Mercurial > sdl-ios-xcode
diff src/video/uikit/SDL_uikitvideo.m @ 2352:1ecbeff9eb4c gsoc2008_iphone
SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:38:29 +0000 |
parents | |
children | 491958a6c881 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/uikit/SDL_uikitvideo.m Thu Jul 17 22:38:29 2008 +0000 @@ -0,0 +1,163 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Dummy SDL video driver implementation; this is just enough to make an + * SDL-based application THINK it's got a working video driver, for + * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, + * and also for use as a collection of stubs when porting SDL to a new + * platform for which you haven't yet written a valid video driver. + * + * This is also a great way to determine bottlenecks: if you think that SDL + * is a performance problem for a given platform, enable this driver, and + * then see if your application runs faster without video overhead. + * + * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. + */ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitwindow.h" +#include "SDL_uikitopengles.h" + +#include "SDL_renderer_sw.h" +#include "SDL_renderer_gles.h" + +#define UIKITVID_DRIVER_NAME "uikit" + +/* Initialization/Query functions */ +static int UIKit_VideoInit(_THIS); +static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode); +static void UIKit_VideoQuit(_THIS); + +/* DUMMY driver bootstrap functions */ + +static int +UIKit_Available(void) +{ + return (1); +} + +static void UIKit_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device); +} + +static SDL_VideoDevice * +UIKit_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return (0); + } + + /* Set the function pointers */ + device->VideoInit = UIKit_VideoInit; + device->VideoQuit = UIKit_VideoQuit; + device->SetDisplayMode = UIKit_SetDisplayMode; + device->PumpEvents = UIKit_PumpEvents; + device->CreateWindow = UIKit_CreateWindow; + device->DestroyWindow = UIKit_DestroyWindow; + + + /* OpenGL (ES) functions */ + device->GL_MakeCurrent = UIKit_GL_MakeCurrent; + device->GL_SwapWindow = UIKit_GL_SwapWindow; + device->GL_CreateContext = UIKit_GL_CreateContext; + device->GL_DeleteContext = UIKit_GL_DeleteContext; + device->GL_GetProcAddress = UIKit_GL_GetProcAddress; + device->GL_LoadLibrary = UIKit_GL_LoadLibrary; + device->free = UIKit_DeleteDevice; + + device->gl_config.accelerated = 1; + + return device; +} + +VideoBootStrap UIKIT_bootstrap = { + UIKITVID_DRIVER_NAME, "SDL UIKit video driver", + UIKit_Available, UIKit_CreateDevice +}; + + +int +UIKit_VideoInit(_THIS) +{ + SDL_DisplayMode mode; + + printf("UIKit Video init!"); + + _this->gl_config.driver_loaded = 1; + + SDL_VideoDisplay display; + SDL_zero(display); + + /* Use a 32-bpp desktop mode */ + SDL_zero(mode); + mode.format = SDL_PIXELFORMAT_ABGR8888; + mode.w = 320; + mode.h = 480; + mode.refresh_rate = 0; + mode.driverdata = NULL; + + display.num_display_modes = 1; + display.max_display_modes = 1; + display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode)); + + display.display_modes[0] = mode; + display.desktop_mode = mode; + display.fullscreen_mode = mode; + display.current_mode = mode; + + SDL_AddVideoDisplay(&display); + + /* We're done! */ + return 0; +} + +static int +UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode) +{ + return 0; +} + +void +UIKit_VideoQuit(_THIS) +{ +} + +/* vi: set ts=4 sw=4 expandtab: */