diff src/video/qnxgf/SDL_qnxgf.h @ 3087:0b6f51c29267

Date: Wed, 4 Mar 2009 15:38:22 +0200 From: "Mike Gorchak" Subject: Re: About QNX support in SDL 1.3 Here is another batch of patches. 1) Makefile.in - added SDL_opengles.h header as header to install. 2) configure.in - Added special define to detect Common Lite OpenGL ES library in case if Common library is not installed. Added check for clock_gettime in libc (in QNX it is in libc). 3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and SDL_VIDEO_OPENGL_ES declarations for configure script autodetection. 4) SDL_opengles.h - Added GL_API definition if it is not defined. Added extension GL_OES_draw_texture because OpenGL ES Renderer uses it without declaration. Added GL_OES_vertex_buffer_object extension, which is supported under QNX OpenGL ES. Added GL_OES_single_precision extension. 5) To the test directory I've added building OpenGL ES test applications through the autotools suite. Was support for iPhone IDE building only.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 04 Mar 2009 15:10:47 +0000
parents
children cad1aefa2ed9
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/qnxgf/SDL_qnxgf.h	Wed Mar 04 15:10:47 2009 +0000
@@ -0,0 +1,91 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef __SDL_QNXGF_H__
+#define __SDL_QNXGF_H__
+
+#include "../SDL_sysvideo.h"
+
+#include <gf/gf.h>
+
+typedef struct SDL_VideoData
+{
+   gf_dev_t      gfdev;              /* GF device handle                     */
+   gf_dev_info_t gfdev_info;         /* GF device information                */
+   SDL_bool      gfinitialized;      /* GF device initialization status      */
+} SDL_VideoData;
+
+typedef struct SDL_DisplayData
+{
+   gf_display_info_t display_info;   /* GF display information               */
+   gf_display_t      display;        /* GF display handle                    */
+} SDL_DisplayData;
+
+/****************************************************************************/
+/* SDL_VideoDevice functions declaration                                    */
+/****************************************************************************/
+
+/* Display and window functions */
+int qnxgf_videoinit(_THIS);
+void qnxgf_videoquit(_THIS);
+void qnxgf_getdisplaymodes(_THIS);
+int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode);
+int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette);
+int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette);
+int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp);
+int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp);
+int qnxgf_createwindow(_THIS, SDL_Window* window);
+int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data);
+void qnxgf_setwindowtitle(_THIS, SDL_Window* window);
+void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
+void qnxgf_setwindowposition(_THIS, SDL_Window* window);
+void qnxgf_setwindowsize(_THIS, SDL_Window* window);
+void qnxgf_showwindow(_THIS, SDL_Window* window);
+void qnxgf_hidewindow(_THIS, SDL_Window* window);
+void qnxgf_raisewindow(_THIS, SDL_Window* window);
+void qnxgf_maximizewindow(_THIS, SDL_Window* window);
+void qnxgf_minimizewindow(_THIS, SDL_Window* window);
+void qnxgf_restorewindow(_THIS, SDL_Window* window);
+void qnxgf_setwindowgrab(_THIS, SDL_Window* window);
+void qnxgf_destroywindow(_THIS, SDL_Window* window);
+
+/* Window manager function */
+SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);
+
+/* OpenGL/OpenGL ES functions */
+int qnxgf_gl_loadlibrary(_THIS, const char* path);
+void* qnxgf_gl_getprocaddres(_THIS, const char* proc);
+void qnxgf_gl_unloadlibrary(_THIS);
+SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window);
+int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
+int qnxgf_gl_setswapinterval(_THIS, int interval);
+int qnxgf_gl_getswapinterval(_THIS);
+void qnxgf_gl_swapwindow(_THIS, SDL_Window* window);
+void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context);
+
+/* Event handling function */
+void qnxgf_pumpevents(_THIS);
+
+/* Screen saver related function */
+void qnxgf_suspendscreensaver(_THIS);
+
+#endif /* __SDL_QNXGF_H__ */