Mercurial > sdl-ios-xcode
comparison src/video/uikit/SDL_uikitvideo.m @ 2352:1ecbeff9eb4c gsoc2008_iphone
SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:38:29 +0000 |
parents | |
children | 491958a6c881 |
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2351:d2a519d2cc57 | 2352:1ecbeff9eb4c |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* Dummy SDL video driver implementation; this is just enough to make an | |
25 * SDL-based application THINK it's got a working video driver, for | |
26 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | |
27 * and also for use as a collection of stubs when porting SDL to a new | |
28 * platform for which you haven't yet written a valid video driver. | |
29 * | |
30 * This is also a great way to determine bottlenecks: if you think that SDL | |
31 * is a performance problem for a given platform, enable this driver, and | |
32 * then see if your application runs faster without video overhead. | |
33 * | |
34 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion | |
35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib | |
36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | |
37 */ | |
38 | |
39 #include "SDL_video.h" | |
40 #include "SDL_mouse.h" | |
41 #include "../SDL_sysvideo.h" | |
42 #include "../SDL_pixels_c.h" | |
43 #include "../../events/SDL_events_c.h" | |
44 | |
45 #include "SDL_uikitvideo.h" | |
46 #include "SDL_uikitevents.h" | |
47 #include "SDL_uikitwindow.h" | |
48 #include "SDL_uikitopengles.h" | |
49 | |
50 #include "SDL_renderer_sw.h" | |
51 #include "SDL_renderer_gles.h" | |
52 | |
53 #define UIKITVID_DRIVER_NAME "uikit" | |
54 | |
55 /* Initialization/Query functions */ | |
56 static int UIKit_VideoInit(_THIS); | |
57 static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode); | |
58 static void UIKit_VideoQuit(_THIS); | |
59 | |
60 /* DUMMY driver bootstrap functions */ | |
61 | |
62 static int | |
63 UIKit_Available(void) | |
64 { | |
65 return (1); | |
66 } | |
67 | |
68 static void UIKit_DeleteDevice(SDL_VideoDevice * device) | |
69 { | |
70 SDL_free(device); | |
71 } | |
72 | |
73 static SDL_VideoDevice * | |
74 UIKit_CreateDevice(int devindex) | |
75 { | |
76 SDL_VideoDevice *device; | |
77 | |
78 /* Initialize all variables that we clean on shutdown */ | |
79 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); | |
80 if (!device) { | |
81 SDL_OutOfMemory(); | |
82 if (device) { | |
83 SDL_free(device); | |
84 } | |
85 return (0); | |
86 } | |
87 | |
88 /* Set the function pointers */ | |
89 device->VideoInit = UIKit_VideoInit; | |
90 device->VideoQuit = UIKit_VideoQuit; | |
91 device->SetDisplayMode = UIKit_SetDisplayMode; | |
92 device->PumpEvents = UIKit_PumpEvents; | |
93 device->CreateWindow = UIKit_CreateWindow; | |
94 device->DestroyWindow = UIKit_DestroyWindow; | |
95 | |
96 | |
97 /* OpenGL (ES) functions */ | |
98 device->GL_MakeCurrent = UIKit_GL_MakeCurrent; | |
99 device->GL_SwapWindow = UIKit_GL_SwapWindow; | |
100 device->GL_CreateContext = UIKit_GL_CreateContext; | |
101 device->GL_DeleteContext = UIKit_GL_DeleteContext; | |
102 device->GL_GetProcAddress = UIKit_GL_GetProcAddress; | |
103 device->GL_LoadLibrary = UIKit_GL_LoadLibrary; | |
104 device->free = UIKit_DeleteDevice; | |
105 | |
106 device->gl_config.accelerated = 1; | |
107 | |
108 return device; | |
109 } | |
110 | |
111 VideoBootStrap UIKIT_bootstrap = { | |
112 UIKITVID_DRIVER_NAME, "SDL UIKit video driver", | |
113 UIKit_Available, UIKit_CreateDevice | |
114 }; | |
115 | |
116 | |
117 int | |
118 UIKit_VideoInit(_THIS) | |
119 { | |
120 SDL_DisplayMode mode; | |
121 | |
122 printf("UIKit Video init!"); | |
123 | |
124 _this->gl_config.driver_loaded = 1; | |
125 | |
126 SDL_VideoDisplay display; | |
127 SDL_zero(display); | |
128 | |
129 /* Use a 32-bpp desktop mode */ | |
130 SDL_zero(mode); | |
131 mode.format = SDL_PIXELFORMAT_ABGR8888; | |
132 mode.w = 320; | |
133 mode.h = 480; | |
134 mode.refresh_rate = 0; | |
135 mode.driverdata = NULL; | |
136 | |
137 display.num_display_modes = 1; | |
138 display.max_display_modes = 1; | |
139 display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode)); | |
140 | |
141 display.display_modes[0] = mode; | |
142 display.desktop_mode = mode; | |
143 display.fullscreen_mode = mode; | |
144 display.current_mode = mode; | |
145 | |
146 SDL_AddVideoDisplay(&display); | |
147 | |
148 /* We're done! */ | |
149 return 0; | |
150 } | |
151 | |
152 static int | |
153 UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode) | |
154 { | |
155 return 0; | |
156 } | |
157 | |
158 void | |
159 UIKit_VideoQuit(_THIS) | |
160 { | |
161 } | |
162 | |
163 /* vi: set ts=4 sw=4 expandtab: */ |