diff src/video/SDL_glesfuncs.h @ 2753:0969758c8809

indent
author Sam Lantinga <slouken@libsdl.org>
date Mon, 15 Sep 2008 04:32:36 +0000
parents 6d6c89513529
children 4eabc35fbb4a
line wrap: on
line diff
--- a/src/video/SDL_glesfuncs.h	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_glesfuncs.h	Mon Sep 15 04:32:36 2008 +0000
@@ -5,42 +5,59 @@
 #define SDL_PROC_UNUSED(ret,func,params)
 
 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
-SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
+SDL_PROC(void, glClearColor,
+         (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
-SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation))
-SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
+SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
+SDL_PROC(void, glColor4f,
+         (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params))
-SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar))
+SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glFrustumf,
+                (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+                 GLfloat zNear, GLfloat zFar))
 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
-SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params))
-SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params))
+SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetLightfv,
+                (GLenum light, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetMaterialfv,
+                (GLenum face, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexEnvfv,
+                (GLenum env, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexParameterfv,
+                (GLenum target, GLenum pname, GLfloat * params))
 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glLightfv,
+                (GLenum light, GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
-SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m))
+SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params))
-SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m))
-SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+SDL_PROC_UNUSED(void, glMaterialfv,
+                (GLenum face, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glMultiTexCoord4f,
+                (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
-SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar))
+SDL_PROC(void, glOrthof,
+         (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
+          GLfloat zNear, GLfloat zFar))
 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glPointParameterfv,
+                (GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
-SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glRotatef,
+                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glTexEnvfv,
+                (GLenum target, GLenum pname, const GLfloat * params))
 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params))
+SDL_PROC_UNUSED(void, glTexParameterfv,
+                (GLenum target, GLenum pname, const GLfloat * params))
 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
 
 /* Available in both Common and Common-Lite profiles */
@@ -49,85 +66,127 @@
 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
-SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage))
-SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data))
+SDL_PROC_UNUSED(void, glBufferData,
+                (GLenum target, GLsizeiptr size, const GLvoid * data,
+                 GLenum usage))
+SDL_PROC_UNUSED(void, glBufferSubData,
+                (GLenum target, GLintptr offset, GLsizeiptr size,
+                 const GLvoid * data))
 SDL_PROC(void, glClear, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
+SDL_PROC_UNUSED(void, glClearColorx,
+                (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
 SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
-SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation))
-SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
-SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
-SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
-SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
-SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data))
-SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data))
-SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
+SDL_PROC_UNUSED(void, glColor4ub,
+                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+SDL_PROC_UNUSED(void, glColor4x,
+                (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
+SDL_PROC_UNUSED(void, glColorMask,
+                (GLboolean red, GLboolean green, GLboolean blue,
+                 GLboolean alpha))
+SDL_PROC_UNUSED(void, glColorPointer,
+                (GLint size, GLenum type, GLsizei stride,
+                 const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glCompressedTexImage2D,
+                (GLenum target, GLint level, GLenum internalformat,
+                 GLsizei width, GLsizei height, GLint border,
+                 GLsizei imageSize, const GLvoid * data))
+SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
+                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+                 GLsizei width, GLsizei height, GLenum format,
+                 GLsizei imageSize, const GLvoid * data))
+SDL_PROC_UNUSED(void, glCopyTexImage2D,
+                (GLenum target, GLint level, GLenum internalformat, GLint x,
+                 GLint y, GLsizei width, GLsizei height, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
+                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+                 GLint x, GLint y, GLsizei width, GLsizei height))
 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers))
-SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures))
+SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
+SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
 SDL_PROC(void, glDisable, (GLenum cap))
 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
+SDL_PROC_UNUSED(void, glDrawElements,
+                (GLenum mode, GLsizei count, GLenum type,
+                 const GLvoid * indices))
 SDL_PROC(void, glEnable, (GLenum cap))
 SDL_PROC(void, glEnableClientState, (GLenum array))
 SDL_PROC_UNUSED(void, glFinish, (void))
 SDL_PROC_UNUSED(void, glFlush, (void))
 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar))
-SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params))
-SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params))
+SDL_PROC_UNUSED(void, glFrustumx,
+                (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+                 GLfixed zNear, GLfixed zFar))
+SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
+SDL_PROC_UNUSED(void, glGetBufferParameteriv,
+                (GLenum target, GLenum pname, GLint * params))
 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
-SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers))
-SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures))
+SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
+SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
 SDL_PROC(GLenum, glGetError, (void))
-SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params))
-SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params))
-SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params))
-SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params))
+SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
+SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetLightxv,
+                (GLenum light, GLenum pname, GLfixed * params))
+SDL_PROC_UNUSED(void, glGetMaterialxv,
+                (GLenum face, GLenum pname, GLfixed * params))
 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
-SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params))
-SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params))
-SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params))
-SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params))
+SDL_PROC_UNUSED(void, glGetTexEnviv,
+                (GLenum env, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexEnvxv,
+                (GLenum env, GLenum pname, GLfixed * params))
+SDL_PROC_UNUSED(void, glGetTexParameteriv,
+                (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexParameterxv,
+                (GLenum target, GLenum pname, GLfixed * params))
 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glLightxv,
+                (GLenum light, GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
 SDL_PROC(void, glLoadIdentity, (void))
-SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m))
+SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glMaterialxv,
+                (GLenum face, GLenum pname, const GLfixed * params))
 SDL_PROC(void, glMatrixMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m))
-SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
+SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
+SDL_PROC_UNUSED(void, glMultiTexCoord4x,
+                (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
-SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer))
-SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar))
+SDL_PROC_UNUSED(void, glNormalPointer,
+                (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glOrthox,
+                (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
+                 GLfixed zNear, GLfixed zFar))
 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params))
+SDL_PROC_UNUSED(void, glPointParameterxv,
+                (GLenum pname, const GLfixed * params))
 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
 SDL_PROC_UNUSED(void, glPopMatrix, (void))
 SDL_PROC_UNUSED(void, glPushMatrix, (void))
-SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
-SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
+SDL_PROC_UNUSED(void, glReadPixels,
+                (GLint x, GLint y, GLsizei width, GLsizei height,
+                 GLenum format, GLenum type, GLvoid * pixels))
+SDL_PROC_UNUSED(void, glRotatex,
+                (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
@@ -136,22 +195,36 @@
 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+SDL_PROC(void, glTexCoordPointer,
+         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
-SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params))
-SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params))
-SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+SDL_PROC_UNUSED(void, glTexEnviv,
+                (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexEnvxv,
+                (GLenum target, GLenum pname, const GLfixed * params))
+SDL_PROC(void, glTexImage2D,
+         (GLenum target, GLint level, GLint internalformat, GLsizei width,
+          GLsizei height, GLint border, GLenum format, GLenum type,
+          const GLvoid * pixels))
 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param))
-SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
-SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params))
-SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+SDL_PROC_UNUSED(void, glTexParameterx,
+                (GLenum target, GLenum pname, GLfixed param))
+SDL_PROC(void, glTexParameteriv,
+         (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexParameterxv,
+                (GLenum target, GLenum pname, const GLfixed * params))
+SDL_PROC(void, glTexSubImage2D,
+         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+          GLsizei width, GLsizei height, GLenum format, GLenum type,
+          const GLvoid * pixels))
 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
-SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+SDL_PROC(void, glVertexPointer,
+         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
 
 /* extension functions used */
-SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height))
+SDL_PROC(void, glDrawTexiOES,
+         (GLint x, GLint y, GLint z, GLint width, GLint height))
 
 /* vi: set ts=4 sw=4 expandtab: */