diff include/SDL_audio.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents b8d311d90021
children 02759105b989
line wrap: on
line diff
--- a/include/SDL_audio.h	Sun Jul 18 19:46:38 2004 +0000
+++ b/include/SDL_audio.h	Sun Jul 18 22:57:40 2004 +0000
@@ -45,7 +45,7 @@
 #endif
 
 /* The calculated values in this structure are calculated by SDL_OpenAudio() */
-typedef struct {
+typedef struct SDL_AudioSpec {
 	int freq;		/* DSP frequency -- samples per second */
 	Uint16 format;		/* Audio data format */
 	Uint8  channels;	/* Number of channels: 1 mono, 2 stereo */