diff src/video/uikit/SDL_uikitvideo.m @ 2352:1ecbeff9eb4c gsoc2008_iphone

SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:38:29 +0000
parents
children 491958a6c881
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitvideo.m	Thu Jul 17 22:38:29 2008 +0000
@@ -0,0 +1,163 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Dummy SDL video driver implementation; this is just enough to make an
+ *  SDL-based application THINK it's got a working video driver, for
+ *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ *  and also for use as a collection of stubs when porting SDL to a new
+ *  platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ *  is a performance problem for a given platform, enable this driver, and
+ *  then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#include "SDL_uikitopengles.h"
+
+#include "SDL_renderer_sw.h"
+#include "SDL_renderer_gles.h"
+
+#define UIKITVID_DRIVER_NAME "uikit"
+
+/* Initialization/Query functions */
+static int UIKit_VideoInit(_THIS);
+static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
+static void UIKit_VideoQuit(_THIS);
+
+/* DUMMY driver bootstrap functions */
+
+static int
+UIKit_Available(void)
+{
+	return (1);
+}
+
+static void UIKit_DeleteDevice(SDL_VideoDevice * device)
+{
+    SDL_free(device);
+}
+
+static SDL_VideoDevice *
+UIKit_CreateDevice(int devindex)
+{
+    SDL_VideoDevice *device;
+
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+    if (!device) {
+        SDL_OutOfMemory();
+        if (device) {
+            SDL_free(device);
+        }
+        return (0);
+    }
+
+    /* Set the function pointers */
+    device->VideoInit = UIKit_VideoInit;
+    device->VideoQuit = UIKit_VideoQuit;
+    device->SetDisplayMode = UIKit_SetDisplayMode;
+    device->PumpEvents = UIKit_PumpEvents;
+	device->CreateWindow = UIKit_CreateWindow;
+	device->DestroyWindow = UIKit_DestroyWindow;
+	
+	
+	/* OpenGL (ES) functions */
+	device->GL_MakeCurrent		= UIKit_GL_MakeCurrent;
+	device->GL_SwapWindow		= UIKit_GL_SwapWindow;
+	device->GL_CreateContext	= UIKit_GL_CreateContext;
+	device->GL_DeleteContext    = UIKit_GL_DeleteContext;
+	device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
+	device->GL_LoadLibrary	    = UIKit_GL_LoadLibrary;
+	device->free = UIKit_DeleteDevice;
+
+	device->gl_config.accelerated = 1;
+	
+    return device;
+}
+
+VideoBootStrap UIKIT_bootstrap = {
+    UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
+    UIKit_Available, UIKit_CreateDevice
+};
+
+
+int
+UIKit_VideoInit(_THIS)
+{
+    SDL_DisplayMode mode;
+
+	printf("UIKit Video init!");
+		
+	_this->gl_config.driver_loaded = 1;
+
+	SDL_VideoDisplay display;
+	SDL_zero(display);
+
+    /* Use a 32-bpp desktop mode */
+    SDL_zero(mode);
+	mode.format = SDL_PIXELFORMAT_ABGR8888;
+    mode.w = 320;
+    mode.h = 480;
+    mode.refresh_rate = 0;
+    mode.driverdata = NULL;
+		
+	display.num_display_modes = 1;
+	display.max_display_modes = 1;
+	display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
+	
+	display.display_modes[0] = mode;
+	display.desktop_mode = mode;
+	display.fullscreen_mode = mode;
+	display.current_mode = mode;
+		
+	SDL_AddVideoDisplay(&display);
+
+    /* We're done! */
+    return 0;
+}
+
+static int
+UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
+{
+    return 0;
+}
+
+void
+UIKit_VideoQuit(_THIS)
+{
+}
+
+/* vi: set ts=4 sw=4 expandtab: */