Mercurial > sdl-ios-xcode
comparison src/video/SDL_shape.c @ 4838:1f9915666afd
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 09 Aug 2010 15:37:20 -0400 |
parents | 55f32099a4b5 |
children | 05d172e92b52 |
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4826:d532a5a114cd | 4838:1f9915666afd |
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27 #include "SDL_pixels.h" | 27 #include "SDL_pixels.h" |
28 #include "SDL_surface.h" | 28 #include "SDL_surface.h" |
29 #include "SDL_shape.h" | 29 #include "SDL_shape.h" |
30 #include "../src/video/SDL_shape_internals.h" | 30 #include "../src/video/SDL_shape_internals.h" |
31 | 31 |
32 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { | 32 SDL_Window* |
33 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); | 33 SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
34 if(result != NULL) { | 34 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); |
35 result->shaper = result->display->device->shape_driver.CreateShaper(result); | 35 if(result != NULL) { |
36 if(result->shaper != NULL) { | 36 result->shaper = result->display->device->shape_driver.CreateShaper(result); |
37 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; | 37 if(result->shaper != NULL) { |
38 result->shaper->mode.mode = ShapeModeDefault; | 38 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; |
39 result->shaper->mode.parameters.binarizationCutoff = 1; | 39 result->shaper->mode.mode = ShapeModeDefault; |
40 result->shaper->hasshape = SDL_FALSE; | 40 result->shaper->mode.parameters.binarizationCutoff = 1; |
41 return result; | 41 result->shaper->hasshape = SDL_FALSE; |
42 } | 42 return result; |
43 else { | 43 } |
44 SDL_DestroyWindow(result); | 44 else { |
45 return NULL; | 45 SDL_DestroyWindow(result); |
46 } | 46 return NULL; |
47 } | 47 } |
48 else | 48 } |
49 return NULL; | 49 else |
50 } | 50 return NULL; |
51 | 51 } |
52 SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { | 52 |
53 if(window == NULL) | 53 SDL_bool |
54 return SDL_FALSE; | 54 SDL_IsShapedWindow(const SDL_Window *window) { |
55 else | 55 if(window == NULL) |
56 return (SDL_bool)(window->shaper != NULL); | 56 return SDL_FALSE; |
57 else | |
58 return (SDL_bool)(window->shaper != NULL); | |
57 } | 59 } |
58 | 60 |
59 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ | 61 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ |
60 void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { | 62 void |
61 int x = 0; | 63 SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { |
62 int y = 0; | 64 int x = 0; |
63 Uint8 r = 0,g = 0,b = 0,alpha = 0; | 65 int y = 0; |
64 Uint8* pixel = NULL; | 66 Uint8 r = 0,g = 0,b = 0,alpha = 0; |
65 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; | 67 Uint8* pixel = NULL; |
66 SDL_Color key; | 68 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; |
67 if(SDL_MUSTLOCK(shape)) | 69 SDL_Color key; |
68 SDL_LockSurface(shape); | 70 if(SDL_MUSTLOCK(shape)) |
69 pixel = (Uint8*)shape->pixels; | 71 SDL_LockSurface(shape); |
70 for(y = 0;y<shape->h;y++) { | 72 pixel = (Uint8*)shape->pixels; |
71 for(x=0;x<shape->w;x++) { | 73 for(y = 0;y<shape->h;y++) { |
72 alpha = 0; | 74 for(x=0;x<shape->w;x++) { |
73 pixel_value = 0; | 75 alpha = 0; |
74 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); | 76 pixel_value = 0; |
75 switch(shape->format->BytesPerPixel) { | 77 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); |
76 case(1): | 78 switch(shape->format->BytesPerPixel) { |
77 pixel_value = *(Uint8*)pixel; | 79 case(1): |
78 break; | 80 pixel_value = *(Uint8*)pixel; |
79 case(2): | 81 break; |
80 pixel_value = *(Uint16*)pixel; | 82 case(2): |
81 break; | 83 pixel_value = *(Uint16*)pixel; |
82 case(3): | 84 break; |
83 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); | 85 case(3): |
84 break; | 86 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); |
85 case(4): | 87 break; |
86 pixel_value = *(Uint32*)pixel; | 88 case(4): |
87 break; | 89 pixel_value = *(Uint32*)pixel; |
88 } | 90 break; |
89 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); | 91 } |
90 bitmap_pixel = y*shape->w + x; | 92 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); |
91 switch(mode.mode) { | 93 bitmap_pixel = y*shape->w + x; |
92 case(ShapeModeDefault): | 94 switch(mode.mode) { |
93 mask_value = (alpha >= 1 ? 1 : 0); | 95 case(ShapeModeDefault): |
94 break; | 96 mask_value = (alpha >= 1 ? 1 : 0); |
95 case(ShapeModeBinarizeAlpha): | 97 break; |
96 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); | 98 case(ShapeModeBinarizeAlpha): |
97 break; | 99 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); |
98 case(ShapeModeReverseBinarizeAlpha): | 100 break; |
99 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); | 101 case(ShapeModeReverseBinarizeAlpha): |
100 break; | 102 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); |
101 case(ShapeModeColorKey): | 103 break; |
102 key = mode.parameters.colorKey; | 104 case(ShapeModeColorKey): |
103 mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); | 105 key = mode.parameters.colorKey; |
104 break; | 106 mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); |
105 } | 107 break; |
106 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); | 108 } |
107 } | 109 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); |
108 } | 110 } |
109 if(SDL_MUSTLOCK(shape)) | 111 } |
110 SDL_UnlockSurface(shape); | 112 if(SDL_MUSTLOCK(shape)) |
111 } | 113 SDL_UnlockSurface(shape); |
112 | 114 } |
113 SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { | 115 |
114 int x = 0,y = 0; | 116 SDL_ShapeTree* |
115 Uint8* pixel = NULL; | 117 RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { |
116 Uint32 pixel_value = 0; | 118 int x = 0,y = 0; |
117 Uint8 r = 0,g = 0,b = 0,a = 0; | 119 Uint8* pixel = NULL; |
118 SDL_bool pixel_transparent = SDL_FALSE; | 120 Uint32 pixel_value = 0; |
119 int last_transparent = -1; | 121 Uint8 r = 0,g = 0,b = 0,a = 0; |
120 SDL_Color key; | 122 SDL_bool pixel_transparent = SDL_FALSE; |
121 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); | 123 int last_transparent = -1; |
122 SDL_Rect next = {0,0,0,0}; | 124 SDL_Color key; |
123 for(y=dimensions.y;y<dimensions.h;y++) | 125 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); |
124 for(x=dimensions.x;x<dimensions.w;x++) { | 126 SDL_Rect next = {0,0,0,0}; |
125 pixel_value = 0; | 127 for(y=dimensions.y;y<dimensions.h;y++) |
126 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); | 128 for(x=dimensions.x;x<dimensions.w;x++) { |
127 switch(mask->format->BytesPerPixel) { | 129 pixel_value = 0; |
128 case(1): | 130 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); |
129 pixel_value = *(Uint8*)pixel; | 131 switch(mask->format->BytesPerPixel) { |
130 break; | 132 case(1): |
131 case(2): | 133 pixel_value = *(Uint8*)pixel; |
132 pixel_value = *(Uint16*)pixel; | 134 break; |
133 break; | 135 case(2): |
134 case(3): | 136 pixel_value = *(Uint16*)pixel; |
135 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); | 137 break; |
136 break; | 138 case(3): |
137 case(4): | 139 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); |
138 pixel_value = *(Uint32*)pixel; | 140 break; |
139 break; | 141 case(4): |
140 } | 142 pixel_value = *(Uint32*)pixel; |
141 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); | 143 break; |
142 switch(mode.mode) { | 144 } |
143 case(ShapeModeDefault): | 145 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); |
144 pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert); | 146 switch(mode.mode) { |
145 break; | 147 case(ShapeModeDefault): |
146 case(ShapeModeBinarizeAlpha): | 148 pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert); |
147 pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert); | 149 break; |
148 break; | 150 case(ShapeModeBinarizeAlpha): |
149 case(ShapeModeReverseBinarizeAlpha): | 151 pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert); |
150 pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert); | 152 break; |
151 break; | 153 case(ShapeModeReverseBinarizeAlpha): |
152 case(ShapeModeColorKey): | 154 pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert); |
153 key = mode.parameters.colorKey; | 155 break; |
154 pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert); | 156 case(ShapeModeColorKey): |
155 break; | 157 key = mode.parameters.colorKey; |
156 } | 158 pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert); |
157 if(last_transparent == -1) { | 159 break; |
158 last_transparent = pixel_transparent; | 160 } |
159 break; | 161 if(last_transparent == -1) { |
160 } | 162 last_transparent = pixel_transparent; |
161 if(last_transparent != pixel_transparent) { | 163 break; |
162 result->kind = QuadShape; | 164 } |
163 //These will stay the same. | 165 if(last_transparent != pixel_transparent) { |
164 next.w = dimensions.w / 2; | 166 result->kind = QuadShape; |
165 next.h = dimensions.h / 2; | 167 //These will stay the same. |
166 //These will change from recursion to recursion. | 168 next.w = dimensions.w / 2; |
167 next.x = dimensions.x; | 169 next.h = dimensions.h / 2; |
168 next.y = dimensions.y; | 170 //These will change from recursion to recursion. |
169 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 171 next.x = dimensions.x; |
170 next.x = dimensions.w / 2 + 1; | 172 next.y = dimensions.y; |
171 //Unneeded: next.y = dimensions.y; | 173 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
172 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 174 next.x = dimensions.w / 2 + 1; |
173 next.x = dimensions.x; | 175 //Unneeded: next.y = dimensions.y; |
174 next.y = dimensions.h / 2 + 1; | 176 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
175 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 177 next.x = dimensions.x; |
176 next.x = dimensions.w / 2 + 1; | 178 next.y = dimensions.h / 2 + 1; |
177 //Unneeded: next.y = dimensions.h / 2 + 1; | 179 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
178 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 180 next.x = dimensions.w / 2 + 1; |
179 return result; | 181 //Unneeded: next.y = dimensions.h / 2 + 1; |
180 } | 182 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
181 } | 183 return result; |
182 //If we never recursed, all the pixels in this quadrant have the same "value". | 184 } |
183 result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); | 185 } |
184 result->data.shape = dimensions; | 186 //If we never recursed, all the pixels in this quadrant have the same "value". |
185 return result; | 187 result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); |
186 } | 188 result->data.shape = dimensions; |
187 | 189 return result; |
188 SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { | 190 } |
189 SDL_Rect dimensions = {0,0,shape->w,shape->h}; | 191 |
190 SDL_ShapeTree* result = NULL; | 192 SDL_ShapeTree* |
191 if(SDL_MUSTLOCK(shape)) | 193 SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { |
192 SDL_LockSurface(shape); | 194 SDL_Rect dimensions = {0,0,shape->w,shape->h}; |
193 result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); | 195 SDL_ShapeTree* result = NULL; |
194 if(SDL_MUSTLOCK(shape)) | 196 if(SDL_MUSTLOCK(shape)) |
195 SDL_UnlockSurface(shape); | 197 SDL_LockSurface(shape); |
196 return result; | 198 result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); |
197 } | 199 if(SDL_MUSTLOCK(shape)) |
198 | 200 SDL_UnlockSurface(shape); |
199 void SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) { | 201 return result; |
200 if(tree->kind == QuadShape) { | 202 } |
201 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); | 203 |
202 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); | 204 void |
203 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); | 205 SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) { |
204 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); | 206 if(tree->kind == QuadShape) { |
205 } | 207 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); |
206 else | 208 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); |
207 function(tree,closure); | 209 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); |
208 } | 210 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); |
209 | 211 } |
210 void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { | 212 else |
211 if((*shapeTree)->kind == QuadShape) { | 213 function(tree,closure); |
212 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); | 214 } |
213 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); | 215 |
214 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); | 216 void |
215 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); | 217 SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { |
216 } | 218 if((*shapeTree)->kind == QuadShape) { |
217 SDL_free(*shapeTree); | 219 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); |
218 *shapeTree = NULL; | 220 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); |
219 } | 221 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); |
220 | 222 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); |
221 int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { | 223 } |
222 int result; | 224 SDL_free(*shapeTree); |
223 if(window == NULL || !SDL_IsShapedWindow(window)) | 225 *shapeTree = NULL; |
224 //The window given was not a shapeable window. | 226 } |
225 return SDL_NONSHAPEABLE_WINDOW; | 227 |
226 if(shape == NULL) | 228 int |
227 //Invalid shape argument. | 229 SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { |
228 return SDL_INVALID_SHAPE_ARGUMENT; | 230 int result; |
229 | 231 if(window == NULL || !SDL_IsShapedWindow(window)) |
230 if(shapeMode != NULL) | 232 //The window given was not a shapeable window. |
231 window->shaper->mode = *shapeMode; | 233 return SDL_NONSHAPEABLE_WINDOW; |
232 //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. | 234 if(shape == NULL) |
233 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); | 235 //Invalid shape argument. |
234 window->shaper->hasshape = SDL_TRUE; | 236 return SDL_INVALID_SHAPE_ARGUMENT; |
235 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { | 237 |
236 SDL_ShowWindow(window); | 238 if(shapeMode != NULL) |
237 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; | 239 window->shaper->mode = *shapeMode; |
238 } | 240 //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. |
239 return result; | 241 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); |
240 } | 242 window->shaper->hasshape = SDL_TRUE; |
241 | 243 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { |
242 SDL_bool SDL_WindowHasAShape(SDL_Window *window) { | 244 SDL_ShowWindow(window); |
243 if (window == NULL && !SDL_IsShapedWindow(window)) | 245 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; |
244 return SDL_FALSE; | 246 } |
245 return window->shaper->hasshape; | 247 return result; |
246 } | 248 } |
247 | 249 |
248 int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { | 250 SDL_bool |
249 if(window != NULL && SDL_IsShapedWindow(window)) { | 251 SDL_WindowHasAShape(SDL_Window *window) { |
250 if(shapeMode == NULL) { | 252 if (window == NULL && !SDL_IsShapedWindow(window)) |
251 if(SDL_WindowHasAShape(window)) | 253 return SDL_FALSE; |
252 //The window given has a shape. | 254 return window->shaper->hasshape; |
253 return 0; | 255 } |
254 else | 256 |
255 //The window given is shapeable but lacks a shape. | 257 int |
256 return SDL_WINDOW_LACKS_SHAPE; | 258 SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { |
257 } | 259 if(window != NULL && SDL_IsShapedWindow(window)) { |
258 else { | 260 if(shapeMode == NULL) { |
259 *shapeMode = window->shaper->mode; | 261 if(SDL_WindowHasAShape(window)) |
260 return 0; | 262 //The window given has a shape. |
261 } | 263 return 0; |
262 } | 264 else |
263 else | 265 //The window given is shapeable but lacks a shape. |
264 //The window given is not a valid shapeable window. | 266 return SDL_WINDOW_LACKS_SHAPE; |
265 return SDL_NONSHAPEABLE_WINDOW; | 267 } |
266 } | 268 else { |
269 *shapeMode = window->shaper->mode; | |
270 return 0; | |
271 } | |
272 } | |
273 else | |
274 //The window given is not a valid shapeable window. | |
275 return SDL_NONSHAPEABLE_WINDOW; | |
276 } |