Mercurial > sdl-ios-xcode
comparison src/video/windx5/SDL_dx5events.c @ 325:1b5457c0a8ad
Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 31 Mar 2002 02:42:43 +0000 |
parents | f6ffac90895c |
children | 13fc64213765 |
comparison
equal
deleted
inserted
replaced
324:f25f666d609a | 325:1b5457c0a8ad |
---|---|
296 Sint16 xrel, yrel; | 296 Sint16 xrel, yrel; |
297 Uint8 state; | 297 Uint8 state; |
298 Uint8 button; | 298 Uint8 button; |
299 | 299 |
300 /* If we are in windowed mode, Windows is taking care of the mouse */ | 300 /* If we are in windowed mode, Windows is taking care of the mouse */ |
301 if ( ! (SDL_PublicSurface->flags & SDL_FULLSCREEN) ) { | 301 if ( (SDL_PublicSurface->flags & SDL_OPENGL) || |
302 !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) { | |
302 return; | 303 return; |
303 } | 304 } |
304 | 305 |
305 /* If the mouse was lost, regain some sense of mouse state */ | 306 /* If the mouse was lost, regain some sense of mouse state */ |
306 if ( mouse_lost ) { | 307 if ( mouse_lost ) { |