Mercurial > sdl-ios-xcode
diff src/video/windx5/SDL_dx5events.c @ 325:1b5457c0a8ad
Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 31 Mar 2002 02:42:43 +0000 |
parents | f6ffac90895c |
children | 13fc64213765 |
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--- a/src/video/windx5/SDL_dx5events.c Sat Mar 30 21:41:01 2002 +0000 +++ b/src/video/windx5/SDL_dx5events.c Sun Mar 31 02:42:43 2002 +0000 @@ -298,7 +298,8 @@ Uint8 button; /* If we are in windowed mode, Windows is taking care of the mouse */ - if ( ! (SDL_PublicSurface->flags & SDL_FULLSCREEN) ) { + if ( (SDL_PublicSurface->flags & SDL_OPENGL) || + !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) { return; }