion. - next.x = dimensions.x; - next.y = dimensions.y; - result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); - next.x = dimensions.w / 2 + 1; - //Unneeded: next.y = dimensions.y; - result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); - next.x = dimensions.x; - next.y = dimensions.h / 2 + 1; - result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); - next.x = dimensions.w / 2 + 1; - //Unneeded: next.y = dimensions.h / 2 + 1; - result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); - return result; - } - } - //If we never recursed, all the pixels in this quadrant have the same "value". - result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); - result->data.shape = dimensions; - return result; +SDL_ShapeTree* +RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { + int x = 0,y = 0; + Uint8* pixel = NULL; + Uint32 pixel_value = 0; + Uint8 r = 0,g = 0,b = 0,a = 0; + SDL_bool pixel_transparent = SDL_FALSE; + int last_transparent = -1; + SDL_Color key; + SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); + SDL_Rect next = {0,0,0,0}; + for(y=dimensions.y;y<dimensions.h;y++) + for(x=dimensions.x;x<dimensions.w;x++) { + pixel_value = 0; + pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); + switch(mask->format->BytesPerPixel) { + case(1): + pixel_value = *(Uint8*)pixel; + break; + case(2): + pixel_value = *(Uint16*)pixel; + break; + case(3): + pixel_value = *(Uint32*)pixel & (~mask->format->Amask); + break; + case(4): + pixel_value = *(Uint32*)pixel; + break; + } + SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); + switch(mode.mode) { + case(ShapeModeDefault): + pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert); + break; + case(ShapeModeBinarizeAlpha): + pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert); + break; + case(ShapeModeReverseBinarizeAlpha): + pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert); + break; + case(ShapeModeColorKey): + key = mode.parameters.colorKey; + pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert); + break; + } + if(last_transparent == -1) { + last_transparent = pixel_transparent; + break; + } + if(last_transparent != pixel_transparent) { + result->kind = QuadShape; + //These will stay the same. + next.w = dimensions.w / 2; + next.h = dimensions.h / 2; + //These will change from recursion to recursion. + next.x = dimensions.x; + next.y = dimensions.y; + result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); + next.x = dimensions.w / 2 + 1; + //Unneeded: next.y = dimensions.y; + result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); + next.x = dimensions.x; + next.y = dimensions.h / 2 + 1; + result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); + next.x = dimensions.w / 2 + 1; + //Unneeded: next.y = dimensions.h / 2 + 1; + result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); + return result; + } + } + //If we never recursed, all the pixels in this quadrant have the same "value". + result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); + result->data.shape = dimensions; + return result; } -SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { - SDL_Rect dimensions = {0,0,shape->w,shape->h}; - SDL_ShapeTree* result = NULL; - if(SDL_MUSTLOCK(shape)) - SDL_LockSurface(shape); - result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); - if(SDL_MUSTLOCK(shape)) - SDL_UnlockSurface(shape); - return result; +SDL_ShapeTree* +SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { + SDL_Rect dimensions = {0,0,shape->w,shape->h}; + SDL_ShapeTree* result = NULL; + if(SDL_MUSTLOCK(shape)) + SDL_LockSurface(shape); + result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); + if(SDL_MUSTLOCK(shape)) + SDL_UnlockSurface(shape); + return result; } -void SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) { - if(tree->kind == QuadShape) { - SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); - SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); - SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); - SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); - } - else - function(tree,closure); +void +SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) { + if(tree->kind == QuadShape) { + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); + } + else + function(tree,closure); } -void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { - if((*shapeTree)->kind == QuadShape) { - SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); - SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); - SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); - SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); - } - SDL_free(*shapeTree); - *shapeTree = NULL; +void +SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { + if((*shapeTree)->kind == QuadShape) { + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); + } + SDL_free(*shapeTree); + *shapeTree = NULL; } -int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { - int result; - if(window == NULL || !SDL_IsShapedWindow(window)) - //The window given was not a shapeable window. - return SDL_NONSHAPEABLE_WINDOW; - if(shape == NULL) - //Invalid shape argument. - return SDL_INVALID_SHAPE_ARGUMENT; - - if(shapeMode != NULL) - window->shaper->mode = *shapeMode; - //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. - result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); - window->shaper->hasshape = SDL_TRUE; - if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { - SDL_ShowWindow(window); - window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; - } - return result; +int +SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { + int result; + if(window == NULL || !SDL_IsShapedWindow(window)) + //The window given was not a shapeable window. + return SDL_NONSHAPEABLE_WINDOW; + if(shape == NULL) + //Invalid shape argument. + return SDL_INVALID_SHAPE_ARGUMENT; + + if(shapeMode != NULL) + window->shaper->mode = *shapeMode; + //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. + result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); + window->shaper->hasshape = SDL_TRUE; + if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { + SDL_ShowWindow(window); + window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; + } + return result; } -SDL_bool SDL_WindowHasAShape(SDL_Window *window) { - if (window == NULL && !SDL_IsShapedWindow(window)) - return SDL_FALSE; - return window->shaper->hasshape; +SDL_bool +SDL_WindowHasAShape(SDL_Window *window) { + if (window == NULL && !SDL_IsShapedWindow(window)) + return SDL_FALSE; + return window->shaper->hasshape; } -int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { - if(window != NULL && SDL_IsShapedWindow(window)) { - if(shapeMode == NULL) { - if(SDL_WindowHasAShape(window)) - //The window given has a shape. - return 0; - else - //The window given is shapeable but lacks a shape. - return SDL_WINDOW_LACKS_SHAPE; - } - else { - *shapeMode = window->shaper->mode; - return 0; - } - } - else - //The window given is not a valid shapeable window. - return SDL_NONSHAPEABLE_WINDOW; +int +SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { + if(window != NULL && SDL_IsShapedWindow(window)) { + if(shapeMode == NULL) { + if(SDL_WindowHasAShape(window)) + //The window given has a shape. + return 0; + else + //The window given is shapeable but lacks a shape. + return SDL_WINDOW_LACKS_SHAPE; + } + else { + *shapeMode = window->shaper->mode; + return 0; + } + } + else + //The window given is not a valid shapeable window. + return SDL_NONSHAPEABLE_WINDOW; }