Mercurial > sdl-ios-xcode
comparison include/SDL_audio.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | 02759105b989 |
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910:4ab6d1fd028f | 911:04a403e4ccf5 |
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43 #ifdef __cplusplus | 43 #ifdef __cplusplus |
44 extern "C" { | 44 extern "C" { |
45 #endif | 45 #endif |
46 | 46 |
47 /* The calculated values in this structure are calculated by SDL_OpenAudio() */ | 47 /* The calculated values in this structure are calculated by SDL_OpenAudio() */ |
48 typedef struct { | 48 typedef struct SDL_AudioSpec { |
49 int freq; /* DSP frequency -- samples per second */ | 49 int freq; /* DSP frequency -- samples per second */ |
50 Uint16 format; /* Audio data format */ | 50 Uint16 format; /* Audio data format */ |
51 Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ | 51 Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ |
52 Uint8 silence; /* Audio buffer silence value (calculated) */ | 52 Uint8 silence; /* Audio buffer silence value (calculated) */ |
53 Uint16 samples; /* Audio buffer size in samples (power of 2) */ | 53 Uint16 samples; /* Audio buffer size in samples (power of 2) */ |