diff include/SDL_opengles.h @ 2753:0969758c8809

indent
author Sam Lantinga <slouken@libsdl.org>
date Mon, 15 Sep 2008 04:32:36 +0000
parents 722339a7a126
children f55c87ae336b
line wrap: on
line diff
--- a/include/SDL_opengles.h	Mon Sep 15 04:31:30 2008 +0000
+++ b/include/SDL_opengles.h	Mon Sep 15 04:32:36 2008 +0000
@@ -32,19 +32,20 @@
 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
 
 #ifdef __cplusplus
-extern "C" {
+extern "C"
+{
 #endif
 
-	
+
 #ifndef APIENTRY
 #define APIENTRY
-#endif	
-	
+#endif
+
 #ifndef GL_APIENTRY
 #define GL_APIENTRY
-#endif	
-	
-	
+#endif
+
+
 /*
 ** License Applicability. Except to the extent portions of this file are
 ** made subject to an alternative license as permitted in the SGI Free
@@ -79,24 +80,24 @@
 ** compliant with the OpenGL(R) version 1.2.1 Specification.
 */
 
-typedef unsigned int    GLenum;
-typedef unsigned char   GLboolean;
-typedef unsigned int    GLbitfield;
-typedef signed char     GLbyte;
-typedef short           GLshort;
-typedef int             GLint;
-typedef int             GLsizei;
-typedef unsigned char   GLubyte;
-typedef unsigned short  GLushort;
-typedef unsigned int    GLuint;
-typedef float           GLfloat;
-typedef float           GLclampf;
-typedef void            GLvoid;
-typedef int             GLfixed;
-typedef int             GLclampx;
+    typedef unsigned int GLenum;
+    typedef unsigned char GLboolean;
+    typedef unsigned int GLbitfield;
+    typedef signed char GLbyte;
+    typedef short GLshort;
+    typedef int GLint;
+    typedef int GLsizei;
+    typedef unsigned char GLubyte;
+    typedef unsigned short GLushort;
+    typedef unsigned int GLuint;
+    typedef float GLfloat;
+    typedef float GLclampf;
+    typedef void GLvoid;
+    typedef int GLfixed;
+    typedef int GLclampx;
 
-typedef int             GLintptr;
-typedef int             GLsizeiptr;
+    typedef int GLintptr;
+    typedef int GLsizeiptr;
 
 
 /*************************************************************/
@@ -654,152 +655,262 @@
 /*************************************************************/
 
 /* Available only in Common profile */
-GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
-GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
-GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLineWidth (GLfloat width);
-GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glPointSize (GLfloat size);
-GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+    GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
+    GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
+                                         GLclampf blue, GLclampf alpha);
+    GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
+    GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
+                                         const GLfloat * equation);
+    GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
+                                      GLfloat blue, GLfloat alpha);
+    GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
+    GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
+    GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
+    GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
+                                       GLfloat bottom, GLfloat top,
+                                       GLfloat zNear, GLfloat zFar);
+    GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
+    GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
+    GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
+                                         GLfloat * params);
+    GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
+                                            GLfloat * params);
+    GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
+                                          GLfloat * params);
+    GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
+                                                GLfloat * params);
+    GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
+    GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
+                                           const GLfloat * params);
+    GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
+                                     GLfloat param);
+    GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
+                                      const GLfloat * params);
+    GL_API void GL_APIENTRY glLineWidth(GLfloat width);
+    GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
+    GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
+                                        GLfloat param);
+    GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
+                                         const GLfloat * params);
+    GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
+    GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
+                                              GLfloat t, GLfloat r,
+                                              GLfloat q);
+    GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+    GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
+                                     GLfloat bottom, GLfloat top,
+                                     GLfloat zNear, GLfloat zFar);
+    GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
+    GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
+                                               const GLfloat * params);
+    GL_API void GL_APIENTRY glPointSize(GLfloat size);
+    GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
+    GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
+                                      GLfloat z);
+    GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
+    GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
+                                      GLfloat param);
+    GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
+                                       const GLfloat * params);
+    GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
+                                            GLfloat param);
+    GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
+                                             const GLfloat * params);
+    GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
 
 /* Available in both Common and Common-Lite profiles */
-GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
-GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GL_API void GL_APIENTRY glClear (GLbitfield mask);
-GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
-GL_API void GL_APIENTRY glClearStencil (GLint s);
-GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
-GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glCullFace (GLenum mode);
-GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_API void GL_APIENTRY glDepthFunc (GLenum func);
-GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
-GL_API void GL_APIENTRY glDisable (GLenum cap);
-GL_API void GL_APIENTRY glDisableClientState (GLenum array);
-GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GL_API void GL_APIENTRY glEnable (GLenum cap);
-GL_API void GL_APIENTRY glEnableClientState (GLenum array);
-GL_API void GL_APIENTRY glFinish (void);
-GL_API void GL_APIENTRY glFlush (void);
-GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glFrontFace (GLenum mode);
-GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
-GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_API GLenum GL_APIENTRY glGetError (void);
-GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
-GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
-GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
-GL_API void GL_APIENTRY glLoadIdentity (void);
-GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
-GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
-GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
-GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glPointSizex (GLfixed size);
-GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
-GL_API void GL_APIENTRY glPopMatrix (void);
-GL_API void GL_APIENTRY glPushMatrix (void);
-GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
-GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glShadeModel (GLenum mode);
-GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_API void GL_APIENTRY glStencilMask (GLuint mask);
-GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+    GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
+    GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
+    GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
+    GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
+    GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
+    GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
+                                         const GLvoid * data, GLenum usage);
+    GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
+                                            GLsizeiptr size,
+                                            const GLvoid * data);
+    GL_API void GL_APIENTRY glClear(GLbitfield mask);
+    GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
+                                          GLclampx blue, GLclampx alpha);
+    GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
+    GL_API void GL_APIENTRY glClearStencil(GLint s);
+    GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
+    GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
+                                         const GLfixed * equation);
+    GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
+                                       GLubyte blue, GLubyte alpha);
+    GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
+                                      GLfixed blue, GLfixed alpha);
+    GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
+                                        GLboolean blue, GLboolean alpha);
+    GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
+                                           GLsizei stride,
+                                           const GLvoid * pointer);
+    GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
+                                                   GLenum internalformat,
+                                                   GLsizei width,
+                                                   GLsizei height,
+                                                   GLint border,
+                                                   GLsizei imageSize,
+                                                   const GLvoid * data);
+    GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
+                                                      GLint level,
+                                                      GLint xoffset,
+                                                      GLint yoffset,
+                                                      GLsizei width,
+                                                      GLsizei height,
+                                                      GLenum format,
+                                                      GLsizei imageSize,
+                                                      const GLvoid * data);
+    GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
+                                             GLenum internalformat, GLint x,
+                                             GLint y, GLsizei width,
+                                             GLsizei height, GLint border);
+    GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
+                                                GLint xoffset, GLint yoffset,
+                                                GLint x, GLint y,
+                                                GLsizei width,
+                                                GLsizei height);
+    GL_API void GL_APIENTRY glCullFace(GLenum mode);
+    GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
+                                            const GLuint * buffers);
+    GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
+                                             const GLuint * textures);
+    GL_API void GL_APIENTRY glDepthFunc(GLenum func);
+    GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
+    GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
+    GL_API void GL_APIENTRY glDisable(GLenum cap);
+    GL_API void GL_APIENTRY glDisableClientState(GLenum array);
+    GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
+                                         GLsizei count);
+    GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
+                                           GLenum type,
+                                           const GLvoid * indices);
+    GL_API void GL_APIENTRY glEnable(GLenum cap);
+    GL_API void GL_APIENTRY glEnableClientState(GLenum array);
+    GL_API void GL_APIENTRY glFinish(void);
+    GL_API void GL_APIENTRY glFlush(void);
+    GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
+    GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
+    GL_API void GL_APIENTRY glFrontFace(GLenum mode);
+    GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
+                                       GLfixed bottom, GLfixed top,
+                                       GLfixed zNear, GLfixed zFar);
+    GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
+    GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
+                                                   GLenum pname,
+                                                   GLint * params);
+    GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
+    GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
+    GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
+    GL_API GLenum GL_APIENTRY glGetError(void);
+    GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
+    GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
+    GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
+                                         GLfixed * params);
+    GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
+                                            GLfixed * params);
+    GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
+    GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
+    GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
+                                          GLint * params);
+    GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
+                                          GLfixed * params);
+    GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
+                                                GLint * params);
+    GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
+                                                GLfixed * params);
+    GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
+    GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
+    GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
+    GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
+    GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
+    GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
+                                           const GLfixed * params);
+    GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
+                                     GLfixed param);
+    GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
+                                      const GLfixed * params);
+    GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
+    GL_API void GL_APIENTRY glLoadIdentity(void);
+    GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
+    GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
+    GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
+                                        GLfixed param);
+    GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
+                                         const GLfixed * params);
+    GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
+    GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
+    GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
+                                              GLfixed t, GLfixed r,
+                                              GLfixed q);
+    GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+    GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
+                                            const GLvoid * pointer);
+    GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
+                                     GLfixed bottom, GLfixed top,
+                                     GLfixed zNear, GLfixed zFar);
+    GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
+    GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
+    GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
+                                               const GLfixed * params);
+    GL_API void GL_APIENTRY glPointSizex(GLfixed size);
+    GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
+    GL_API void GL_APIENTRY glPopMatrix(void);
+    GL_API void GL_APIENTRY glPushMatrix(void);
+    GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
+                                         GLsizei height, GLenum format,
+                                         GLenum type, GLvoid * pixels);
+    GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
+                                      GLfixed z);
+    GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
+                                             GLboolean invert);
+    GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
+                                              GLboolean invert);
+    GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
+    GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
+                                      GLsizei height);
+    GL_API void GL_APIENTRY glShadeModel(GLenum mode);
+    GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
+                                          GLuint mask);
+    GL_API void GL_APIENTRY glStencilMask(GLuint mask);
+    GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
+                                        GLenum zpass);
+    GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
+                                              GLsizei stride,
+                                              const GLvoid * pointer);
+    GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
+                                      GLint param);
+    GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
+                                      GLfixed param);
+    GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
+                                       const GLint * params);
+    GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
+                                       const GLfixed * params);
+    GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
+                                         GLint internalformat, GLsizei width,
+                                         GLsizei height, GLint border,
+                                         GLenum format, GLenum type,
+                                         const GLvoid * pixels);
+    GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
+                                            GLint param);
+    GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
+                                            GLfixed param);
+    GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
+                                             const GLint * params);
+    GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
+                                             const GLfixed * params);
+    GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
+                                            GLint xoffset, GLint yoffset,
+                                            GLsizei width, GLsizei height,
+                                            GLenum format, GLenum type,
+                                            const GLvoid * pixels);
+    GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
+    GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
+                                            GLsizei stride,
+                                            const GLvoid * pointer);
+    GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
+                                       GLsizei height);
 
 /*------------------------------------------------------------------------*
  * Required OES extension functions
@@ -818,7 +929,8 @@
 /* GL_OES_point_size_array */
 #ifndef GL_OES_point_size_array
 #define GL_OES_point_size_array 1
-GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+    GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
+                                                  const GLvoid * pointer);
 #endif
 
 /* GL_OES_point_sprite */
@@ -830,5 +942,4 @@
 }
 #endif
 
-#endif /* __gles_h_ */
-
+#endif                          /* __gles_h_ */